Undead Origins

Historica Arcanum Empires of the Silk Road Encounters Deck
5e
Gravekeeper: ?
Gravekeeper, Man: ?
Undead: ?
Undead Horse: They have become undead horses and were revived by the aura of the tomb. Detect magic shows a little trace of some very old necromantic magic.
Ghoul: Your ears hear the deep and melancholic voice of a woman. A lament touches your heart and soul. You feel like someone you love has been lost to you.
The song is in an ancient language that is rumored to have been used by fairies. The group notices the woman sitting on a rock with tears falling from her dow eyes. There’s a body of a man near her, and its stench makes the group cover up their noses. The body is torn apart, and spellcasters immediately notice necromancy is at play here. The woman notices the group unless they roll for Stealth (DC 12). The song doesn’t stop even when she sees the group. Only her face changes from sad to anxious. A DC 10 WIS (Insight) reveals that she desperately wants to continue her song.
A necromancer (a mage) has cursed and killed the man. The curse will raise him as a ghoul unless the song continues.
The group can burn the remains or bury them in a ceremony to prevent the body from rising as an undead.
Mummy: ?
Skeleton With 10 Int and the Ability to Speak: If the group asks them what they will do now, they will say, “Find an oasis and wait for this necrotic magic to end.”
Skeleton: ?
Skeleton Horse: ?
Vampire, Bloodsucking Monster: ?
Will-o'-Wisp: The group notices four trees ahead, which is odd in a desert. They are big healthy trees that normally belong in an old forest or a jungle. When they get close, they realize there are long dead people hanging from the trees. Four people for each tree, sixteen bodies in total. There is a sign between the trees: “Betrayers of the forest, sent to hell, beware!”
If the group hangs out for more than 10 minutes, they notice some of the bodies open their eyes, they are not dead. If you cast detect magic, the group realizes the bodies are cursed to be alive in the scorching lands of the desert. They can’t speak or move. They beg the group with their eyes to kill them. If the group kills any of them out of mercy, a will-o’- wisp spawns and attacks the group.
Zombie With 10 Int and the Ability to Speak: ?
Zombie With 10 Int and the Ability to Speak, Man: ?
 

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Historica Arcanum Empires of the Silk Road Herald of Rain
5e
Fravashi Risen: ?
Atshan, The Drought One: ?
Sir Alistair of Granada, Aegis of Alamut, First Harbinger of the Order, Vampire, Guardian, Wretched Creature, Master of Appearing Only When it is Crucial, Formidable Opponent, Cruel Dangerous Foe: Centuries ago, at the head of an order of knights I set foot in this cursed castle, little did I know that I condemned myself to eternal suffering. A devious trap collapsed the castle around us, and I was trapped with my comrades in a courtyard buried under rubble. I was tested with hunger and darkness, and I failed. I ate my own, and for this sin, I was cursed with what I wanted the most, not dying in the darkness of this castle.
Sir Alistair, accompanied by his faithful band of twelve, found themselves in a living nightmare at Castle Alamut. Hounded by Anatolian cavalry, they were soon chased to an old castle, where a death trap was waiting for them. Their foes crushed the castle onto them and the knights were stuck under an impregnable wall. As their provisions dwindled, they were forced to resort to desperate measures, devouring their noble steeds and other hapless creatures. Though Sir Alistair was loath to harm any living being, the pangs of hunger left him with little choice.
When all else failed, the cursed knight succumbed to the ultimate taboo: he turned on his own. In the dead dark, he bound his comrades, one by one, and fed on their flesh, consumed by a hunger that knew no bounds. As he devoured each one slowly, he felt the last vestiges of his humanity slip away and an unforgivable sin take hold of him.
Little did he know that this vile act would transform him into a wretched creature, shunned by the light of day. The whispers of the stones began to haunt him, and he realized too late that he was bound to this cursed castle for eternity.
Ya'is: ?
Gravekeeper: ?
Atshan, Sage: ?
Undead, Undead Creature: ?
Ghost: ?
The Undying Ghost of Kilij Arslan I: ?
