Undead Origins

The Black Iron - A 5th edition Grimdark Setting
5e
Undead: ?
Ghost of a Vile Elf: ?
Ghost: ?
Ghoul: ?
Lich: The marsh has a quality that seems to bring back those that die within its waters and bogs as wraiths and living dead. The rivers that formed the marsh do pass by the holy city, and many presume that whatever powers were used there infected the rivers and lakes nearby, whether this is true or not the fact remains that the marsh is corrupted in a way that brings back the dead.
Lich, Living Dead, Restless Dead, Servant of Nicran: ?
Marsh Wraith: The marsh has a quality that seems to bring back those that die within its waters and bogs as wraiths and living dead. The rivers that formed the marsh do pass by the holy city, and many presume that whatever powers were used there infected the rivers and lakes nearby, whether this is true or not the fact remains that the marsh is corrupted in a way that brings back the dead.
It is believed that a Wraith begins as a single corpse like a Lich that gets caught up in the vegetation of the marsh and gets stuck, unable to move just collect anything that floats by, corpses, sticks and other detritus, until eventually they become a Wraith.
Marsh Wraith, Servant of Nicran, Pile of Detritus, Living Thing of Bones and Jellied Flesh, Pile of Leaves and Mud, Deadly Killer: ?
Dead That Walk: ?
Nicran, Lord of Death and Rot, Blood Lord, Lord of the Wights, Master of Wights: No one knows from where Nicran came; some believe he was a hunter that was in the forest when the Black Iron fell, others that he was a Chimeer from the shackles that was washed upon the shores of the marsh before the sea turned to ice. Either way, Nicran became a Blood Lord and master of Wraiths.
The idea that Nicran was a Chimeer comes from multiple sightings of the Blood Lord and his wings, a trait brought about from the melding of man and beast, in this instance a bat of some kind. Others more loyal to the Blood Lord say he was an angel sent by the gods to protect those he feels worthy or to give a home to the restless dead.
Nicran seems not to venture far from the Marsh he calls home and is content to allow his wraiths free reign to guard their home from intruders and to deal with them as they see fit. Unfortunately, this includes any travelling to the Ash Plains via land and have to pass through the marshes. Also in recent years, it is rumoured that the marsh holds secrets, towers and forts once occupied by the elves, and these places have become of interest to both the mages guild and scavengers alike.
The truth is that Nicran is himself dead in some way and relies on his wraiths to gather victims from which he can feed. He was also indeed a Chimeer that was washed up on the mainland when the Shackles were hit with the Tsunami after the fall. Surviving on corrupted meat and poisoned waters of the Marsh he soon changed into what he is today.
Normal Living Corpse: But these are no normal living corpses created by sorceries and blood magic, but cunning creatures, not dead but also not quite alive.
Ghul: Amongst the frozen remains of the great war against the elves a new threat emerged, some say they are the living corpses of the fallen brought back by magic, others that they crawled from beneath the land to feast on the remains of the dead. But these are no normal living corpses created by sorceries and blood magic, but cunning creatures, not dead but also not quite alive.
Barston, Lord of Salt and Rust, The Herald of the Blood Lords, The Fish King, The Lord of the Ocean, The Herald, Lord of the Preserved Dead, The Salt Lord, Ghul, Blood Lord, Fish God: It is said that Barston was once a Pirate captain and scourge of the waters around the Pale Lands and that his ship was struck by a piece of the Black Iron causing it to sink. From the wreckage, he crawled changed, twisted bearing the marks of corruption.
Ghul, Living Corpse: ?
 

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The Blasphemies of Bor Bwalsch
5e
Undead, Undead Creature: ?
Ghost, Summoned Ghost, Summoned Creature: ?
Skeleton: Betrayal in Bone spell.
Zombie: Corpse Bomb spell.

BETRAYAL IN BONE
5th-level necromancy
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a broken bone)
Duration: Instantaneous
Ribbons of negative energy reach out from the palm of your hand to encircle up to three Medium or Small humanoids within range. Each target must make a Constitution saving throw. A target takes 5d8 necrotic damage on a failed saving throw, or half as much damage on a successful one. If the target drops to 0 hit points as a result of this damage, the target dies as a skeleton tears free from its body and stands up. Roll initiative for the skeleton, which has its own turns. Although you do not control skeletons created by this spell, the skeletons are friendly to you and your companions. The GM has the skeletons’ statistics.
At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th.

