Voadam
Legend
Karthax - The Living Tower (5e)
5e
Orc Ancestral Spirit: ?
Deathless Priest: ?
Deathless Servant: The sanctum of the deathless is where the rituals that turn the willing living into the undead occur. At one end, three perfectly crafted statues of the gods of sacrifice (vulture-headed god), death (jackal-headed god), and time (ancient crone) watch over a magically contained sandstorm 10 feet in diameter. A living creature can enter this area, but takes 9(2d8) necrotic damage at the start of each turn, which is siphoned into each of the statues. Once a creature is reduced to 0 hit points, each turn thereafter their Constitution ability score is reduced by 1. After 3 turns of their Constitution being drained, the creature's body becomes mummified. If the creature is a willing, its soul is preserved and it retains its personality and memories (this being the case with Talqal and Sethnal; if unwilling, the creature becomes a soulless undead being with no free will of its own, as was the case with the deathless servants, deathless warriors, and withered hounds).
Deathless Warrior: The sanctum of the deathless is where the rituals that turn the willing living into the undead occur. At one end, three perfectly crafted statues of the gods of sacrifice (vulture-headed god), death (jackal-headed god), and time (ancient crone) watch over a magically contained sandstorm 10 feet in diameter. A living creature can enter this area, but takes 9(2d8) necrotic damage at the start of each turn, which is siphoned into each of the statues. Once a creature is reduced to 0 hit points, each turn thereafter their Constitution ability score is reduced by 1. After 3 turns of their Constitution being drained, the creature's body becomes mummified. If the creature is a willing, its soul is preserved and it retains its personality and memories (this being the case with Talqal and Sethnal; if unwilling, the creature becomes a soulless undead being with no free will of its own, as was the case with the deathless servants, deathless warriors, and withered hounds).
Nepehetes-em-Xhakar, The Deathless Lady, Lich, Living Tower's First Inhabitant, Lich of Great Power and Greed, Ancient Wizened Crone, Master, Ancient Crone, Ancient Being, Scourge: The Deathless Lady uncovered the secrets of undeath in her quest for immortality, and was imprisoned beneath a dormant fire mountain that was then rediscovered by Karthax when The Living Tower was being constructed.
Nephetes-em-Xhakar was once a high priestess who, after countless failed rituals and ceremonies, finally uncovered the secret to immortality. She was able to separate her soul from her body, which was then magically sealed in an ornate vessel and hidden away in a secret location. Her body was preserved by the skilled practitioners of mummification and thus endured the ravages of time. Nephetes-em-Xhakar became known as the Deathless Lady.
Seeing the worries of nobles and the commoner alike, Nephetes-em-Xhakar began to search for answers within the teachings of the gods — she began a quest to uncover the secret to immortality. Long had this civilization practiced mummification and other means of preserving the body, as well as constructing monuments to protect both body and soul once they had been parted by age, disease, or war; however, none had perfected the means to preserve the linkbetween body and soul even if separated.
Knowing the link between body and soul was crucial to maintaining life after death, Nephetes-em-Xhakar experimented with countless rituals and incantations. She found eager volunteers for her experimental incantations and spells, such was her reputation among the people that they were willing to risk their bodies and souls for even the chance at immortality. Nephetes-em-Xhakar thus tested her necromantic spells on thousands of willing victims who offered themselves as sacrifices in rituals devoted to bloodgods, night gods, moon gods, gods of the earth — any who might bestow a deathless life upon a willing soul.
Deeper she delved into ever darker necromantic teachings. Eventually, with an occult and twisted ceremony devoted to one of the least known deities, Nephetes-em-Xhakar was able to separate a soul — her own — from her body by sacrificing the willing life-essence of her followers, and was able to store her soul within an ornate canopic jar that was magically rendered nigh indestructible. Her body was mummified to preserve it, however, and would resemble that of an ancient, wizened crone forever more. The secrets of undeath had been unleashed upon the realm.
Withered Hound: The sanctum of the deathless is where the rituals that turn the willing living into the undead occur. At one end, three perfectly crafted statues of the gods of sacrifice (vulture-headed god), death (jackal-headed god), and time (ancient crone) watch over a magically contained sandstorm 10 feet in diameter. A living creature can enter this area, but takes 9(2d8) necrotic damage at the start of each turn, which is siphoned into each of the statues. Once a creature is reduced to 0 hit points, each turn thereafter their Constitution ability score is reduced by 1. After 3 turns of their Constitution being drained, the creature's body becomes mummified. If the creature is a willing, its soul is preserved and it retains its personality and memories (this being the case with Talqal and Sethnal; if unwilling, the creature becomes a soulless undead being with no free will of its own, as was the case with the deathless servants, deathless warriors, and withered hounds).
