Level Up: Monstrous Menagerie (A5E)
5e
Banshee: Banshees are created when a humanoid is killed in an act of horrific violence, or when a mourner of such a violent death dies of grief.
A banshee is the spirit of a creature that was a victim of violence.
Banshee, Wispy Spirit With a Faint Glow That Resembles Moonlight, Ghostly Spirit, Spirit of a Creature That Was a Victim of Violence: ?
Banshee Variant Warlord's Ghost: ?
Banshee Variant Warlord's Ghost, Armored Warrior Wielding a Sword and a Bugle: ?
Banshee, Lesser Undead Follower: ?
Demilich, Normal Demilich: While a lich’s unnatural semblance of life can last for millennia, the passing centuries blunt its ambitions and crumble its bones to dust. A demilich is what remains when a lich’s body and spirit have all but decomposed, leaving behind only a gem-encrusted skull and perhaps a few bone shards.
An ancient lich can extend its unnatural lifespan by binding its soul to one or two flawless gems set in its skull, usually in its eye sockets. When a jeweled lich’s bones finally molder past recognition, these soul gems preserve its skull and prevent its soul from passing on.
Demilich, Inanimate Gemmed Skull Lying Amidst Bone Powder, Wraithlike Form: ?
Demilich Variant Demilich Mastermind: ?
Medon, Skull of Medon, Powerful Demilich: ?
Dragon Lich, Undead Dragon Lich: In order to become a dragon lich, a dragon must imbue its spirit into a soul vessel. The vessel is usually some treasured item from the dragon’s hoard, such as a particularly valuable gem or piece of jewelry.
Any adult or older dragon with spellcasting ability may become a dragon lich. Chromatic dragons most often become dragon liches.
Obsessed with death, black dragons sometimes extend their existences through an arcane ritual that turns them into liches.
In the midst of a ritual to turn [the black dragon] to a dragon lich.
Dragon Lich, Dragon Variant: ?
Adult Black Dragon Lich, Sample Dragon Lich: ?
Dread Knight, Doom Knight, Death Knight: Infernal powers and evil gods can transform paragons of knightly virtue into malevolent undead creatures of hate and loathing—dread knights, also called doom knights or death knights. These fallen knights are cursed to exist forever as brooding mockeries of their former selves: armored skeletal warriors with fearsome martial and magical powers.
Tragic figures, dread knights were once honorable warriors who suffered a fall from grace.
Dread Knight, Malevolent Undead Creature of Hate and Loathing, Fallen Knight, Brooding Mockery, Armored Skeletal Warrior With Fearsome Martial and Magical Powers, Dark Commander, Honorable Warrior, Tragic Figure, Gifted Leader: ?
Dread Knight Champion: ?
Queen Cir, Dread Knight Champion: Queen Cir was a beloved monarch and holy knight dedicated to the sun god. When invasion imperiled her nation, she accepted a gift from a mysterious stranger: a magical sword named Legion. Anyone slain by this sword rose as a zombie under Cir's control. With Legion's help, Queen Cir slaughtered invaders and transformed them into undead defenders, winning a grisly victory. Not yet content, she then massacred a surrendering army to swell her zombie horde.
Cir's religious order turned against her. In a mighty battle, she was slain by her former knightly peers. With her dying breath, she vowed revenge from beyond the grave—a promise she fulfilled when she rose from the dead as a dread knight.
Ghost: A ghost is the soul of a deceased humanoid tied to a specific location, item, or creature, doomed to haunt them until their spirit is laid to rest. The focus of a ghost’s haunting is almost always something or someone that was significant to them in life.
Emotionally Bound. A ghost might be tied to the place where they lived or died, a ring from their betrothed, or the person who betrayed them. Whatever form it takes, the bond represents the ghost’s grief or anger regarding their death, and the ghost can’t find peace until those emotions are resolved. The ghost may need to see that their house is cared for, their beloved’s ring returned, or their killer brought to justice before they can move on. The ghost may not even be aware they are dead and might lash out at anyone who forces them to face the reality of their situation.
Ghosts are the spirits of humanoids who died under tragic circumstances. They can’t find rest until their unfinished business is resolved.
Vengeful Ghost: ?