CORPSE BOMB
3rd-level necromancy
Casting Time: 1 action
Range: 10 feet
Components: V, S, M (a drop of blood, a pinch of sulfur, and a pinch of phosphorus)
Duration: Instantaneous
You imbue the corpse of a Medium or Small humanoid with unstable magic. The corpse stands up and becomes a zombie that radiates intense heat. Roll initiative for the zombie, which has its own turns. On its first turn, if it has any hit points remaining, it moves up to its speed in a direction you choose and then explodes, destroying itself and dealing 2d10 fire damage and 3d6 necrotic damage to everything in a 30-foot radius. A creature in the area can make a Dexterity saving throw and takes half as much damage on a successful save. The GM has the zombie’s statistics.
If the zombie drops to 0 hit points before it can take its turn, it explodes as described above at the point where it becomes incapacitated.
 

The Complete Cities of Sorcery Campaigns
5e
Son of Valus: It will serve the crypt thing that created it, attempting to destroy anyone who makes it past the crypt thing’s teleportation magic.
Son of Valus, Warrior, Martial Undead: ?
Undead: Very recently a crypt thing has come into possession of Crypt 48 and is utilizing it to create undead for some unforeseen reason.
Eperius Regault, Greater Undead, Revenant Body: ?
Undead Trio, Figure Large, Greater Undead: These are the undead trio, an unfortunate wizard, his bodyguard, and his flesh golem that fell victim to his own failed summoning long ago. The spell turned them into undead and deposited them in this ancient chamber where they stay as though convinced that one day they will be sent back.
Undead Trio, Figure Robed in Black, Greater Undead: These are the undead trio, an unfortunate wizard, his bodyguard, and his flesh golem that fell victim to his own failed summoning long ago. The spell turned them into undead and deposited them in this ancient chamber where they stay as though convinced that one day they will be sent back.
Undead Trio, Figure Woman-Like With Armor and Blade, Greater Undead: These are the undead trio, an unfortunate wizard, his bodyguard, and his flesh golem that fell victim to his own failed summoning long ago. The spell turned them into undead and deposited them in this ancient chamber where they stay as though convinced that one day they will be sent back.
Taux: Many of those dwelling in Taux insist that the city itself is alive, or if not alive, then perhaps at the very least undead. That way of thinking is correct on many levels, as although the city itself has no true soul, there are nearly two-hundred thousand trapped souls in its stone walls and structures. As each soul is tortured in its captivity, most are mad, and if given the opportunity through magic or other means, will attempt to kill those who now prosper in what they see as their tomb.
Crypt Thing: ?
Crypt Thing, Seated Figure in Heavy Robes and a Skull Face: ?
Ghast: ?
Ghast, Figure: ?
Ghost: ?
Ghost of a Former High Priest: ?
Tortured Virgin Ghost: The room is populated by the souls of sacrificed young women, and they will attack any living thing entering the chamber, first the male members of the party, and once they are dead, the females.
Aman-Utep, Mummy Lord, Mummy, Insane Mummy, Tall Lean Man: It was during these lean and sallow years, as Tefnut’s power waned, that a treasure hunting priest named Aman-Utep, servant of the jackal god Set, learned of the existence of the temple and made his way through the destruction to its doors. Charismatic and mysterious, he ingratiated his way into the remaining priestess hierarchy until finally making a play for the temple itself. His attempt failed and he was killed, but his mummified body was still entombed within the temple and the unending hate of his malice toward the priestesses festered in his afterlife. So great was his anger that a sickness spread from it among the remaining priestesses, each in turn falling to the power until the temple became a crypt and the darkness of Aman-Utep collected evil creatures around his incarcerated body.
Eventually, the creatures of darkness freed the man, now mummy, who called them and he stalked the temple, desecrating the artifacts and destroying what he could. Madness was his companion, and although his hate remained, his mind had been taken long ago in his burial preparations by the priestesses, so he was forever broken.
Mummy Priestess: ?
Mummy Priestess, Fallen Priestess Mummy of Tefnut, Mummy Priestess of Tefnut, Slender Mummy: ?
Shadow: ?
Enhanced Skeleton: ?
Enhanced Skeleton, Animated Skeleton, Guard, Humanoid Figure: ?
Skeleton: Crypt things never leave their crypt, and if a full twenty-four hours passes between attempts to destroy the crypt thing, it will create another 2d6 skeletons to help defend it, these being kept in Room 8 after the first encounter.
Skeleton, Fully Animated Skeleton: ?
Greater Skeleton: ?
Greater Skeleton, Greater Undead: ?
Fresh Zombie: ?
Fresh Zombie, Freshly Animated Zombie: ?
Walking Corpse, Standard Zombie: ?