Wizen: The sanctum of the deathless is where the rituals that turn the willing living into the undead occur. At one end, three perfectly crafted statues of the gods of sacrifice (vulture-headed god), death (jackal-headed god), and time (ancient crone) watch over a magically contained sandstorm 10 feet in diameter. A living creature can enter this area, but takes 9(2d8) necrotic damage at the start of each turn, which is siphoned into each of the statues. Once a creature is reduced to 0 hit points, each turn thereafter their Constitution ability score is reduced by 1. After 3 turns of their Constitution being drained, the creature's body becomes mummified. If the creature is a willing, its soul is preserved and it retains its personality and memories (this being the case with Talqal and Sethnal; if unwilling, the creature becomes a soulless undead being with no free will of its own, as was the case with the deathless servants, deathless warriors, and withered hounds).
Sethnal and Talqal were once two of Nephetes-em-Xhakar'smost loyal followers. Both were part of her entourage, and were privy to many of her secrets, being among her most fervent supporters who, once the Deathless Lady had uncovered the secret to bestowing undeath upon a willing living creature, volunteered themselves to serve her evermore.
Sethnal, Wizen, Supposedly Loyal Seneschal, Guardian, Loyal Servant, Servant, Seneschal, Figure: The sanctum of the deathless is where the rituals that turn the willing living into the undead occur. At one end, three perfectly crafted statues of the gods of sacrifice (vulture-headed god), death (jackal-headed god), and time (ancient crone) watch over a magically contained sandstorm 10 feet in diameter. A living creature can enter this area, but takes 9(2d8) necrotic damage at the start of each turn, which is siphoned into each of the statues. Once a creature is reduced to 0 hit points, each turn thereafter their Constitution ability score is reduced by 1. After 3 turns of their Constitution being drained, the creature's body becomes mummified. If the creature is a willing, its soul is preserved and it retains its personality and memories (this being the case with Talqal and Sethnal; if unwilling, the creature becomes a soulless undead being with no free will of its own, as was the case with the deathless servants, deathless warriors, and withered hounds).
Sethnal and Talqal were once two of Nephetes-em-Xhakar'smost loyal followers. Both were part of her entourage, and were privy to many of her secrets, being among her most fervent supporters who, once the Deathless Lady had uncovered the secret to bestowing undeath upon a willing living creature, volunteered themselves to serve her evermore.
Talqal, Wizen, Supposedly Loyal Seneschal, Guardian, Loyal Servant, Servant, Seneschal, Mummified Body: The sanctum of the deathless is where the rituals that turn the willing living into the undead occur. At one end, three perfectly crafted statues of the gods of sacrifice (vulture-headed god), death (jackal-headed god), and time (ancient crone) watch over a magically contained sandstorm 10 feet in diameter. A living creature can enter this area, but takes 9(2d8) necrotic damage at the start of each turn, which is siphoned into each of the statues. Once a creature is reduced to 0 hit points, each turn thereafter their Constitution ability score is reduced by 1. After 3 turns of their Constitution being drained, the creature's body becomes mummified. If the creature is a willing, its soul is preserved and it retains its personality and memories (this being the case with Talqal and Sethnal; if unwilling, the creature becomes a soulless undead being with no free will of its own, as was the case with the deathless servants, deathless warriors, and withered hounds).
Sethnal and Talqal were once two of Nephetes-em-Xhakar'smost loyal followers. Both were part of her entourage, and were privy to many of her secrets, being among her most fervent supporters who, once the Deathless Lady had uncovered the secret to bestowing undeath upon a willing living creature, volunteered themselves to serve her evermore.
Risen Mage: ?
Risen Warrior: ?
Stitchwork Golem: ?
Draugr: ?
Deathless Priest, Skeletal Body: ?
Deathless Servant, Rag-Clad Being, Skeletal Humanoid, Wretch, Skeleton: ?
Deathless Servant, Soulless Undead, Mummified Body, Corpse, Skeletal Body: ?