Ghoul: Legends say the first ghoul was an elf who practiced depraved, cannibalistic rituals to curry favor with the demon lord of undeath. When this elf repented, the gods decreed that he and his kind would be forever immune to the ghouls’ paralytic touch. Still, the demon lord continues to reward feasters of flesh by transforming them into ghouls. Even those who turn to cannibalism out of desperation might unwillingly receive the lord’s dark blessing. Aboleths, hags, and necromancers know rites to create ghouls, as well.
Anyone who practices cannibalism may transform into an undead creature known as a ghoul.
Ghoul, Undead Cursed With an Eternal Hunger for Humanoid Flesh: ?
Noble Ghoul: ?
Ghast: ?
Lacedon Ghoul: Many were once sailors who turned to cannibalism to avoid starvation at sea or after being shipwrecked. Others are the handiwork of evil underwater creatures such as sahuagins and aboleths, who use magic rituals to create them.
Lacedon Ghast: Many were once sailors who turned to cannibalism to avoid starvation at sea or after being shipwrecked. Others are the handiwork of evil underwater creatures such as sahuagins and aboleths, who use magic rituals to create them.
Lacedon Ghoul, Aquatic Undead: ?
Lacedon Ghast, Aquatic Undead: ?
Lich: A spellcaster who seeks knowledge above all else may turn to fell rituals to transcend the limitations of mortality, becoming a lich, an undead being of immense power.
Nameless Horrors. The foul rituals that fuel a lich’s transformation are all but forgotten in this age. Dabblers in necromancy know that becoming a lich requires the sacrifice of one’s life, but the true cost is greater still. To become a lich, the caster abandons their mortal identity. They must renounce their true name without claiming another, casting their past into howling astral winds or the infinite abyss. Their names fade from history books, and their mortal accomplishments disappear from memory or are ascribed to others. Liches shun names, referring to themselves with honorifics like “The Drowned King” or “The Speaker of Oblivion.”
Soul Vessels. A lich binds its soul within a specially prepared object inscribed with magical sigils of power, warding, and binding. This soul vessel maintains the lich’s existence and ensures its survival.
Only the most powerful mortal spellcasters can perform the ritual to become a lich. The process requires the spellcaster to sacrifice their life and erases all evidence of their former existence.
A lich stores its soul in a specially prepared object called a soul vessel. Soul vessels can take many forms and are usually protected by powerful magical wards.
Lich, Undead Being of Immense Power, Nameless Horror, Master of Magic: ?
Ancient Lich: ?
Jewelled Lich: An ancient lich can extend its unnatural lifespan by binding its soul to one or two flawless gems set in its skull, usually in its eye sockets.
Azkaroth, Lich, Archlich, Dark Lord: ?
Mummy, Ordinary Mummy: Cloth wrappings and preservative ointments protect a mummy’s body from rot, even as mystic rituals ensure its spirit remains bound to the mortal realm for all eternity.
Prepared for Unlife. A mummy is purposefully prepared for undeath from the moment it dies. A mummy is intended to rise again centuries after it was laid to rest inside its sarcophagus.
Mummies are the remains of mortals specifically prepared to rise as undead after their death. They guard tombs or sites of religious significance.
The wrappings and chemicals used to preserve their bodies make mummies particularly flammable.
Most mummies lie inert for centuries, oblivious to the passage of time until their rest is disturbed. Some are created to protect the burial chambers of more powerful mummy lords from tomb robbers. Others stand guard at the border of the Bleak Gate, fighting the malign spirits that seek to return to the realm of the living. Still others act as custodians of ancient, arcane secrets—knowledge they might share with those they deem worthy.
Mummy Lord: Some ancient priest-monarchs were mummified using powerful necromantic techniques that preserved not only their bodies, but their souls as well. When their eternal slumber is disturbed, these mummy lords return to the material world with all the wisdom, arrogance, and might they possessed in life.
Shortly after death, each mummy lord has its heart removed and hidden somewhere in its burial chamber. Until this still-beating heart is silenced, a mummy lord can’t truly be defeated.
Mummy Lord, Sleeping Monarch: ?
Revenant: Sometimes a person’s will is so strong it endures beyond death. A person unjustly killed may find their soul transformed into a revenant, a vengeful spirit that seeks to punish its murderers.
Revenant, Vengeful Spirit, Merciless Hunter, Unquiet Spirit: ?
Scarecrow: A scarecrow is animated by the echo of a malign spirit.