1e
Son of Valus: It will serve the crypt thing that created it, attempting to destroy anyone who makes it past the crypt thing’s teleportation magic.
Son of Valus, Warrior, Martial Undead: ?
Undead: Very recently a crypt thing has come into possession of Crypt 48 and is utilizing it to create undead for some unforeseen reason.
Eperius Regault, Greater Undead, Revenant Body: ?
Undead Trio, Figure Large, Greater Undead: These are the undead trio, an unfortunate wizard, his bodyguard, and his flesh golem that fell victim to his own failed summoning long ago. The spell turned them into undead and deposited them in this ancient chamber where they stay as though convinced that one day they will be sent back.
Undead Trio, Figure Robed in Black, Greater Undead: These are the undead trio, an unfortunate wizard, his bodyguard, and his flesh golem that fell victim to his own failed summoning long ago. The spell turned them into undead and deposited them in this ancient chamber where they stay as though convinced that one day they will be sent back.
Undead Trio, Figure Woman-Like With Armor and Blade, Greater Undead: These are the undead trio, an unfortunate wizard, his bodyguard, and his flesh golem that fell victim to his own failed summoning long ago. The spell turned them into undead and deposited them in this ancient chamber where they stay as though convinced that one day they will be sent back.
Taux: Many of those dwelling in Taux insist that the city itself is alive, or if not alive, then perhaps at the very least undead. That way of thinking is correct on many levels, as although the city itself has no true soul, there are nearly two-hundred thousand trapped souls in its stone walls and structures. As each soul is tortured in its captivity, most are mad, and if given the opportunity through magic or other means, will attempt to kill those who now prosper in what they see as their tomb.
Crypt Thing: ?
Crypt Thing, Seated Figure in Heavy Robes and a Skull Face: ?
Ghast: ?
Ghast, Figure: ?
Ghost: ?
Ghost of a Former High Priest: ?
Tortured Virgin Ghost: The room is populated by the souls of sacrificed young women, and they will attack any living thing entering the chamber, first the male members of the party, and once they are dead, the females.
Aman-Utep, Mummy Lord, Mummy, Insane Mummy, Tall Lean Man: It was during these lean and sallow years, as Tefnut’s power waned, that a treasure hunting priest named Aman-Utep, servant of the jackal god Set, learned of the existence of the temple and made his way through the destruction to its doors. Charismatic and mysterious, he ingratiated his way into the remaining priestess hierarchy until finally making a play for the temple itself. His attempt failed and he was killed, but his mummified body was still entombed within the temple and the unending hate of his malice toward the priestesses festered in his afterlife. So great was his anger that a sickness spread from it among the remaining priestesses, each in turn falling to the power until the temple became a crypt and the darkness of Aman-Utep collected evil creatures around his incarcerated body.
Eventually, the creatures of darkness freed the man, now mummy, who called them and he stalked the temple, desecrating the artifacts and destroying what he could. Madness was his companion, and although his hate remained, his mind had been taken long ago in his burial preparations by the priestesses, so he was forever broken.
Mummy Priestess: ?
Mummy Priestess, Fallen Priestess Mummy of Tefnut, Mummy Priestess of Tefnut, Slender Mummy: ?
Shadow: ?
Enhanced Skeleton: ?
Enhanced Skeleton, Animated Skeleton, Guard, Humanoid Figure: ?
Skeleton: Crypt things never leave their crypt, and if a full twenty-four hours passes between attempts to destroy the crypt thing, it will create another 2d6 skeletons to help defend it, these being kept in Room 8 after the first encounter.
Skeleton, Fully Animated Skeleton: ?
Greater Skeleton: ?
Greater Skeleton, Greater Undead: ?
Fresh Zombie: ?
Fresh Zombie, Freshly Animated Zombie: ?
Walking Corpse, Standard Zombie: ?
 