Deathless Servant, Skeleton, Sentry: ?
Deathless Warrior, Mummified Body, Corpse, Mummified Humanoid, Skeletal Body: ?
Withered Hound, Canine Wrapped in Funeral Dressings, Mummified Canine: ?
Stitchwork Golem, Undead Creation: ?
Arne, Draugr, Miserable Worm, Reanimated Fallen Creature: The seven Draugr that make up Jarl Hjálmŷr’s entourage are the reanimated corpses of slain warriors that contain the souls of Hjálmŷr’s ancestors and followers that have been brought back by Hjálmŷr.
Birger, Draugr, Miserable Worm, Reanimated Fallen Creature: The seven Draugr that make up Jarl Hjálmŷr’s entourage are the reanimated corpses of slain warriors that contain the souls of Hjálmŷr’s ancestors and followers that have been brought back by Hjálmŷr.
Egil, Draugr, Miserable Worm, Reanimated Fallen Creature: The seven Draugr that make up Jarl Hjálmŷr’s entourage are the reanimated corpses of slain warriors that contain the souls of Hjálmŷr’s ancestors and followers that have been brought back by Hjálmŷr.
Gorm, Draugr, Miserable Worm, Reanimated Fallen Creature: The seven Draugr that make up Jarl Hjálmŷr’s entourage are the reanimated corpses of slain warriors that contain the souls of Hjálmŷr’s ancestors and followers that have been brought back by Hjálmŷr.
Knud, Draugr, Miserable Worm, Reanimated Fallen Creature: The seven Draugr that make up Jarl Hjálmŷr’s entourage are the reanimated corpses of slain warriors that contain the souls of Hjálmŷr’s ancestors and followers that have been brought back by Hjálmŷr.
Trove, Draugr, Miserable Worm, Reanimated Fallen Creature: The seven Draugr that make up Jarl Hjálmŷr’s entourage are the reanimated corpses of slain warriors that contain the souls of Hjálmŷr’s ancestors and followers that have been brought back by Hjálmŷr.
Ulf, Draugr, Miserable Worm, Reanimated Fallen Creature: The seven Draugr that make up Jarl Hjálmŷr’s entourage are the reanimated corpses of slain warriors that contain the souls of Hjálmŷr’s ancestors and followers that have been brought back by Hjálmŷr.
Undead, Undead Creature, Undead Being: The Deathless Lady, while weakened by time and distance from her soul, remains formidable. She will not necessarily attack, but may implore Karthax to release the visitors from her floor should one of them swear fealty to her and undergo a ritual to become undead.
The sanctum of the deathless is where the rituals that turn the willing living into the undead occur. At one end, three perfectly crafted statues of the gods of sacrifice (vulture-headed god), death (jackal-headed god), and time (ancient crone) watch over a magically contained sandstorm 10 feet in diameter. A living creature can enter this area, but takes 9(2d8) necrotic damage at the start of each turn, which is siphoned into each of the statues. Once a creature is reduced to 0 hit points, each turn thereafter their Constitution ability score is reduced by 1. After 3 turns of their Constitution being drained, the creature's body becomes mummified. If the creature is a willing, its soul is preserved and it retains its personality and memories (this being the case with Talqal and Sethnal; if unwilling, the creature becomes a soulless undead being with no free will of its own, as was the case with the deathless servants, deathless warriors, and withered hounds).
If the characters engage in conversation with the Deathless Lady, she will offer immortality to any who would want it, and oversee a ritual in the Sanctum of the Deathless (Area 7) to turn any willing creature into an undead version of themselves.
Mutated Undead: ?
Undead Guardian: ?
Mindless Evil Killing Machine: ?
Mindless Undead: The remains of countless visitors to this floor, victims of the traps within (that are periodically reset by Talqal and Sethnal) have reanimated and are now mindless undead threats in addition to the traps within this floor.
Immortal Undead: Over the next century or so, Nephetes-em-Xhakar was worshiped as a demigoddess by her people. She guarded her incantations and rituals jealousy, and amassed a following and wealth that rivaled even the most powerful of the rulers of the time, whom she ritualistically slew and raised again as legions of immortal undead to serve her every whim.
Mindless Undead, Mindless Undead Threat: ?
Undead Creation: ?
Undead Guard: ?
