Undead Origins

Voadam

Legend
Underworld Player's Guide for 5th Edition
5e
Undead, Undead Creature: ?
Undead Master: ?
Undead Lord: ?
Undead Servitor: ?
Undead Follower: ?
Brave Undead: ?
Undead Prince: ?
Undead Deserter: ?
Hostile Undead Creature: ?
Undead Beast: ?
Undead Companion: To aid them in their tasks and to stave off a bit of the loneliness their role can bring, imperial hunters often create and train undead companions to fight and hunt beside them.
Imperial Hunter Ranger Archetype Undead Companion power.
Undead Beast Companion: Imperial Hunters are most often found with ghoul bat companions, but some prefer the company of other undead beasts. As an Imperial Hunter, you can infuse the body of a deceased Medium or smaller beast that has a challenge rating of 1/4 or lower with some of your necrotic essence. This procedure makes that creature your undead companion in place of the ghoul bat that is common to Imperial Hunters.
Hungering Undead: ?
Undead Mouse: ?
Incorporeal Undead Creature: ?
Animated Body: Not Dead Yet spell.
Ghost: ?
Ghoul, Ordinary Ghoul, True Ghoul: Both ordinary ghouls and darakhul arise from the infected corpses of other races.
Ghoul Defector: ?
Iron Ghoul: ?
Imperial Ghoul: ?
Sarastran Ghoul: ?
Ghoul Slaver: ?
Ghoul Bat, Undead Ghoul Bat: ?
Ghoul Bat, Undead Beast: ?
Ghoul Bat Companion: ?
Ghoul Imperium Deserter: ?
Ghoulish Citizen: ?
Ghoulish Master: ?
Ghoul Emperor: ?
Ghoul King: ?
Necrophage Ghast: ?
Shade: Life leaves echoes in its wake, whether crumbled remnants of a bygone civilization, tales of heroes and gods that spawn new beliefs, or even the echo of an individual soul left behind to haunt the living world. The world of Midgard is no stranger to ghosts and specters that linger beyond death, but sometimes a person’s passion, purpose, and will to live are so strong, their tie to the living world so unbreakable, that their memories create a vessel for their soul after their body dies. These people are called shades. Shades can arise from any living race.
There are rumors of darakhul or other undead leaving shades behind after destruction, but there are no reliable accounts of such a creature. It is more likely that an undead creature with strong enough will to become a shade becomes a shade of the race they were in true life.
Their bodies are a memory of who they once were, inhabited and quickened by the presence of their soul.
The strength of a shade’s memory of themselves and their place in life is the core of their being.
The largest known concentration of shades has arisen relatively recently in the conquered kingdom of Krakovar. The death that swept from the vampires to the south and their ghoulish allies that boiled up from the earth’s crevices created the perfect conditions for shades to arise.
Because they can arise from any people, shades come from all corners of Midgard and from all walks of life. Station and wealth are no guarantee to help one linger on after the body’s death either.
Newer Shade: ?
Siwali Shade: ?
Traveling Shade: ?
More Established Shade: ?
Krakovan Shade: ?
Ancient Shade: ?
Shade, Living Echo: ?
Shadow: ?
Skeleton: ?
Specter: ?
Vampire: ?
Vampire, Foul Beast: ?
Vampire, Undead Partner: ?
Hungry Vampire: ?
Vampire, Undead Abomination: ?
Vampire, Parasite, Thief: ?
Vampire Ruler: ?
Vampiric Parent, Beast: ?
Vampire, Undead Forebear, Evil Blood-Sucking Monster: ?
True Vampire Patron: ?
Powerful Vampire: ?
Vampire Progenitor: ?
Vampire Ally: ?
Vampire Spawn: Curse of the Grave spell.
Will-o'-Wisp: ?
Wraith, Incorporeal Undead Creature: ?
Zombie: ?
Darakhul, The People: Both ordinary ghouls and darakhul arise from the infected corpses of other races.
Before the terrible scourge of darakhul fever transformed you into an undead creature, you belonged to another race.
Hesstia Daarmirve, Darakhul, Smart Fierce Individual, Persuasive Dragonborn Darakhul: ?
Darakhul Mage: ?
Darakhul Shadowmancer: ?
Darakhul Knight: ?
Darakhul Blood Mage: ?
Darakhul Black Knight Commander: ?
Darakhul Defector: ?
Subservient Darakhul: ?
Tyrik Benion, Dwarf Darakhul Graveslayer: The most notable of these recruits is Tyrik Benion, a dwarf darakhul graveslayer who at a young age found his parents brutally murdered by a hungry vampire. Vowing vengeance, Tyrik devoted his life to the destruction of these undead abominations. After numerous foiled attempts to kill the vampire and with a wake of dead innocents behind him, Tyrik was approached by Hesstia herself. The persuasive dragonborn darakhul offered the dispirited dwarf a chance to continue his crusade against his hated vampire foes. Forever.
Darakhul, Undead Diplomat: ?
Adventuring Darakhul: ?
Darakhul, Ravenous Undead: ?
Derro Heritage Darakhul: ?
Dragonborn Heritage Darakhul: Your darakhul character was a dragonborn before transforming into a darakhul. The dark power of undeath overwhelmed your elemental nature, replacing it with the foul energy of death.
Drow Heritage Darakhul: ?
Dwarf Heritage Darakhul: Your darakhul character was a dwarf before transforming into a darakhul. The hum of the earth, the tranquility of the stone and the dust, drained from you as the darakhul fever overwhelmed your once-resilient body.
Elf Heritage Darakhul: ?
Shadow Fey Heritage Darakhul: ?
Gnome Heritage Darakhul: ?
Halfling Heritage Darakhul: ?
Human Heritage Darakhul: ?
Elfmarked Heritage Darakhul: ?
Kobold Heritage Darakhul: ?
Ravenfolk Heritage Darakhul: ?
Tiefling Heritage Darakhul: ?
Trollkin Heritage Darakhul: ?
Darakhul Spy: ?
Darakhul Ranger: ?
Deathwisp: ?
Shroud: ?
Spectral Guardian, Incorporeal Undead Creature: ?
Swarm of Wolf Spirits, Incorporeal Undead Creature: ?
Angry Spirit: ?
Spirit: ?
Restless Spirit: If no one steps forward to ensure the dead are interred, we will be awash in restless spirits.