Scarecrows are easier to create than other constructs but are far less durable, falling to pieces no more than a year after their creation.
Spellcasters create scarecrows to guard the entrances to their homes. Made of rags and straw, scarecrows are particularly susceptible to fire.
The spirit of a dead humanoid inhabits each scarecrow. Though terrifying, scarecrows fall to pieces if the magic that animates them is dispelled.
A rare version of the animate dead spell allows a spellcaster to create a scarecrow, snowman, or sandling. If the spell is cast on the same effigy 30 days in a row, the construct animates and takes on a rudimentary intelligence. Like any creation of animate dead, it can be commanded as a bonus action, but it serves its creator for the duration of its existence (one year) instead of for 24 hours.
Scarecrow, Magical Scarecrow, Eerie Effigy, Short-Lived Sentinel, Uncanny Copy: ?
Scarecrow Variant Sandling: A rare version of the animate dead spell allows a spellcaster to create a scarecrow, snowman, or sandling. If the spell is cast on the same effigy 30 days in a row, the construct animates and takes on a rudimentary intelligence. Like any creation of animate dead, it can be commanded as a bonus action, but it serves its creator for the duration of its existence (one year) instead of for 24 hours.
Scarecrow Variant Snowman: A rare version of the animate dead spell allows a spellcaster to create a scarecrow, snowman, or sandling. If the spell is cast on the same effigy 30 days in a row, the construct animates and takes on a rudimentary intelligence. Like any creation of animate dead, it can be commanded as a bonus action, but it serves its creator for the duration of its existence (one year) instead of for 24 hours.
Scarecrow Harvester: A rare version of the animate dead spell allows a spellcaster to create a scarecrow, snowman, or sandling. If the spell is cast on the same effigy 30 days in a row, the construct animates and takes on a rudimentary intelligence. Like any creation of animate dead, it can be commanded as a bonus action, but it serves its creator for the duration of its existence (one year) instead of for 24 hours.
Similarly, a rare version of the create undead spell cast 30 days in a row creates a single scarecrow harvester. If a spellcaster creates a second scarecrow harvester, the first is destroyed.
Shadow, Undead Shadow: Darkness given form and will, imbued with a hunger for light and the warmth of the living, shadows are dreadful undead born from those who die in the dark. As they slake their terrible hunger, more shadows arise.
The bodies of those slain by this draining touch cast no shadow, for their shadows have left, becoming new undead shadows with wills of their own.
Shadows are created by powerful undead. Vampires and liches that have journeyed beyond the Bleak Gate know the secrets of tearing away a living being’s shade to create an unliving shadow.
When a person dies in the dark, their spirit may rise again as a shadow. Necromancers and undead (including other shadows) can create shadows, as well.
If the target dies while cursed [by a shadow's claw attack], a new undead shadow rises from the corpse in 1d4 hours, the corpse no longer casts a natural shadow, and the target can’t be raised from the dead until the new shadow is destroyed.
Shadow, Darkness Given Form and Will, Dreadful Undead, Hungering Dark: ?
Skeleton: Skeletons are fleshless corpses imbued by necromantic energies with a mockery of life. Most often, spellcasters create skeletons to act as guards and servants, but it’s not unheard of for skeletons to arise from cursed grounds where the living are outnumbered by the unburied dead.
Necromancy imbues skeletons with a semblance of life, although some skeletons rise spontaneously on cursed battlefields or in cities ravaged by plague.
Undead are supernatural creatures or spirits that are no longer alive but are still animate. Some have been reanimated by magic spells, such as skeletons.
When the [skeleton] horde is reduced to 0 hit points, it turns into 2 (1d4) skeletons with 6 hit points each.
Skeletal Creature: Nearly anything with bones can be reanimated as a skeleton.
Any beast, giant, humanoid, or monstrosity that has bones can be animated as a skeleton.
When the [skeletal] horde is reduced to 0 hit points, it turns into 2 (1d4) skeletons with 6 hit points each.
Instead of preparing clairvoyance, the necromancer prepares animate dead. The necromancer can turn the intact corpses of creatures up to CR 5 into skeletons and zombies (applying the skeleton or zombie template to the base creature).
Skeleton, Fleshless Corpse: ?
Skeleton, Guard: ?
Skeleton, Servant: ?
Skeletal Warhorse: ?
Skeletal Champion: ?