Soul-Preserved Undead: The sanctum of the deathless is where the rituals that turn the willing living into the undead occur. At one end, three perfectly crafted statues of the gods of sacrifice (vulture-headed god), death (jackal-headed god), and time (ancient crone) watch over a magically contained sandstorm 10 feet in diameter. A living creature can enter this area, but takes 9(2d8) necrotic damage at the start of each turn, which is siphoned into each of the statues. Once a creature is reduced to 0 hit points, each turn thereafter their Constitution ability score is reduced by 1. After 3 turns of their Constitution being drained, the creature's body becomes mummified. If the creature is a willing, its soul is preserved and it retains its personality and memories (this being the case with Talqal and Sethnal; if unwilling, the creature becomes a soulless undead being with no free will of its own, as was the case with the deathless servants, deathless warriors, and withered hounds).
Ghast: Lich Queen's Die magic item.
Ancient Lich: ?
Lich Queen's Die
Wondrous item, very rare (requires attunement)
A seemingly unremarkable, grimy six-sided playing dice that is a carved bone from the body of Nephetes-em-Xhakar, the Deathless Lady. This die has 2 charges and regains 1 charge daily at dusk.
You make direct eye contact with the target creature and cast the die in its direction, the result can be found on the Lich Queen's Die Effect table:
Lich Queen's Die Effect
d6 Effect
1 You take 2 (1d4) psychic damage and gain 1 level of exhaustion as you vomit out various stinging insects (a swarm of insects) that attack the target.
2 If the target has under 50 hit points, it immediately falls unconscious. At the beginning of each of its turns, the target must make a Constitution saving throw, ending the effect on a success. If the target fails three consecutive saves, it is reduced to 0 hit points and is reanimated as a ghast.
3 If the target has over 50 hit points, it regains its maximum hit points.
4 The target must succeed on a DC 15 Wisdom saving throw or be polymorphed into a frog for 1 hour. If the target takes any damage, it is transformed back into its original self.
5 The target gains advantage on attack rolls and deals critical damage on attack rolls of 19 or 20 until the end of its next turn. The target also becomes immune to cold, fire, and poison damage for the duration.
6 The target becomes blinded, poisoned, and invisible for 1 hour. The effect ends after the duration, or if you say the target's name before the effect ends.
5e
Orc Ancestral Spirit: ?
Deathless Priest: ?
Deathless Servant: The sanctum of the deathless is where the rituals that turn the willing living into the undead occur. At one end, three perfectly crafted statues of the gods of sacrifice (vulture-headed god), death (jackal-headed god), and time (ancient crone) watch over a magically contained sandstorm 10 feet in diameter. A living creature can enter this area, but takes 9(2d8) necrotic damage at the start of each turn, which is siphoned into each of the statues. Once a creature is reduced to 0 hit points, each turn thereafter their Constitution ability score is reduced by 1. After 3 turns of their Constitution being drained, the creature's body becomes mummified. If the creature is a willing, its soul is preserved and it retains its personality and memories (this being the case with Talqal and Sethnal; if unwilling, the creature becomes a soulless undead being with no free will of its own, as was the case with the deathless servants, deathless warriors, and withered hounds).
Deathless Warrior: The sanctum of the deathless is where the rituals that turn the willing living into the undead occur. At one end, three perfectly crafted statues of the gods of sacrifice (vulture-headed god), death (jackal-headed god), and time (ancient crone) watch over a magically contained sandstorm 10 feet in diameter. A living creature can enter this area, but takes 9(2d8) necrotic damage at the start of each turn, which is siphoned into each of the statues. Once a creature is reduced to 0 hit points, each turn thereafter their Constitution ability score is reduced by 1. After 3 turns of their Constitution being drained, the creature's body becomes mummified. If the creature is a willing, its soul is preserved and it retains its personality and memories (this being the case with Talqal and Sethnal; if unwilling, the creature becomes a soulless undead being with no free will of its own, as was the case with the deathless servants, deathless warriors, and withered hounds).
Nepehetes-em-Xhakar, The Deathless Lady, Lich, Living Tower's First Inhabitant, Lich of Great Power and Greed, Ancient Wizened Crone, Master, Ancient Crone, Ancient Being, Scourge: The Deathless Lady uncovered the secrets of undeath in her quest for immortality, and was imprisoned beneath a dormant fire mountain that was then rediscovered by Karthax when The Living Tower was being constructed.
