The Fiddler's Lament (5E)
5e
Grammy, Zombie, Worm-Eaten Corpse: The first of the undead brought forth by Alhindri’s bone fiddle that the PCs encounter are indeed the zombies of Grammy and Grampy come back to visit their young folk.
Rebec Malevolenti artifact.
Grampy, Zombie: The first of the undead brought forth by Alhindri’s bone fiddle that the PCs encounter are indeed the zombies of Grammy and Grampy come back to visit their young folk.
Rebec Malevolenti artifact.
Lesser Shadow, Sinister Shadows: Rebec Malevolenti artifact.
Shadow: ?
Crawling Hand, Disembodied Clawlike Hand: ?
Kurchega the Skeletal Bandit, Skeleton, Malevolent Dead: The town’s posting boy has run afoul of a group of malevolent dead raised by the music of the Rebec Malevolenti. The bandit Kurchega was caught and hanged at the covered bridge by the townsfolk of Raven 40 years ago after plaguing the area with his bloody raids for an entire year. Two of his accomplices were hanged with him, and before he died he watched the townsfolk slaughter his prized mare. All were buried in the river embankment near the bridge in unmarked graves so that their memory would be forgotten by all. With the coming of the supernatural music, they have dug forth from their clay resting places.
Rebec Malevolenti artifact.
Skeleton, Clay-Encrusted Skeleton, Malevolent Dead: The town’s posting boy has run afoul of a group of malevolent dead raised by the music of the Rebec Malevolenti. The bandit Kurchega was caught and hanged at the covered bridge by the townsfolk of Raven 40 years ago after plaguing the area with his bloody raids for an entire year. Two of his accomplices were hanged with him, and before he died he watched the townsfolk slaughter his prized mare. All were buried in the river embankment near the bridge in unmarked graves so that their memory would be forgotten by all. With the coming of the supernatural music, they have dug forth from their clay resting places.
Rebec Malevolenti artifact.
Skeletal Horse, Malevolent Dead: The town’s posting boy has run afoul of a group of malevolent dead raised by the music of the Rebec Malevolenti. The bandit Kurchega was caught and hanged at the covered bridge by the townsfolk of Raven 40 years ago after plaguing the area with his bloody raids for an entire year. Two of his accomplices were hanged with him, and before he died he watched the townsfolk slaughter his prized mare. All were buried in the river embankment near the bridge in unmarked graves so that their memory would be forgotten by all. With the coming of the supernatural music, they have dug forth from their clay resting places.
Rebec Malevolenti artifact.
Pecrit Murik the Ecotoplasmic Man, Slimy Apparition, Ectoplasmic Remains, Ectoplasmic Creature: ?
Ectoplasmic Man: Rebec Malevolenti artifact.
Ghoul Wolf, Foul Creature: A wolf died in the brush near the edge of the road after running afoul of a hunter’s trap and developing infections in its wounds. With the summons of the Rebec Malevolenti, it has arisen as a ghoul wolf and attacks anyone it meets, fighting until destroyed.
Rebec Malevolenti artifact.
Skeleton: Rebec Malevolenti artifact.
Skeleton, Gypsy Skeleton, Skeletal Remains: Rebec Malevolenti artifact.
Zombie, Walking Dead: Rebec Malevolenti artifact.
Undead, Undead Creature: Rebec Malevolenti artifact.
Lurching Undead Horror: ?
Malevolent Dead: The town’s posting boy has run afoul of a group of malevolent dead raised by the music of the Rebec Malevolenti. The bandit Kurchega was caught and hanged at the covered bridge by the townsfolk of Raven 40 years ago after plaguing the area with his bloody raids for an entire year. Two of his accomplices were hanged with him, and before he died he watched the townsfolk slaughter his prized mare. All were buried in the river embankment near the bridge in unmarked graves so that their memory would be forgotten by all. With the coming of the supernatural music, they have dug forth from their clay resting places.
Rebec Malevolenti artifact.
Incorporeal Undead: Rebec Malevolenti artifact.
Minor Artifact: Rebec Malevolenti
This is a three-stringed fiddle made with a narrow boat-shaped body and a horsehair bow. Its finish has the cracked polish of old bone, and when stared at intently tiny glowing red letters can be seen to swirl about just beneath its varnish, never staying still long enough to be read. It weighs 1 pound. You must be attuned to the rebec to gain the following benefits and powers when it is played:
• The fiddler gains a +3 bonus to natural armor and resistance to damage by nonmagical weapons.
• The fiddler gains immunity to the charmed, frightened, grappled, paralyzed, poisoned, and restrained conditions.
• The fiddler becomes engrossed in the playing and suffers a –4 penalty to Wisdom (Perception) checks while doing so.
• If the fiddler is reduced to 0 hit points, the rebec grants 1d10+10 temporary hit points to the fiddler as a reaction. These temporary hit points remain for as long as the fiddler plays. There is no limit to the number of times the rebec can do this, and it can do so multiple times per round.
• The rebec sustains the fiddler without rest in order to allow the fiddler to keep playing.
The primary purpose of the rebec is to animate the dead to wretched unlife. Each round that the rebec is played, any corpses within range of its sound (including those buried in this range) are subject to reanimation. Even corpses that have rotted away can return as incorporeal undead. For each round of playing in an area where dead bodies are available, roll 1d6 to determine the type of undead creature that is created. These creatures do not attack the fiddler but are not otherwise under the fiddler’s command; they remain true to form, attacking living creatures as opportunity presents. They remain animated until destroyed or the rebec is destroyed at which point all previously animated undead return to death once again.
d6 Undead Type
1–2 skeleton
3–4 zombie
5 ectoplasmic man
6 creature of GM’s choice (lesser shadow or ghoul wolf in this adventure)
The effects and powers of the rebec cannot be dispelled or nullified by silence. The fiddler must use her action each round to play the instrument, which does not provoke opportunity attacks The rebec can be destroyed by sundering it. It has an AC of 15, 20 hit points, and resistance to damage by nonmagical weapons. When reduced to 0 hit points, it crumbles to dust and is destroyed.