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The Complete White Ship Campaign
5e
Undead, The Dead: ?
Captain Fu, Undead Dwarven Samurai: ?
Lord Drago Shenza, Undead Dwarven Samurai, Fallen Patron: He has been turned into an undead by Molo, his soul malformed and corrupted.
Lord Karata Shenza, Undead Dwarven Samurai, Horrific Undead: Like his father before him, Karata Shenza died at the hands of Molo, and the necromancer turned his flesh into a horrific undead.
Undead Jack Guard: ?
Undead Jack Guard, Glassy Eyed Jack Guard, Formidable Fighter: ?
Undead Jack Guard, Large Undead Guard, Elite Jack Guard: ?
Undead Monstrosity: ?
Undead Monstrosity, Pile of Refuse, Great Undead Monstrosity, Conflagration of Collected Undead Matter: ?
Undead Sailor: ?
Undead Greater Cyclops: ?
Undead Greater Cyclops, Giant Undead Cyclops, Great Cyclops: ?
Banshee: ?
Banshee, Ghost of the Tower Botanist: ?
Greater Poltergeist: ?
Lady Sinoah, Ghost Daughter: Within this chamber, Molo killed Lady Sinoah, and her tortured soul now exists only as a ghost.
Lady Reumyo, Ghost Daughter, Tortured Ghost: Lady Reumyo was also victim to Molo’s mad destruction and has become a tortured ghost who will fly through the mirror on the southern wall and attack anyone entering her chamber.
Ghoul: The smell is from an Amazonian ghoul, one of the warrior women who chose to prove herself many centuries ago only to end up being turned by the inhabitants of the tomb.
Ghoul, Amazonian Ghoul: ?
Minor Lich: ?
Minor Lich, Corpse of an Ancient Dwarven High Priest: ?
Death Keeper: This mysterious and deadly creature is a kind of ‘Mummy of the Sea’, an ancient Corsair lord that has been awoken from his tomb in the depths by the corruption of the sea to walk the waves seeking the blood of the living.
Death Keeper, Mysterious Deadly Creature, Mummy of the Sea, Ancient Corsair Lord: ?
Mummy Lord: ?
Shadow: A shadow lurks in the room, a product of the Necrotic Pearl.
A shadow lurks here, one of the victims of the necrotic cloud.
Skeleton: ?
Greater Skeleton: ?
Olrik, Greater Skeleton, Corpse of a Mighty Dwarf: On the northern wall a great throne has been recessed into the wall, and upon it, surrounded by skulls and weapons, is the corpse of a mighty dwarf, still in his armor.
This is, of course, the skeleton of the old sea dwarf Olrik, who helped build the structure of the Corsair society below. If he brought the curse of undeath upon himself or if it was laid here by some other dark force is unknown, but it enchants him still with undead power.
Ankylosaurus Skeleton: One of the great tame beasts of the Corsairs, a huge and tank-like Ankylosaurus, was killed in the infighting, its skeletal remains now animated by the Necrotic Pearl.
Ankylosaurus Skeleton, Greater Dinosaur Skeleton: ?
Giant Zombie: One of the Corsairs used an enlarge spell on herself to create a fighting juggernaut, only to fall to a powerful fire spell and then be raised by the Necrotic Pearl as a giant zombie.
Giant Zombie, Greater Zombie: ?
Shadow Stuff Zombie: ?
Shadow Stuff Zombie, Wandering Dead, Quick Zombie: ?
Ghost Eye Zombie: Another of the dangers whispered over the waves by sailors the world over is the ghost eye contagion, a sickness that sets in within the Corsair Mists that will consume an entire crew within days of entering the cursed seas. This sickness basically turns sailors into blurry-eyed zombies that attack their own shipmates, hoping to subdue them and then sail deeper into the mists so that all are eventually consumed by the illness.
The first symptoms of the ghost eye contagion is a dullness to the iris of the victim’s eye, eventually turning grey and dead-looking. This process takes place over several hours (1d4), and once complete, the victim becomes a ghost eye zombie.
Ghost Eye Zombie, Blurry-Eyed Zombie: ?
Greater Zombie: ?
Dwarven Zombie Priest: Ten dwarven zombie priests, their bodies preserved by their god before the corruption, now dwell at the entry.
Undead Pirate Zombie: ?
Greater Zombie Crewman: ?
Greater Zombie Crewman, Undead Crewman: ?
Biting Skull: ?