Nephetes-em-Xhakar was once a high priestess who, after countless failed rituals and ceremonies, finally uncovered the secret to immortality. She was able to separate her soul from her body, which was then magically sealed in an ornate vessel and hidden away in a secret location. Her body was preserved by the skilled practitioners of mummification and thus endured the ravages of time. Nephetes-em-Xhakar became known as the Deathless Lady.
Seeing the worries of nobles and the commoner alike, Nephetes-em-Xhakar began to search for answers within the teachings of the gods — she began a quest to uncover the secret to immortality. Long had this civilization practiced mummification and other means of preserving the body, as well as constructing monuments to protect both body and soul once they had been parted by age, disease, or war; however, none had perfected the means to preserve the linkbetween body and soul even if separated.
Knowing the link between body and soul was crucial to maintaining life after death, Nephetes-em-Xhakar experimented with countless rituals and incantations. She found eager volunteers for her experimental incantations and spells, such was her reputation among the people that they were willing to risk their bodies and souls for even the chance at immortality. Nephetes-em-Xhakar thus tested her necromantic spells on thousands of willing victims who offered themselves as sacrifices in rituals devoted to bloodgods, night gods, moon gods, gods of the earth — any who might bestow a deathless life upon a willing soul.
Deeper she delved into ever darker necromantic teachings. Eventually, with an occult and twisted ceremony devoted to one of the least known deities, Nephetes-em-Xhakar was able to separate a soul — her own — from her body by sacrificing the willing life-essence of her followers, and was able to store her soul within an ornate canopic jar that was magically rendered nigh indestructible. Her body was mummified to preserve it, however, and would resemble that of an ancient, wizened crone forever more. The secrets of undeath had been unleashed upon the realm.
Withered Hound: The sanctum of the deathless is where the rituals that turn the willing living into the undead occur. At one end, three perfectly crafted statues of the gods of sacrifice (vulture-headed god), death (jackal-headed god), and time (ancient crone) watch over a magically contained sandstorm 10 feet in diameter. A living creature can enter this area, but takes 9(2d8) necrotic damage at the start of each turn, which is siphoned into each of the statues. Once a creature is reduced to 0 hit points, each turn thereafter their Constitution ability score is reduced by 1. After 3 turns of their Constitution being drained, the creature's body becomes mummified. If the creature is a willing, its soul is preserved and it retains its personality and memories (this being the case with Talqal and Sethnal; if unwilling, the creature becomes a soulless undead being with no free will of its own, as was the case with the deathless servants, deathless warriors, and withered hounds).
Wizen: The sanctum of the deathless is where the rituals that turn the willing living into the undead occur. At one end, three perfectly crafted statues of the gods of sacrifice (vulture-headed god), death (jackal-headed god), and time (ancient crone) watch over a magically contained sandstorm 10 feet in diameter. A living creature can enter this area, but takes 9(2d8) necrotic damage at the start of each turn, which is siphoned into each of the statues. Once a creature is reduced to 0 hit points, each turn thereafter their Constitution ability score is reduced by 1. After 3 turns of their Constitution being drained, the creature's body becomes mummified. If the creature is a willing, its soul is preserved and it retains its personality and memories (this being the case with Talqal and Sethnal; if unwilling, the creature becomes a soulless undead being with no free will of its own, as was the case with the deathless servants, deathless warriors, and withered hounds).
Sethnal and Talqal were once two of Nephetes-em-Xhakar'smost loyal followers. Both were part of her entourage, and were privy to many of her secrets, being among her most fervent supporters who, once the Deathless Lady had uncovered the secret to bestowing undeath upon a willing living creature, volunteered themselves to serve her evermore.
Sethnal, Wizen, Supposedly Loyal Seneschal, Guardian, Loyal Servant, Servant, Seneschal, Figure: The sanctum of the deathless is where the rituals that turn the willing living into the undead occur. At one end, three perfectly crafted statues of the gods of sacrifice (vulture-headed god), death (jackal-headed god), and time (ancient crone) watch over a magically contained sandstorm 10 feet in diameter. A living creature can enter this area, but takes 9(2d8) necrotic damage at the start of each turn, which is siphoned into each of the statues. Once a creature is reduced to 0 hit points, each turn thereafter their Constitution ability score is reduced by 1. After 3 turns of their Constitution being drained, the creature's body becomes mummified. If the creature is a willing, its soul is preserved and it retains its personality and memories (this being the case with Talqal and Sethnal; if unwilling, the creature becomes a soulless undead being with no free will of its own, as was the case with the deathless servants, deathless warriors, and withered hounds).