Cafer, Ghost: He came to deliver Ibn Sina some coins for a job but died inside the house. His wife died years ago, due to an illness, so he had not many things to live for; nevertheless, he got stuck here.
Poltergeist: ?
Shadow: Sir Alistair's Shadowtear power.
Specter: ?
Wraith: ?

Shadowtear (3 uses, Recharge 5-6). Sir Alistar can use his action to tear one’s shadow from the other creature and make it appear within 5 ft. of him in an unoccupied space. The ripped shadow becomes an undead creature named Shadow.
 
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Eldritch Overload Fantasy Cyberpunk Tarot Deck & Codex
5e
Deathguard: Deathguard are created from the dead bodies of former citizens in the Valintor magus tower. There is a height requirement of 6 feet for any corpse turned in. Valintor mage Arcku uses his custom-developed Manual of the Guard to make a Deathguard recruit by combining the bodies of 6 corpses. The process involves excarnation of each corpse (the flesh and organs are then deposited in a special urn to empower the spell) and using the best-suited parts of the skeleton. Then a ritual spell is used over 30 days to empower and encode the creature with the tenants of the Deathguard laws.
Once the spell is complete, the Deathguard is modified with various cybernetic enhancements to allow it to be used by the ZEROONE, the police headquarters.
There is an option (next to the organ donation checkbox) on police career application forms to volunteer for service after death. It comes with decent perks for you and your family, and a greater sense of loyalty and fulfillment (in fact, those who opt out are derisively called “temps” by fellow members of the force).
When these law enforcement officers eventually die, their corpses are macerated and reanimated by the Ministry of Death to metamorphize into profane cybernetic skeletons encased in ceramic armor, stripped of all humanity and memories aside from combat training. Without the complications of morality or fear impeding their actions, the Deathguard are brutally effective at upholding the law.
Ozor the Watcher, Millenia-Old Aberration Lord, Partially Fleshy Partially Bony Globe With a Huge Inset Eye, Dark Schemer, Hoary Floating Cybernetic Eye, Beast With 14 Kino Eyes, Chief Executive, Fearsome Creature, Dark Adversary: ?
Deathguard, Undead Construct, Unquestioning Follower, Neo-Valkan Patroller, Profane Cybernetic Skeleton, Sleepless Undead Shock Trooper, Fearsome Creature, Dark Adversary: ?
Undead, Undead Creature, Live-Dead: Warlock CryptCorp patron Phylactery Bound power.
Hoho Bricker, Human Undead Maintenance Worker: ?
Ghoulish Congregant: ?
Lich: ?
Voros, Ancient Lich: ?
Ancient Vampire: ?
Zombie: ?

PHYLACTERY BOUND
While the simple thought of it would have you branded as a heretic, you can see a day in your future when your mastery over death could rival that of the Hierophant himself. Perhaps that day is closer than you think.
At 14th level, your creature type now counts as both undead and humanoid. Additionally, you are now immune to necrotic damage.
You gain the access within CryptCorp to craft your own Phylactery. It is stored in the sacred phylactery tomb high in the CryptCorp tower. If you are killed or your body is destroyed, your consciousness is returned to the phylactery. A new body is cloned for you by the CryptCorp for free if you are in good standing with the Corp, or for the cost of 100,000 CyphGold if you are not. The body takes 1d10 days to build. Once the body is complete, your consciousness is returned, you regain all your hit points and become active again.
 

Hellboy: Legendary Foes - The Witches
5e
Zombie: ?
Koschei the Deathless: Koshchei was a great warrior, a captain who led troops into endless battles, all of which he was victorious in. He was handsome, powerful, but terrified of death. So terrified that, he bound his soul within an egg, within a duck, within a rabbit, within a goat.
Skeleton: ?
Skeleton, Lesser Minion: ?
Undead, Undead Creature: Hecate Arise! Power.
Undead Cyborg: ?
Ghost: ?
Vladimir Giurescu, Vampire: ?
Computer-Controlled Zombie Automaton: ?
Cyberzombie: Kroenen is an excellent cyberneticist and augments his zombies with all manner of technological improvements.