1e
Undead, The Dead: ?
Captain Fu, Undead Dwarven Samurai: ?
Lord Drago Shenza, Undead Dwarven Samurai, Fallen Patron: He has been turned into an undead by Molo, his soul malformed and corrupted.
Lord Karata Shenza, Undead Dwarven Samurai, Horrific Undead: Like his father before him, Karata Shenza died at the hands of Molo, and the necromancer turned his flesh into a horrific undead.
Undead Jack Guard: ?
Undead Jack Guard, Glassy Eyed Jack Guard, Formidable Fighter: ?
Undead Jack Guard, Large Undead Guard, Elite Jack Guard: ?
Undead Monstrosity: ?
Undead Monstrosity, Pile of Refuse, Great Undead Monstrosity, Conflagration of Collected Undead Matter: ?
Undead Sailor: ?
Undead Greater Cyclops: ?
Undead Greater Cyclops, Giant Undead Cyclops, Great Cyclops: ?
Groaning Spirit, Banshee: ?
Groaning Spirit, Banshee, Ghost of the Tower Botanist: ?
Greater Poltergeist: ?
Lady Sinoah, Ghost Daughter: Within this chamber, Molo killed Lady Sinoah, and her tortured soul now exists only as a ghost.
Lady Reumyo, Ghost Daughter, Tortured Ghost: Lady Reumyo was also victim to Molo’s mad destruction and has become a tortured ghost who will fly through the mirror on the southern wall and attack anyone entering her chamber.
Ghoul: The smell is from an Amazonian ghoul, one of the warrior women who chose to prove herself many centuries ago only to end up being turned by the inhabitants of the tomb.
Ghoul, Amazonian Ghoul: ?
Minor Lich: ?
Minor Lich, Corpse of an Ancient Dwarven High Priest: ?
Death Keeper: This mysterious and deadly creature is a kind of ‘Mummy of the Sea’, an ancient Corsair lord that has been awoken from his tomb in the depths by the corruption of the sea to walk the waves seeking the blood of the living.
Death Keeper, Mysterious Deadly Creature, Mummy of the Sea, Ancient Corsair Lord: ?
Mummy Lord: ?
Shadow: A shadow lurks in the room, a product of the Necrotic Pearl.
A shadow lurks here, one of the victims of the necrotic cloud.
Shadow Strength Drain.
Skeleton: ?
Greater Skeleton: ?
Olrik, Greater Skeleton, Corpse of a Mighty Dwarf: On the northern wall a great throne has been recessed into the wall, and upon it, surrounded by skulls and weapons, is the corpse of a mighty dwarf, still in his armor.
This is, of course, the skeleton of the old sea dwarf Olrik, who helped build the structure of the Corsair society below. If he brought the curse of undeath upon himself or if it was laid here by some other dark force is unknown, but it enchants him still with undead power.
Ankylosaurus Skeleton: One of the great tame beasts of the Corsairs, a huge and tank-like Ankylosaurus, was killed in the infighting, its skeletal remains now animated by the Necrotic Pearl.
Ankylosaurus Skeleton, Greater Dinosaur Skeleton: ?
Giant Zombie: One of the Corsairs used an enlarge spell on herself to create a fighting juggernaut, only to fall to a powerful fire spell and then be raised by the Necrotic Pearl as a giant zombie.
Giant Zombie, Greater Zombie: ?
Shadow Stuff Zombie: ?
Shadow Stuff Zombie, Wandering Dead, Quick Zombie: ?
Ghost Eye Zombie: Another of the dangers whispered over the waves by sailors the world over is the ghost eye contagion, a sickness that sets in within the Corsair Mists that will consume an entire crew within days of entering the cursed seas. This sickness basically turns sailors into blurry-eyed zombies that attack their own shipmates, hoping to subdue them and then sail deeper into the mists so that all are eventually consumed by the illness.
The first symptoms of the ghost eye contagion is a dullness to the iris of the victim’s eye, eventually turning grey and dead-looking. This process takes place over several hours (1d4), and once complete, the victim becomes a ghost eye zombie.
Ghost Eye Zombie, Blurry-Eyed Zombie: ?
Greater Zombie: ?
Dwarven Zombie Priest: Ten dwarven zombie priests, their bodies preserved by their god before the corruption, now dwell at the entry.
Undead Pirate Zombie: ?
Greater Zombie Crewman: ?
Greater Zombie Crewman, Undead Crewman: ?
Biting Skull: ?