Sethnal and Talqal were once two of Nephetes-em-Xhakar'smost loyal followers. Both were part of her entourage, and were privy to many of her secrets, being among her most fervent supporters who, once the Deathless Lady had uncovered the secret to bestowing undeath upon a willing living creature, volunteered themselves to serve her evermore.
Talqal, Wizen, Supposedly Loyal Seneschal, Guardian, Loyal Servant, Servant, Seneschal, Mummified Body: The sanctum of the deathless is where the rituals that turn the willing living into the undead occur. At one end, three perfectly crafted statues of the gods of sacrifice (vulture-headed god), death (jackal-headed god), and time (ancient crone) watch over a magically contained sandstorm 10 feet in diameter. A living creature can enter this area, but takes 9(2d8) necrotic damage at the start of each turn, which is siphoned into each of the statues. Once a creature is reduced to 0 hit points, each turn thereafter their Constitution ability score is reduced by 1. After 3 turns of their Constitution being drained, the creature's body becomes mummified. If the creature is a willing, its soul is preserved and it retains its personality and memories (this being the case with Talqal and Sethnal; if unwilling, the creature becomes a soulless undead being with no free will of its own, as was the case with the deathless servants, deathless warriors, and withered hounds).
Sethnal and Talqal were once two of Nephetes-em-Xhakar'smost loyal followers. Both were part of her entourage, and were privy to many of her secrets, being among her most fervent supporters who, once the Deathless Lady had uncovered the secret to bestowing undeath upon a willing living creature, volunteered themselves to serve her evermore.
Risen Mage: ?
Risen Warrior: ?
Stitchwork Golem: ?
Draugr: ?
Deathless Priest, Skeletal Body: ?
Deathless Servant, Rag-Clad Being, Skeletal Humanoid, Wretch, Skeleton: ?
Deathless Servant, Soulless Undead, Mummified Body, Corpse, Skeletal Body: ?
Deathless Servant, Skeleton, Sentry: ?
Deathless Warrior, Mummified Body, Corpse, Mummified Humanoid, Skeletal Body: ?
Withered Hound, Canine Wrapped in Funeral Dressings, Mummified Canine: ?
Stitchwork Golem, Undead Creation: ?
Arne, Draugr, Miserable Worm, Reanimated Fallen Creature: The seven Draugr that make up Jarl Hjálmŷr’s entourage are the reanimated corpses of slain warriors that contain the souls of Hjálmŷr’s ancestors and followers that have been brought back by Hjálmŷr.
Birger, Draugr, Miserable Worm, Reanimated Fallen Creature: The seven Draugr that make up Jarl Hjálmŷr’s entourage are the reanimated corpses of slain warriors that contain the souls of Hjálmŷr’s ancestors and followers that have been brought back by Hjálmŷr.
Egil, Draugr, Miserable Worm, Reanimated Fallen Creature: The seven Draugr that make up Jarl Hjálmŷr’s entourage are the reanimated corpses of slain warriors that contain the souls of Hjálmŷr’s ancestors and followers that have been brought back by Hjálmŷr.
Gorm, Draugr, Miserable Worm, Reanimated Fallen Creature: The seven Draugr that make up Jarl Hjálmŷr’s entourage are the reanimated corpses of slain warriors that contain the souls of Hjálmŷr’s ancestors and followers that have been brought back by Hjálmŷr.
Knud, Draugr, Miserable Worm, Reanimated Fallen Creature: The seven Draugr that make up Jarl Hjálmŷr’s entourage are the reanimated corpses of slain warriors that contain the souls of Hjálmŷr’s ancestors and followers that have been brought back by Hjálmŷr.
Trove, Draugr, Miserable Worm, Reanimated Fallen Creature: The seven Draugr that make up Jarl Hjálmŷr’s entourage are the reanimated corpses of slain warriors that contain the souls of Hjálmŷr’s ancestors and followers that have been brought back by Hjálmŷr.
Ulf, Draugr, Miserable Worm, Reanimated Fallen Creature: The seven Draugr that make up Jarl Hjálmŷr’s entourage are the reanimated corpses of slain warriors that contain the souls of Hjálmŷr’s ancestors and followers that have been brought back by Hjálmŷr.