NOT DEAD YET
4th-level necromancy (ritual)
Casting Time: 1 minute
Range: Touch
Components: V, S, M (a cloth doll filled with herbs and diamond dust worth 100 gp)
Duration: Concentration, up to 1 hour
You cast this spell while touching the cloth doll against the intact corpse of a Medium or smaller humanoid that died within the last hour. At the end of the casting, the body reanimates as an undead creature under your control. While the spell lasts, your consciousness resides in the animated body. You can use an action to manipulate the body’s limbs in order to make it move, and you can see and hear through the body’s eyes and ears, but your own body becomes unconscious. The animated body can neither attack nor defend itself. This spell doesn’t change the appearance of the corpse, so further measures might be needed if the body is to be used in a way that involves fooling observers into believing it’s still alive. The spell ends instantly, and your consciousness returns to your body, if either your real body or the animated body takes any damage.
You can’t use any of the target’s abilities except for nonmagical movement and darkvision. You don’t have access to its knowledge, proficiencies, or anything else that was held in its now dead mind, and you can’t make it speak.

CURSE OF THE GRAVE
7th-level necromancy
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a pinch of dirt from a freshly dug grave)
Duration: Until dispelled
You tap your connection to death to curse a humanoid, making the grim pull of the grave stronger on that creature’s soul.
Choose one humanoid you can see within range. The target must succeed on a Constitution saving throw or become cursed. A remove curse spell or similar magic ends this curse. While cursed in this way, the target suffers the following effects:
The target fails death saving throws on any roll but a 20.
If the target dies while cursed, it rises 1 round later as a vampire spawn under your control and is no longer cursed.
The target, as a vampire spawn, seeks you out in an attempt to serve its new master. You can have only one vampire spawn under your control at a time through this spell. If you create another, the existing one turns to dust. If you or your companions do anything harmful to the target, it can make a Wisdom saving throw. On a success, it is no longer under your control.

UNDEAD COMPANION
Starting at 3rd level, you gain a ghoul bat as an undead companion that accompanies you on your adventures and is trained to fight alongside you.
Alternatively, you can infuse the body of a deceased Medium or smaller beast that has a challenge rating of 1/4 or lower with some of your necrotic essence, making the beast your undead companion instead of the ghoul bat. This process takes 8 hours and can be done during a long rest. See the Undead Beast Companion sidebar for the beast’s adjusted statistics after you infuse it with your necrotic essence.
 