Skeletal Tyrannosaurus Rex: ?
Humanoid Skeleton: ?
Beast Skeleton: ?
Skeleton Horde, Skeletal Horde, Hordes of Skeletons: ?
Skeleton Bear, Horror: ?
Skeleton Berserker, Horror: ?
Skeleton Bullete, Horror: ?
Moldering Skeleton, Undead Servant: ?
Skeleton, Lesser Undead Follower: ?
Skeleton, Mindless Undead: ?
Skeletal Griffin: ?
Gingerbread Man: [Hag b]aking gingerbread men.
Pet Skeleton: ?
Specter: A specter is an angry, undead spirit that has been prevented from moving on to the afterlife. Its emotional connection to its former life has been severed, yet it is doomed to remain on the Material Plane by dark magic, a vengeful god, or an unremembered tragedy.
Supernatural Origin. Some specters are created by evil creatures: a wraith’s victims rise as specters, and a living spellcaster can raise a specter from the dead. Other specters arise naturally. Over centuries, a ghost may forget its connections to the world, remembering only its anger. Such a spirit gradually transforms into a specter.
A specter is the angry spirit of a mortal that has entirely forgotten its former self.
Sire of Specters. A wraith can create a specter from the spirit of a humanoid creature that has recently died by violence.
A humanoid killed by a wraith may rise again as a specter under the wraith’s control.
Wraith Create Specter power.
Specter, Angry Undead Spirit That Has Been Prevented From Moving on to the Afterlife, Angry Spirit of a Mortal That Has Entirely Forgotten Its Former Self: ?
Patrolling Specter: ?
Vampire, True Vampire: It’s said that the first vampires were nobles cursed for their cruelty to their subjects, and indeed vampirism is often an affliction of the upper class.
Vampire spawn become true vampires only when their master dies or voluntarily releases them.
Undead are supernatural creatures or spirits that are no longer alive but are still animate. Some have been reanimated by magic spells, such as skeletons. Others, like vampires, are the products of an evil ritual or curse.
Vampire, Intelligent Nocturnal Undead, Twisted Hunter, Nocturnal Undead That Drinks Blood, Shapechanger, More Powerful Undead: ?
Vampire, Stern Protector: ?
Vampire Spellcaster: ?
Vampire Spawn Scout: ?
Vampiric Protector: ?
Vampire, Master: ?
Vampire, Apprentice: ?
Vampire, Lover: ?
Vampire, Ambassador: ?
Elder Vampire: ?
Immensely Powerful Elder Vampire: ?
Vampire Assassin: ?
Vampire Mage: ?
Vampire Warrior: Noble knights and bloodthirsty warlords that rise as vampires maintain the habit of discipline, marshaling minions under their command.
Vampire Spawn: If the target is reduced to 0 hit points by this attack, it dies and rises the following night as a vampire spawn in the vampire’s thrall. Before the target first rises as a vampire spawn, a bless, gentle repose, or similar spell cast on the body prevents this transformation.
Many of a vampire’s victims rise as vampire spawn that serve their creators’ every whim.
Elder Vampire Create Spawn power.
Vampire, More Powerful Undead Creature: ?
Wight, Person: Long ago, the word “wight” meant “person” in the language of an ancient culture. But then those who used the word were cursed with undeath for seeking immortality.
Wight, Essence Eater, Former Humanoid Cursed With Undeath: ?
Enormous Wight: ?
Will-o'-Wisp, Corpse Light: ?
Will-o'-Wisp, Glowing Ball of Light, Marker of Hidden Treasure, Undead Spirit of a Miser Who Couldn't Bear to Leave Their Worldly Wealth Behind As They Passed On to the Afterlife, Malevolent Spirit, Undead Spirit, Cunning Undead Creature: ?
Will-o'-Wisp, Undead Shade of a Greedy Pirate: ?
Wraith: Vile Transformation. A wraith is formed when a humanoid with an evil alignment dies. The humanoid’s spirit, dedicated to cosmic evil and warped by depravity, becomes so suffused with negative energy that it is transformed at the moment of death into a font of cold, nullifying force.
Wraiths are the spirits of mortals so evil their malevolence endures into undeath.
Wraith, Incorporeal Spirit of Pure Hatred and Malice, Font of Cold Nullifying Force, Spirit of a Mortal So Evil Their Malevolence Endures Into Undeath: ?