Strength Drain (drains 1 point of Strength per successful hit until turning victim into a shadow as well).
 
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The Eye of Chentoufi
5e
Algol: Creatures who reach 0 Constitution [from an algol's grave touch] die and will rise up as an algol after 1d6 minutes unless a Bless spell is cast upon the corpse.
Vampire Spawn Blighted: ?
Wight Blighted: ?
Ghoul Algol, Gaunt Dirty Human, Vicious Type of Undead, Dark Form: ?
Zombie: A humanoid slain by [a blighted wight's life drain] attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed.
Undead: ?
Dark Algol: ?
Wight Guardian: ?
 

The Heart of Chentoufi
5e
Anathema of Senrahbah: These mummy-like creatures are the remains of long-dead workers that staffed the Invi[n]cibles Detention Center. The Oculus preserved and twisted their life force into these undead beings for its own purposes.
Ghoul Algol, Dark Ghoul: The algols are fearsome undead who wander the Everdark and Kanaat. Several have found their way into the Carve, feasting on anything that crosses their path. They are intelligent, cunning, and organized undead that appear as gaunt, dirty humans in tattered clothing.
Mordant Skeleton: The mordant skeletons are what remains of most of the prisoners who died here long ago only to rise in undeath as the power of the Oculus subverted the prison.
Anathema of Senrahbah, Mummy-Like Creature, Remains of a Long-Dead Worker: ?
Mordant Skeleton, Skeletal Remains: ?
Ghoul Algol, Fearsome Undead, Intelligent Cunning Organized Undead, Gaunt Dirty Human: ?
Undead Victim: ?
 

The North Seat Campaign Setting: Book 1
5e
Ghoul: When the soul departs to the Underside it leaves the body an empty husk, like a pot drained of water. Normally these bodies would be burned because those vessels are prime for thoughts and emotions looking to fill them. Ghouls are creatures filled with the tortured essence of the Underside that seek nothing else than to collect the clean souls of the living to fill the rotten voids of their own.
Ghoul, Creature Filled With the Tortured Essence of the Underside: ?
Ghoul Ghast: ?
 


The North Seat Saga
5e
Ghoul: When the soul departs to the Underside it leaves the body an empty husk, like a pot drained of water. Normally these bodies would be burned because those vessels are prime for thoughts and emotions looking to fill them. Ghouls are such creatures; filled with the tortured essence of the Underside they seek nothing else than to collect the clean souls of the living to fill the rotten voids of their own.
Ghoul Ghast: ?
Specter: Dreamers unable to accept their own death sometimes attempt to return to their former selves. If such a soul can climb to the top of the Underside and dig through the Axius and into the waking sun, they arrive as something inhuman and incorporeal. Still limited in their time left as themselves, specters are on a ticking clock set by will to complete some unfinished task.
Hrodul the Ancient, Specter: ?
 