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Voadam

Legend
Underworld Races & Classes
5e
Udodelig, Lich, Obsessed Lich: ?
Dodelig: One lich, obsessed with finding a way to protect himself from the otherworldly hive-mind, instead created two new species that survive in the subterranean world to this day (even if he does not). Each is a reflection of their creator; one a reduced version of himself but forever tied to stone (the dødelig), and the other that which he hated most—crystalline beings borne from contact with the alien creature (the colliatur).
Dødelig are a race that were never intended by the gods of Aventyr—their creator was the lich Udødelig, a mad wizard intent on preserving the legacy of undeath. Their existence is still something of an anomaly to the Underworld; the truth is that their entire species’ animation owes as much to the Great Schism as it does The Confluence. When the body of the Dracoprime fell upon the islands of the halflings during the Great Schism, countless small folk were instantly crushed to death under its mountainous corpse. The very marrow of their bones was forced into the stones under the draconic idol, simultaneously immersed in the potent and arcane energies of its passing.
In the farthest reaches of the mad wizard’s undertower, Udødelig’s skeletal familiar made a surprising discovery: the skeletons of halflings were magically fossilized within the very bedrock. Without recourse, the lich played at a gambit that ultimately cost him his very existence, but forever changed subterranean Aventyr. Expending his own being in an arcane ritual of a potency unseen since the Progenitors, Udødelig spread his spark of undeath to each and every one of the halfling skeletons fossilized by the Great Schism, binding it to the very magics that infuse their calcified bodies.
Dødelig take after the essence of the soul that granted them a second chance at existence and are Chaotic in the main. The dødelig are not sure how they came to be or what they ought to worship, and pay tributes to deities determined by whim more than anything else.
Gogelid: Where the gøgelid originally come from remains unknown.
Soul Echo: Vidre's Soul Searing Ray power.
Skeletal Familiar: ?
Undead, Undead Creature: ?
Corporeal Undead: ?
Ghost, Incorporeal Being: ?
Ghost: ?
Lich: ?
Small Skeleton: ?
Medium Skeleton: ?
Vampire: ?

Soul Searing Ray (Recharge 5—6). The vidre emits a beam at one target within 60 feet. The target is knocked 20 feet back and must succeed on a DC 15 Dexterity saving throw or be knocked prone. A portion of the soul of the creature stays in the space the target originally was in, and acts as an undead shadow under the command of the vidre. Unlike a regular shadow, this soul echo is a being of light. Exchange all reference to necrotic and radiant damage in the soul echo’s stats. The creature also does not suffer from sunlight weakness. If the creature hit with the soul searing ray flees the encounter, it feels hollow and gains 1 level of exhaustion that cannot be mitigated for 1d12 days before the soul echo fades. The soul echo steals the body of the creature of origin if that creature is killed during the encounter; in that case, the creature’s alignment shifts to neutral and it falls under the command of the vidre. The original creature immediately loses its level of exhaustion if the soul echo is slain. A creature can only have its soul seared by this ability once per day, even if hit by multiple rays of two different vidre, but the creature can be knocked back multiple times.
 

Voadam

Legend
Unpleasant Discoveries
5e
Undead Inhabitant: ?
Undead: ?
Undead Phenomena: ?
Ghastly Undead Elf-Like Creature: ?
Walking Dead: ?
Banshee: ?
Ghast: ?
Ghost: For example, a city destroyed by a sudden natural disaster may be full of ghosts who were killed so quickly their souls were never able to transition to the afterlife.
Ghost, Inhabitant: ?
Ghost, Undead Phenomena: ?
Ghost, Transparent Form of a Barovian Villager, Figure: ?
Ghoul: ?
Attacking Ghoul, Gray-Skinned Humanoid Shape That Smells Like a Grave: ?
Demilich: ?
Dracolich: ?
Lich: ?
Mummy Lord: ?
Mummy: Mummy Lords — the presence of a mummy lord gives life to mummies, skeletons, and zombies.
Skeleton: Mummy Lords — the presence of a mummy lord gives life to mummies, skeletons, and zombies.
Skeleton, Inhabitant: ?
Skeletal Warhorse: ?
Specter: ?
Vampire: ?
Vampire Spawn: ?
b]Wight:[/b] ?
Wight, Mummified Body: ?
Wight, Withered Corpse of a Long-Dead Warrior: ?
Will-o'-Wisp: ?
Zombie: Mummy Lords — the presence of a mummy lord gives life to mummies, skeletons, and zombies.
Strahd Zombie: ?
Zombie, Inhabitant: ?
 