Arise! 3 uses per day. Hecate touches a collection of bones or a corpse and animates it to an undead creature of her choice (up to CR 5). The undead is under her control and obeys her without question. She can as a bonus action on her turn command any number of undead under her control. An effect that removes a 5th level effect or curse ends the power that animates the undead.
 
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Hellboy: The Roleplaying Game
5e
Undead, Undead Creature: Why can’t things stay dead? It’s a perennial question in the B.P.R.D., but one without an answer, at least so far. Things go into the ground. Magic always seems to want to raise them up. Or some ancient grudge means they can’t lie peacefully in the grave. Or their own arrogance and fear ensures they refuse to accept the limits of a mortal life. Whichever it is, the undead are one of the most common of the B.P.R.D.’s problems.
Ghost: Spirits don’t always go where they’re meant to go. Sometimes they stay this side of the veil. Just staying put. Sometimes they repeat past events. Other times, they stay here to inflict pain on the living.
It is possible to unlock these in game as part of play, such as becoming replaced by a Fae creature or, if circumstances warrant, becoming a ghost after you die.
What causes a ghost to remain after the body dies is determined by a number of factors, or rather those that are known. In some cases, the psychic potential or ability of the individual is a contributing factor. In others, the level of supernatural activity that perhaps was the cause of the individual’s demise is the cause, or they were slain across the road from the site of supernatural activity. The universal factor with all ghost-like entitles is motivation, often referred to as unresolved business. This can include revenge against those that killed them or stopping the same fate befalling others at the same location. That being said though, this provides an explanation of why many ghosts remain.
Vampire: They might occasionally look elegant, with fancy accents and fancier clothes, but ultimately they’re just lions who learned to shave and ate a book on etiquette. Forgetting that will get you killed, made into one of them, or worse.
A humanoid slain in this way [by a vampire's bite attack] and then buried in the ground rises the following night as a vampire under the original vampire's control.
Undead Student: ?
Supernatural Creature: ?
Frankenstein-Like Undead Soldier: ?
Irritating Ghost: ?
Lobster Johnson, Ghost: In reality, the Lobster was a vigilante and occult investigator who was at the forefront of the occult war between the Allies and the Occult Reich. While he died at Hunte Castle, his ghost haunts the B.P.R.D and has since been sighted at numerous locations where justice remains undone.
Trapped Ghost: Some supernatural creatures can cause a ghost to linger even against their will.
The minority that occur outside of these incidents are usually unable to move on due to emotion, unfulfilled desire, or becoming trapped via magical means such wards or glyphs.
Bound Ghost: Whether through a containment suit, being bound via ritual to an object, or any other method, you are still able to manifest in the mundane world and move about relatively freely.
Wandering Ghost: ?
Once-Human Spiritual Apparition: ?
Hostile Ghost: ?
Passive Ghost: ?
Ghost Banshee: ?
Ghost Black Dog: ?
Angry Ghost: ?
Ghostly Soldier: ?
Belligerent Ghost: ?
Belligerent Poltergeist: ?
Poltergeist: ?
Ghost From Ancient Past: ?
Ghost, Non-Physical Entity: ?
Rasputin, Ghost: When Rasputin “dies”, the GM unlocks a special Grand Conspiracy Sheet called “Rasputin’s Ghost”. Doom towards this is removed from the Case File’s sheet and placed on this new spend. When 100 points of Doom is reached, Rasputin’s ghost is summoned by his servants or is able to manifest as part of a Case File at the GM’s discretion.
Johann, Bound Ghost: ?
Albert Mayhew, Ghost: ?
Vampire, Demonic Creature, Undead Fiend: ?
Lucius Hayer, Hunter-Turned Vampire: ?
Wild Vampire: ?
Vampire, Lion Who Learned to Shave and Ate a Book on Etiquette: ?
Baron Konig, Vampire: ?
Mexican Vampire: ?
Zombie: ?
Zombie Cyborg: ?
 

Tegel Manor (5e)
5e
Bloody Bones: ?
Coffer Corpse: ?
Flying Skull: Flying skulls are often created by spellcasters for use as spies or guardians.
Ghost Greater: ?