Undead, Undead Creature, Undead Being: The Deathless Lady, while weakened by time and distance from her soul, remains formidable. She will not necessarily attack, but may implore Karthax to release the visitors from her floor should one of them swear fealty to her and undergo a ritual to become undead.
The sanctum of the deathless is where the rituals that turn the willing living into the undead occur. At one end, three perfectly crafted statues of the gods of sacrifice (vulture-headed god), death (jackal-headed god), and time (ancient crone) watch over a magically contained sandstorm 10 feet in diameter. A living creature can enter this area, but takes 9(2d8) necrotic damage at the start of each turn, which is siphoned into each of the statues. Once a creature is reduced to 0 hit points, each turn thereafter their Constitution ability score is reduced by 1. After 3 turns of their Constitution being drained, the creature's body becomes mummified. If the creature is a willing, its soul is preserved and it retains its personality and memories (this being the case with Talqal and Sethnal; if unwilling, the creature becomes a soulless undead being with no free will of its own, as was the case with the deathless servants, deathless warriors, and withered hounds).
If the characters engage in conversation with the Deathless Lady, she will offer immortality to any who would want it, and oversee a ritual in the Sanctum of the Deathless (Area 7) to turn any willing creature into an undead version of themselves.
Mutated Undead: ?
Undead Guardian: ?
Mindless Evil Killing Machine: ?
Mindless Undead: The remains of countless visitors to this floor, victims of the traps within (that are periodically reset by Talqal and Sethnal) have reanimated and are now mindless undead threats in addition to the traps within this floor.
Immortal Undead: Over the next century or so, Nephetes-em-Xhakar was worshiped as a demigoddess by her people. She guarded her incantations and rituals jealousy, and amassed a following and wealth that rivaled even the most powerful of the rulers of the time, whom she ritualistically slew and raised again as legions of immortal undead to serve her every whim.
Mindless Undead, Mindless Undead Threat: ?
Undead Creation: ?
Undead Guard: ?
Soul-Preserved Undead: The sanctum of the deathless is where the rituals that turn the willing living into the undead occur. At one end, three perfectly crafted statues of the gods of sacrifice (vulture-headed god), death (jackal-headed god), and time (ancient crone) watch over a magically contained sandstorm 10 feet in diameter. A living creature can enter this area, but takes 9(2d8) necrotic damage at the start of each turn, which is siphoned into each of the statues. Once a creature is reduced to 0 hit points, each turn thereafter their Constitution ability score is reduced by 1. After 3 turns of their Constitution being drained, the creature's body becomes mummified. If the creature is a willing, its soul is preserved and it retains its personality and memories (this being the case with Talqal and Sethnal; if unwilling, the creature becomes a soulless undead being with no free will of its own, as was the case with the deathless servants, deathless warriors, and withered hounds).
Ghast: Lich Queen's Die magic item.
Ancient Lich: ?
Lich Queen's Die
Wondrous item, very rare (requires attunement)
A seemingly unremarkable, grimy six-sided playing dice that is a carved bone from the body of Nephetes-em-Xhakar, the Deathless Lady. This die has 2 charges and regains 1 charge daily at dusk.
You make direct eye contact with the target creature and cast the die in its direction, the result can be found on the Lich Queen's Die Effect table:
Lich Queen's Die Effect
d6 Effect
1 You take 2 (1d4) psychic damage and gain 1 level of exhaustion as you vomit out various stinging insects (a swarm of insects) that attack the target.
2 If the target has under 50 hit points, it immediately falls unconscious. At the beginning of each of its turns, the target must make a Constitution saving throw, ending the effect on a success. If the target fails three consecutive saves, it is reduced to 0 hit points and is reanimated as a ghast.
3 If the target has over 50 hit points, it regains its maximum hit points.
4 The target must succeed on a DC 15 Wisdom saving throw or be polymorphed into a frog for 1 hour. If the target takes any damage, it is transformed back into its original self.
5 The target gains advantage on attack rolls and deals critical damage on attack rolls of 19 or 20 until the end of its next turn. The target also becomes immune to cold, fire, and poison damage for the duration.
6 The target becomes blinded, poisoned, and invisible for 1 hour. The effect ends after the duration, or if you say the target's name before the effect ends.
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