Voadam

Legend
Untold Encounters of the Random Kind
5e
Lesser Undead: ?
Undead, Undead Creature: ?
Monstrous Undead Figure: ?
Banshee: ?
Glowing Carrion Dragon: ?
Crawler: ?
Death Knight: ?
Shackled Ghost: ?
Ghost: ?
Drowned Man: ?
Drowned Howler, Angry Spirit of a Drowned Maid: ?
Drowned Dead: ?
Site Ghost: ?
Resident Ghost: ?
Banshee Like Ghost: ?
Ghost, Spirit, Resident: ?
Angry Ghostly Spirit: ?
Travon, Ghost: ?
Ghostly Figure, Spirit of an Adventurer: ?
Ghostly Grave Guardian, Spirit: ?
Ghost of the Grave's Resident: This poor unfortunate was a sorcerer that was murdered by a romantic rival [Elite Wizard NPC] who visits the grave regularly to replace the ritual flowers that both stop the ghost from finding rest and cloud its memory.
Ghostly Apparition: ?
Apparition, Ghostly Visage, Ghostly Vision of a Resident From the Old Days: ?
Scavenging Ghoul, Feral Near-Human Cannibal: ?
Resident Ghoul: ?
Ghoul: ?
Sand Ghoul: ?
Grave Guard: ?
Howling Dead: ?
Maggot Knight: ?
Miasmic Horror: ?
Enraged Mummy: ?
Revenant: ?
Rot Hulk: ?
Shadow: ?
Void Shadow: ?
Skeletal Juggernaut, Frozen Skeleton, Extraordinary Monster Skeleton: ?
Runic Guardian, Giant Skeleton, Skeleton of a Giant Humaoid, Forgotten Relic From an Ancient High Magic War: ?
Skeletal Warrior:?
Skeleton: ?
Specter: ?
Specter, Spectral Warrior: ?
Poltergeist: ?
Poltergeist, Angry Spirit: ?
Fearsome Tomb King: ?
Vampire: ?
Vampire, Pale Monster: ?
Striking Vampiric Noble: ?
Vampire, Supernatural Threat: ?
Very Pale Fanged Person, Young Vampire: ?
Vampire, Nefarious Creature: ?
Albern Cairl, Vampire Spawn, Pale Faced Young Nobleman: They were very much at home, and rightly so as the Vampire Spawn is actually Albern Cairl, a distant relative of the Hythes who had an unfortunate vampire encounter a few years back.
Dancing Will-o'-Wisp, Grave Light: ?
Wisp: ?
Wraith: ?
Aurora Wraith: ?
Nature Wraith, Spirit of a Heroic Druid: This is the final resting place of a heroic druid and this everliving tree sprouted where they fell.
There is still some potent magic here and any attempt to chop or burn the impressive tree will wake the spirit of the Druid in the form of a Nature Wraith [Elite Monster].
Zombie: ?
Zombie Like Creature: Something buried with a beloved pet is animating the dead here, with a [Large] number of zombie like creatures [Easy Monster] found around the district.
Slowly Twitching Zombie: ?
Zombie, Shambling Monster: There may, of course, be no connection whatsoever with this outbreak and the large open leather tome that rests on a nearby gravestone, its bloodstained pages turning in the breeze.
Restless Zombie: ?
Zombie of a Long Dead Priest: ?
Zombie Ogre: ?
 
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Voadam

Legend
Dagger of Spiragos (5e)
5e
Undead: ?
Decaying Giant Crocodile Skeleton: In the moments before the final battle begins, Karlo casts animate dead, which, augmented by the power of the Dagger, takes only a moment (rather than its usual casting time of 1 minute) and summons the disintegrating skeletal corpses of two sewer-dwelling giant crocodiles.
Decaying Giant Crocodile Skeleton, Disintegrating Skeletal Corpse: ?
 


Voadam

Legend
Eldritch Century, Chronicles of the Wounded Earth - Expeditions & Almanac
5e
Accidental: The Miasma’s appearance and shifts were a surprise to all. Violent and unpredictable like an earthquake, many people were caught under its tendrils.
Accidentals used to be people before they succumbed to accidents while the Miasma was expanding. Car crashes, falls from heights, and worse.
Undead: Undead are once-living creatures brought to a horrifying state of undeath through the practice of necromancy or dark science.
Vampire, Walking Corpse: ?
Zombie, Walking Corpse: ?
Ghost, Bodiless Spirit: ?
Specter, Bodiless Spirit: ?
Taira Yoshioke, Old Ghost, Ghostly Figure: ?
Kyonshii, Jiangshi: ?
Vampire: ?
Zombie: ?
 

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