Ghost Greater Cold-Blooded: This theme applies to creatures that were killed in cold blood or suddenly without warning or provocation.
Ghost Greater Corrupt: This theme applies to creatures that were despicable individuals in life, and their deaths were caused by their own deplorable actions.
Ghost Greater Fearful: This theme applies to creatures who died while experiencing something truly terrifying.
Ghost Greater Iniquitous: This theme applies to creatures who died armed and armored but who were killed in an unfair combat, such as overwhelming odds or the secret use of poison in an honorable duel.
Ghost Greater Repulsive: This theme applies to creatures who died in a gruesome or grisly way.
Ghost Greater Ruthless: This theme applies to creatures who were killed surreptitiously by someone they trusted or held dear.
Ghost Greater Withered: This theme applies to creatures who died from extreme exposure to necrotic damage or from an effect that drains the life out of its target. This theme can also apply to a greater ghost that has existed for a considerable period of time.
Pennagalen: A humanoid slain by this [pennagalen's draining bite] attack rises 24 hours later as a pennagalen under this pennagalen’s control, unless the humanoid is restored to life, its body is destroyed, or the pennagalen uses the body as a host body.
Severed Hand: ?
Severed Head: ?
Skeleton Giant Lizard: ?
Skeleton Noble: ?
Vampiric Warrior: ?
Vampiric Wizard: ?
Zombie Cauldron-Born: A cauldron-born zombie is created through a complex, magical process that involves injecting the corpse with a variety of alchemical substances. By some quirk of its creation, a cauldron-born zombie is more connected to its creator than the average zombie.
The acolytes of Sarthoggus kidnapped the inhabitants of this large dwelling and turned them into cauldron-born zombies.
Zombie Giant Octopus: ?
Zombie Pyre: ?
Zombie Strangling: ?
Bloody Bones, Screaming Bloody and Obviously Mortally Wounded Woman: ?
Coffer Corpse, Wriggling Desiccated Corpse, Body, Undead Horror: ?
Flying Skull, Spy: ?
Flying Skull, Guardian: ?
Flying Skull, Master's Spy: ?
Yellow Flying Skull With the Ability to Grant Wishes, Apparition: ?
Purple Flying Skull, Elusive Undead: ?
Ghost Greater, Star of the Manor: ?
Ghost Greater, Host of the Manor: ?
Ghost Greater Variant: ?
Butler Bertalan, Balor Ghost, Good Butler, Expert at Rationalizing the Irrational: ?
Rascal Rowing, Ghost Greater Despicable, Older Portly Nobleman: ?
Ranting Redurn, Ghost Greater Fearful Repulsive: ?
Ricienna the Ravenous, Ghost Greater Fearful Withered: ?
Rinsel the Ravishing, Ghost Greater Cold-Blooded Corrupt, Regular Adonis: ?
Rumpus Rundel the Rover, Ghost Greater Corrupt Iniquitous: ?
Sir Rankling, Ghost Greater Cold-Blooded Withered, Frail Venerable Gentleman With Long White Moustache: ?
Roparoc the Raider, Ghost Greater Corrupt Iniquitous Repulsive: ?
Roderick the Righteous, Ghost Greater Corrupt Iniquitous, Armored Knight: ?
Rufienna the Reckless, Ghost Greater Corrupt Fearful: ?
Rabrial the Relentless, Ghost Greater Cold-Blooded Corrupt Repulsive Ruthless: ?
Remonger the Resourceful, Ghost Greater Fearful Repulsive: ?
Rourdan the Repressor, Ghost Greater Corrupt Iniquitous Withered: ?
Ribbonsor the Rider, Ghost Greater Cold-Blooded Corrupt Repulsive, Brightly Colored Character With a Rather Long Face: ?
Pennagalen, Maid, Strange Old Woman, Ancient Crone With Withered Limbs and a Hunched Back, Head and Entrails: ?
Countess Rank Rumpula, Vampiric Wizard, Wife: ?
Zombie Cauldron-Born, Specially Enchanted Undead: ?
Zombie Giant Octopus, Strangely Preserved Giant Octopus: ?