The Sun King's Palace
5e
Undead: A watch tower that reaches up and out of the abyss, into the Ethereal plane. At it’s top is a grand, brass bell, with a pull-rope to ring it.
• When first rung, the dead can speak again until the vibrations of the bell cease.
• When rung a second, the spirits of the dead become restless and rise as undead nearby.
The Grand Scroll magic item.
Blue-Skinned Stains: Occupants of the Palace who have completely succumbed to the Stain.
Completely stained souls.
Blue-Skinned Stains, Occupant of the Sun King's Palace Who Has Completely Succumbed to the Stain: ?
Ghast: ?
Ghost: Spirits left behind.
Ghost, Spirit, Faint Image of the Past: ?
Duncan, He Who Sewed the King's Spellbooks From the Sun Itself, Elder Knight, Archmage: ?
Lich: ?
Landon, Keeper of the Spellbooks, Translator of the Ancient Texts, Lord of the Treasury: ?
Shadow: The souls of those lost in the Abyss. The fully-stained.
Souls taken by the Abyss.
Shadows cast in this room [the Sun King Palace's Greenhouse] come to life to protect the Greenhouse.
If you approach the [Sun King's] flame, it creates horrid Shadows of you that wish to steal your soul and feed the flame.
Vampire Kid: ?
Distortion: ?
Distortion, Impressionistic Painting of CRT Static Hued With a Shifting RGB Pattern, Abstract Impression: ?
Angry Distortion: ?
Wight: ?
Quatch Bug: Each bug is a lost soul.
Quatch Bug, Abyssal Firefly: ?
Will-o'-Wisp: ?
Jacole, The Garden Fool, Caretaker of Plants, Provider of Comedy, Wraith, Possessed Fool of the Palace, Seamstress, Groundskeeper: The Abyss has possessed her into a wraith, stitching shadows into puppets for her to play with.
Wraith: ?

The Grand Scroll
A silver scroll, sewn from the fabric of the moon. Its golden words were inked with the blood of the sun. Reading the Grand Scroll requires 10 eyes. Any less blinds the reader. It puts the following spells into the mind(s) of the reader(s). Split them evenly and randomly if there is more than one reader.
1. Open a connection between two minds. It can be used to communicate, but all information held in one mind is accessible by the other. They can travel into each other’s dreams.
2. Grow a pair of firey wings, healing all within your warmth. The wings disipate in a magnificent burst of ash after using them for flight.
3. Earthquake. D10 for magnitude.
4. Raise and command all the undead within 60’ until the next full moon.
5. Create 2d6 homunculi that share a close approximation of your appearance, tastes, and personality.

OSR
Undead: A watch tower that reaches up and out of the abyss, into the Ethereal plane. At it’s top is a grand, brass bell, with a pull-rope to ring it.
• When first rung, the dead can speak again until the vibrations of the bell cease.
• When rung a second, the spirits of the dead become restless and rise as undead nearby.
The Grand Scroll magic item.
Blue-Skinned Stains: Occupants of the Palace who have completely succumbed to the Stain.
Completely stained souls.
Blue-Skinned Stains, Occupant of the Sun King's Palace Who Has Completely Succumbed to the Stain: ?
Ghost: Spirits left behind.
Ghost, Spirit, Faint Image of the Past: ?
Duncan, He Who Sewed the King's Spellbooks From the Sun Itself, Elder Knight, Archmage: ?
Landon, Keeper of the Spellbooks, Translator of the Ancient Texts, Lord of the Treasury: ?
Shadow: The souls of those lost in the Abyss. The fully-stained.
Souls taken by the Abyss.
Shadows cast in this room [the Sun King Palace's Greenhouse] come to life to protect the Greenhouse.
If you approach the [Sun King's] flame, it creates horrid Shadows of you that wish to steal your soul and feed the flame.
Vampire Kid: ?
Distortion: ?
Distortion, Impressionistic Painting of CRT Static Hued With a Shifting RGB Pattern, Abstract Impression: ?
Angry Distortion: ?
Quatch Bug: Each bug is a lost soul.
Quatch Bug, Abyssal Firefly: ?
Will-o'-Wisp: ?
Jacole, The Garden Fool, Caretaker of Plants, Provider of Comedy, Wraith, Possessed Fool of the Palace, Seamstress, Groundskeeper: The Abyss has possessed her into a wraith, stitching shadows into puppets for her to play with.

The Grand Scroll
A silver scroll, sewn from the fabric of the moon. Its golden words were inked with the blood of the sun. Reading the Grand Scroll requires 10 eyes. Any less blinds the reader. It puts the following spells into the mind(s) of the reader(s). Split them evenly and randomly if there is more than one reader.
1. Open a connection between two minds. It can be used to communicate, but all information held in one mind is accessible by the other. They can travel into each other’s dreams.
2. Grow a pair of firey wings, healing all within your warmth. The wings disipate in a magnificent burst of ash after using them for flight.
3. Earthquake. D10 for magnitude.
4. Raise and command all the undead within 60’ until the next full moon.
5. Create 2d6 homunculi that share a close approximation of your appearance, tastes, and personality.
 
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