Wraith Lord: Mortal champions of evil, such as high priests and sorcerer kings, can rise from death as wraith lords.
Wraith Lord Create Wraith power.
Wraith Lord, Mighty Agent of Evil: ?
Wraith, More Powerful Undead Creature: ?
Zombie: Most often, zombies are created by necromancers or other evil spellcasters, although it’s not unheard of for zombies to arise spontaneously in areas marked by profound evil or unholy energy.
Although the necromantic energies involved in animating a zombie greatly slow further decay, all zombies eventually molder away.
Zombies are the mindless husks of formerly living creatures re-animated by foul necrotic energies.
When the [zombie] horde is reduced to 0 hit points, it turns into 2 (1d4) zombies with 7 hit points each.
Queen Cir was a beloved monarch and holy knight dedicated to the sun god. When invasion imperiled her nation, she accepted a gift from a mysterious stranger: a magical sword named Legion. Anyone slain by this sword rose as a zombie under Cir's control. With Legion's help, Queen Cir slaughtered invaders and transformed them into undead defenders, winning a grisly victory. Not yet content, she then massacred a surrendering army to swell her zombie horde.
A humanoid killed by damage from this sword [Legion] rises the next dusk as a zombie.
Wights desperately hunt living things in an effort to regain the spark of life they’ve lost. Their cold touch drains the living, and those they kill rise again as zombies.
A creature killed by a wight might rise again the following night as a zombie.
A humanoid or beast reduced to 0 hit points by [a wight's life drain] attack dies. Its corpse rises 24 hours later as a zombie under the wight’s control.
Finger of Death spell.
Zombie, Animated Corpse Stripped of Any Spirit or Intelligence it Possessed in Life, Mindless Husk of a Formerly Living Creature Re-Animated by Foul Necrotic Energy: ?
Zombified Creature: Any beast, dragon, giant, humanoid, or monstrosity can be raised as a zombie.
Instead of preparing clairvoyance, the necromancer prepares animate dead. The necromancer can turn the intact corpses of creatures up to CR 5 into skeletons and zombies (applying the skeleton or zombie template to the base creature).
Zombie Variant Infectious Bite power.
Ogre Zombie: ?
Ogre Zombie Variant Ogre Flesh Heap: An ogre’s dense, resilient bones allow its frame to support a surprising amount of weight. For this reason, some necromancers integrate flesh from other bodies into their ogre zombies, creating an ogre zombie made from a patchwork of other creatures.
Young Red Dragon Zombie: ?
Zombie Knight: ?
Zombie Horde: ?
Zombie, Shambling Undead: ?
Zombie, Mindless Undead: ?
Enormous Zombie: ?
Oversized Zombie: ?
Desiccated Zombie: ?
Well-Preserved Zombie: ?
Zombie Minion: ?
Undead, Undead Creature: Undead are supernatural creatures or spirits that are no longer alive but are still animate. Some have been reanimated by magic spells, such as skeletons. Others, like vampires, are the products of an evil ritual or curse.
Supernatural Creature: ?
Spirit: ?
Undead Guard: ?
Lesser Undead Follower: ?
Restless Dead: ?
Mindless Undead: ?
Undead Keeper: ?
Intelligent Undead: ?
More Powerful Undead Creature, More Powerful Undead: ?
Finger of Death (7th-Level; S). A creature within 60 feet makes a DC 20 Constitution saving throw, taking 61 (7d8 + 30) necrotic damage on a failed saving throw or half damage on a success. A humanoid killed by this spell turns into a zombie under the lich’s control at the start of the lich’s next turn.
Create Spawn (1/Day). The vampire magically raises a dead humanoid as a vampire spawn under the vampire’s control.
Create Specter. The wraith touches a humanoid corpse it killed less than 1 day ago. The creature’s spirit rises as a specter under the wraith’s control.
Create Wraith. The wraith lord touches a humanoid corpse it killed up to 1 day ago. The creature’s spirit rises as a wraith under the wraith lord’s control.
Infectious Bite. A creature bitten by the zombie takes 2 (1d4) ongoing necrotic damage until it regains hit points or a creature makes a DC 15 Medicine check to treat the wound. If a beast, dragon, giant, humanoid, or monstrosity dies while suffering from this effect, it becomes a zombie after 1 minute, gaining the zombie template.