Undead, Undead Creature, Undead Monster: Darkslayer magic item.
Undead Inhabitant: ?
Foul Undead: ?
Liam Von Rump: ?
Rhona Rhump: A white witch who wielded the silver hammer of Bahm. She fought many years against the encroaching evil of the old family estate before finally succumbing to its evils.
Undead Orchard Keeper, Hunched Undead Covered in Fine Vines and Leaves: ?
Roka Rump, Rather Long-Haired Gentleman, Particularly Loathsome Member of the Rump Family: ?
Ghast, Well-Dressed Ghast: ?
Ghast: ?
Merrymaking Ghost: ?
Ghostly Figure: ?
Ghostly Young Girl: ?
Ghostly Hand: ?
Ghostly Figure of a Maid: ?
Ghostly Servant: ?
Ghostly Image of a Baby: ?
Ghostly Image of a Young Nanny: ?
Ghost: A humanoid slain by this [greater ghost's draining touch] attack rises 24 hours later as a ghost under the greater ghost’s control, unless the humanoid is restored to life or its body is destroyed.
Ghostly Torturer: ?
Ghostly Overweight Rump: ?
Ghostly Image: ?
Finely Dressed Ghost: ?
Ghost of a Petite Woman: ?
Ghostly Harem Girl: ?
Ghostly Dancing Girl, Ghostly Dancer: ?
Ghostly Musician: ?
Ghostly Coachman: ?
Sir Ratark the Rat-Hearted, Ghost, Noncombatant: ?
Powerful Ghost: ?
Ghoul: ?
Ghoul, Soldier: ?
Ghoul, Mindless Ghoul, Covered Figure, Cloaked Figure, Former Handmaiden: ?
Ghoul, Ghoulish Servant, Ghoul Chef: ?
Ghoul, Foul Creature: ?
Ghoul Servant: ?
Ranting Rex, Ghoul: ?
Rambling Ragnirak, Ghoul: ?
Racketeer Retok, Ghoul: ?
Retreat Rumplast, Ghoul: ?
Ramatic Rumpula, Ghoul, Hunchback: ?
Rongo the Router, Ghoul, Middle-Aged Aristocrat: ?
Rellah the Rebuker, Ghoul, Young Woman: ?
Rozetta Rumpula, Ghoul, Old Spinster: ?
Reveler Rotchar, Ghoul: ?
Resplendent Rambert, Ghoul: ?
Ridwik of the Relic, Lich, Lich of Incredible Prestige and Great Power, Powerful Lich, Younger Brother: Ridwik’s solitary nature didn’t endear him to others in the family — but, together with Rasping Rashuak, he obtained the key to a limited form of immortality.
He [Rasping Rashuak] and his younger brother Ridwik became immortal in their own way, casting aside life as a mere cloak.
Lich, Very Powerful Family Member: ?
Rasping Rashuak, The Man in Scarlet, Lich, Old Master, Brother, Most Powerful Being in Tegel Manor: He and his younger brother Ridwik became immortal in their own way, casting aside life as a mere cloak.
Ridwik’s solitary nature didn’t endear him to others in the family — but, together with Rasping Rashuak, he obtained the key to a limited form of immortality.
Solomon Drake: Solomon Drake was a surgeon and doctor serving in the army. He was recognized for his calm and reserved demeanor when dealing with the physical tragedies of war. He returned home after the war and continued to practice medicine and alchemy. He married into the Rump family and seemed at home in Tegel Manor. He was never a physical man but always had slim arms and legs and a bit of a gut that grew slowly as he aged. It wasn’t until after his passing that anyone realized the extent of his fascination with the dead and dying. There were many tomes dealing with necromancy found hidden in his study, though the family kept this a secret. There is no knowing what else he collected over his long life.
Neophyte Lich: ?
Jeffrey the Jaded Rump, Lich Shade, Nefarious Leader, Unsettled Rump: Because of the Rump curse and a failed dark ritual, Jeffrey is now a lich shade, haunting Tegel Manor as an Unsettled Rump.
Wete Chu, Neophyte Lich, Wicked Wizard: ?
Bom Chu, Neophyte Lich, Bearded Barbarous Bard: ?
Feter Chu, The Fearsome Father, Neophyte Lich: ?
Malberta Chu, Neophyte Lich, Mischievous Mom: ?
Mummy With No Vulnerability to Fire Damage: The corrupted water also has affected the embalmed priests in this part of the temple ruins. Dark energy from the ensorcelled water brought the dead priests back to a state of undeath, neither living nor truly dead. Their wrapped forms now roam the wet tunnels as mummies (with no vulnerability to fire damage) when they are unable to rest, or slumber fitfully upon their deathbeds.
Although the priests of the original temple were already evil, the vile magic within the water has twisted their spirits further, infesting the embalmed creatures with hatred and malevolence without regard to whom they once served.
Arch Priest Gornax, Mummy Lord With Advantage on Saves Against Fire and No Vulnerability to Fire Damage: The corrupted water also has affected the embalmed priests in this part of the temple ruins. Dark energy from the ensorcelled water brought the dead priests back to a state of undeath, neither living nor truly dead. Their wrapped forms now roam the wet tunnels as mummies (with no vulnerability to fire damage) when they are unable to rest, or slumber fitfully upon their deathbeds.
The greatest of their kind, once the most powerful priest in the land, has also been reawakened in his burial chamber. Unlike the others, he retains much of his former power and has gained additional benefits from the water’s dark magic.
Mummy With No Vulnerability to Fire Damage, Recently Reawakened Mummy Priest: ?
High Priest Vorkoth, Mummy With No Vulnerability to Fire Damage, Recently Reawakened Mummy Priest: The corrupted water also has affected the embalmed priests in this part of the temple ruins. Dark energy from the ensorcelled water brought the dead priests back to a state of undeath, neither living nor truly dead. Their wrapped forms now roam the wet tunnels as mummies (with no vulnerability to fire damage) when they are unable to rest, or slumber fitfully upon their deathbeds.
Although the priests of the original temple were already evil, the vile magic within the water has twisted their spirits further, infesting the embalmed creatures with hatred and malevolence without regard to whom they once served.
High Priest Hoorvort, Mummy With No Vulnerability to Fire Damage, Recently Reawakened Mummy Priest: The corrupted water also has affected the embalmed priests in this part of the temple ruins. Dark energy from the ensorcelled water brought the dead priests back to a state of undeath, neither living nor truly dead. Their wrapped forms now roam the wet tunnels as mummies (with no vulnerability to fire damage) when they are unable to rest, or slumber fitfully upon their deathbeds.
Although the priests of the original temple were already evil, the vile magic within the water has twisted their spirits further, infesting the embalmed creatures with hatred and malevolence without regard to whom they once served.
High Priest Guldugat, Voluminous Mummy With No Vulnerability to Fire Damage, Recently Reawakened Mummy Priest: The corrupted water also has affected the embalmed priests in this part of the temple ruins. Dark energy from the ensorcelled water brought the dead priests back to a state of undeath, neither living nor truly dead. Their wrapped forms now roam the wet tunnels as mummies (with no vulnerability to fire damage) when they are unable to rest, or slumber fitfully upon their deathbeds.
Although the priests of the original temple were already evil, the vile magic within the water has twisted their spirits further, infesting the embalmed creatures with hatred and malevolence without regard to whom they once served.
High Priest Jhorl, Mummy With No Vulnerability to Fire Damage, Recently Reawakened Mummy Priest: The corrupted water also has affected the embalmed priests in this part of the temple ruins. Dark energy from the ensorcelled water brought the dead priests back to a state of undeath, neither living nor truly dead. Their wrapped forms now roam the wet tunnels as mummies (with no vulnerability to fire damage) when they are unable to rest, or slumber fitfully upon their deathbeds.
Although the priests of the original temple were already evil, the vile magic within the water has twisted their spirits further, infesting the embalmed creatures with hatred and malevolence without regard to whom they once served.
Typical Mummy: ?
Well-Trained Mummy Immune to Fire Damage: ?
Mummy, Decaying Mummy: ?
Mummy, Animated Mummy: ?
Racy Rawley, Mummy With Speed of 50 Ft. and Advantage on Initiative, Poncy Nobleman: ?
Risque Roschar, Mummy: ?
Rarin the Rearguard, Mummy: ?
Rimout the Reviver, Mummy: ?
Shadow, Shrieking Shadow: ?
Shadow: ?
Shadow, Guardian: ?
Radif the Reprobate, Shadow: ?
Reot of the Raging River, Shadow, Outdoorsman: ?
Reipsik the Rapt, Shadow: ?
Rozet the Seriberiter, Shadow: ?
Rushrat the Rainmaker, Shadow: ?
Rickety Ridmand, Shadow: ?
Skeleton, Undead Horror, Terrible Creature: ?
Skeleton: ?
Skeleton, Soldier: ?
Black Skeleton: ?
Skeleton, Skeleton Armed With a Spear: ?
Skeleton, Sleeping Skeleton, Skeleton Guard: ?
Reckless Rory, Skeleton: ?
Raw Ribby, Skeleton: ?
Racktor the Rash, Skeleton: ?
Retakang Ragelot, Skeleton With 16 Strength: ?
Ready Rhydreg, Skeleton, Wiry Little Fellow With Long Nimble Fingers: ?
Radical Roman, Skeleton: ?
Raging Raktor, Skeleton: ?
Ricochet Remnar, Skeleton: ?
Rhubart the Recondite, Skeleton, Grim Bearded Knight: ?
Ritzy Rutorn, Skeleton: ?
Specter: ?
Specter, Older Gentleman: ?
Ronahr the Repellant, Specter: ?
Rigat the Rabble Rouser, Specter, Skilled Demagogue: ?
Rosienna the Romancer, Specter, Flirty Dame: ?
Ryth the Recanter, Specter, Grossly Overweight Monk, Firm Believer in Tsathoggus: ?
Retort Rowanter, Specter: ?
Riven the Refected, Specter: ?
Vampire, Very Powerful Family Member: ?
Count Radu Rumpula, Vampire, Stereotypical Vampire, Man in His Fifties: ?
Rapid Rithiena, Vampire, Headless Human Vampire: ?
Lady Rubiena Rumpula, Vampire, Vampire Mistress: ?
Vampire Spawn: A grim sight awaits those who enter this little-used bedroom — six women (vampire spawn with half hit points) wearing nothing more than tight corsets and burlap sacks as tight-fitting dresses hang upside down, their ankles wrapped with rusty chains fixed to the ceiling. Each woman has been drained of most of her blood and is in a state of vampirism. These were the lady’s rivals at some point before Rubienna’s cunning and skill caught them unawares.
Vampire Spawn, Woman: ?
Vampire: ?
Wight: ?
Wight, Instructor: ?
Wight, Black-Clad Wight: ?
Wight, Wight Sergeant, Shambling Figure: ?
Raving Rindat, Wight, Insane Wild Eyed Madman: ?
Reydd the Razor, Wight: ?
Relang the Racker, Wight, Giant of a Man: ?
Rivona the Radiant, Wight With Charisma 18, Fair Lady of Incredible Beauty, Heavenly Apparition: ?
Ransack Rosco, Wight, Haughty Grizzled Veteran: ?
Rattlepate Remalda, Wight, Obese Matron: ?
Rodip the Rationalist, Wight With Innate Spellcaster, Skilled Demagogue: ?
Rebut Roridok, Wight, Jovial Overweight Old Man: ?
Reciting Ralfid, Wight, Poncy Bard: ?
Rabury the Recluse, Wight, Miserable Old Man With a Sour Attitude: ?
Regenerating Rodark, Wight That Regenerates: ?
Relvidor the Renowned, Wight, Grumpy Veteran: ?
Riddles Relwod, Wight: ?
Will-o'-Wisp: ?
Rebounding Reydahl, Will-o'-Wisp: ?
Wraith: ?
Wraith, Female Wraith, She-Wraith: ?
Wraith, Crying Wraith Maid, Ghostly Figure of a Maid: ?
Wraith That Can Innately Cast Hypnotic Pattern 3x/day: ?
Wraith That Can Innately Cast Hypnotic Pattern 3x/day, Dark Silhouette of a Man: ?
Wraith, Disheveled Old Man: ?
Rustrum the Rabid, Wraith, Massive Monster of a Man With Bristling Hair All Over His Face: ?
Rummy Rory, Dread Pirate Rory, Wraith: ?
Raphod the Reaper, Wraith, Towering Barbarian Lord: ?
Rembard the Rake, Wraith: ?
Reeling Rihorn, Wraith, Hypnotist With a Long Black Beard Bushy Eyebrows and Enigmatic Stare: ?
Rigormortus Rumpula, Wraith, Old Rickety Man With a Long Face and Thin Limbs: ?
Rudlong the Revenger, Wraith: ?
Zombie, Average Zombie: Necrotic Dust alchemical substance.
Zombie, Soldier: ?
Bloated Zombie, Bloated Zombie With Speed 10 Feet: ?
Bloated Zombie, Chanting Zombie: ?
Corpse: Acolytes of the evil temple sought refuge here when the battle between the frog-god and his enemies raged, dying when holy fire descended into the temple’s lower chambers. Black scorch marks are seen on several walls, intermingled with streaks of crimson. Several inanimate skeletons are slumped against walls and behind broken furniture. Dozens of the acolytes jumped into the drainage pit at the far side of the room, hoping to avoid the intense fire that raged throughout the underground chambers. As the acolytes died in the water, their bodies blocked more and more of the pit’s grate until water no longer drained from the area. Although this was not a problem during the period that followed the temple’s initial inactivity, in the years that followed when water from the western chambers filled the area, the water had nowhere to go and began filling the tunnels.
Affected by the water’s dark magic, the corpses within the pit have recently animated (as zombies with Speed 5 feet).
Zombie With Speed 5 Feet: ?
Zombie, Beautiful Zombie: ?
Zombie, Fanciful Zombie: ?
Zombie, Tireless Undead: ?
Zombie, Disciple: ?
Zombie, Desiccated Corpse: ?
Zombie, Zombie Minion: ?
Rialto the Riffraff, Zombie, Common Vagrant of Filthy Aspect: ?
Rancorous Rimy, Zombie: ?
Rocky the Rogue, Zombie: ?
Radaw the Rebel, Zombie: ?
Radded Rufus, Zombie: ?
Railler Rolandil, Zombie, Bloated Decaying Body Smells of Foul Water and Seaweed: ?
Rahad the Random, Zombie, Real Tough Fellow: ?
Rigorn the Recruit, Zombie: ?
Rinbak the Rich, Zombie: ?

Darkslayer
Weapon (greatsword), legendary (requires attunement by an evil character)
Black as obsidian, this magical greatsword emanates Evil (CE to be exact). It calls out to those it deems worthy of holding it, generally picking a weak-willed, evil character from the group. It is highly intelligent and sentient, capable of manipulating its wielder’s emotions to do its bidding. Darkslayer can hear and see invisible creatures up to 50 feet and often incites it wielder to attack them, even when the target is unseen. Each critical fumble rolled with an attack with Darkslayer ages the character 1d4 years. A character who dies from old age while holding Darkslayer returns as an undead being appropriate to their level and power.
You gain a +2 bonus to attack and damage rolls with this weapon.

Necrotic Dust (DC 20): Requires incense worth 50 gp per dose mixed with mummy dust. Once sprinkled on corpses, it animates them as zombies as per animate dead. Each dose is good for one hit die worth of undead.
 
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Fifth Edition Fantasy #19: Denizens of the Reed Maze
5e
Frogfolk Ghoul, Uncroakable, Undead Frogfolk Ghoul: Shamans can perform a ritual to create undead frogfolk ghouls that they use to reinforce their rule over the other frogfolk.
Frogfolk shamans can perform a dark ritual to animate frogfolk that fall in battle.
Frogfolk Ghoul, Zombie-Like Reanimated Frogfolk, Frog-Like Zombie: ?
Undead, Undead Creature: ?
Zombie: ?
 



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