Undead Origins

Races of the Wild (3.5)
3.5
Undead, Undead Creature: ?
Powerful Undead: ?
Creature That Lives Without Truly Being Alive: ?
Undead Spirit: ?
Ghost Elf Cleric 10/Wizard 10, Herald: ?
Ghost Raptoran Barbarian 20, Herald: ?
Ghostly Torchbearer: ?
Lich: ?
Skeletal Wolf: ?
Vampiric Drow Cleric: ?
Raptoran Vampire: ?
 
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Stormwrack (3e)
3.5
Blackskate: A blackskate is made up of cast-off bits of flesh, bone, scale, and cartilage that settle to the ocean floor. Somehow this organic detritus mixes with the dark currents of the blackwater trenches and a terrible undead creature is created.
Blackskate, Terrible Undead Creature: ?
Undead, Undead Creature: ?
Undead Merfolk: ?
Mindless Undead: ?
Ghast: ?
Ghost: ?
Ghoul: ?
Lacedon, Aquatic Ghoul: ?
Mohrg: ?
Human Warrior Skeleton, Animated Guardian: ?
Spectre: ?
Vampire Noble: ?
Vampire: ?
Zombie Ogre: Though initially there was all the jockeying and violence that comes from such brutes trying to determine a pecking order among themselves, the ogres have established themselves well enough to work together and regard one another as kin. The process, however, left quite a few of them dead. This didn’t concern the Daughters, who used the available corpses to master their covey ability to cast animate dead.
Upon forming a true covey, the Daughters of Mahogra wasted no time applying their newly acquired animate dead ability to animate the corpses of their ogre servants who died, continuing the usefulness of those mighty guardians in death.
Their preparations for animation take place in the dead-chamber. The ogres are shaved of every bit of hair, and the hair twisted into rope. The limbs of the corpse are braided with driftwood and twisted hair-rope to give them rigidity and strength, for the hags believe that the source of a creature’s strength is in its hair. The zombies’ mouths are sewn shut before they are animated so that the animating spirit the hags instill in their servants cannot escape.
The hags’ zombie servitors are prepared here in the dead-chamber, shaved of all hair, driftwood lashed to limbs by twisted hair-rope, and mouths sewn shut.
Zombie Ogre, Guardian: ?
Zombie Ogre, Servant, Zombie Servitor: ?
Zombie Ogre, Hag's Eye Ogre Zombie, Large Creature, Dead Ogre of Shatterhull, Hag's Eye Zombie, Undead Ogre: ?
 
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Underdark (3.5)
3.5
All-Consuming Hunger, Dreadful All-Consuming Hunger: The all-consuming hunger is an undead swarm composed of tiny bits of dead body parts, often from a variety of creatures. It transmits a horrible, wasting disease that turns its victims into all-consuming hungers.
Any living creature killed by an all-consuming hunger rises as a new all-consuming hunger within 1d4 rounds.
All-Consuming Hunger, Writhing Pulsing Mass of Putrescent Body Parts, Undead Swarm Composed of Tiny
Bits of Dead Body Parts, Writhing Pulsating Mass of Rotten Body Parts and Jellied Organ, Mindless Undead:
?
Undead, Undead Creature: ?
Underdark Undead: ?
Mindless Undead Laborer: ?
Mindless Undead Soldier: ?
Mindless Undead: ?
Undead Master: ?
Powerful Undead, Powerful Undead Creature: ?
Undead Stone Giant: ?
Dodforer, Death Chief: When one of the clan chieftains in Cairnheim dies, the Dodkong brings him back to unlife as a dodforer, using ancient giant rituals and the power of the crown of Obadai, a stone giant artifact that grants the Dodkong power over the undead.
Dodforer, Undead Stone Giant: ?
Koenig Serpentspine, Chief of the Dodforers, Undead Stone Giant Ranger 9: When one of the clan chieftains in Cairnheim dies, the Dodkong brings him back to unlife as a dodforer, using ancient giant rituals and the power of the crown of Obadai, a stone giant artifact that grants the Dodkong power over the undead.
Lesser Undead: ?
Unthinking Menace: ?
Undead Servant: ?
Restless Undead: ?
Allip: ?
Bodak: ?
Devourer: ?
Ghast: ?
Ghost: ?
Ghoul: ?
Lich: ?
Mightiest Lich: ?
Ulpharz, Lich: ?
Vr'Tark, Mature Adult Blue Dracolich, Powerful But Dumb Dracolich: Vr’tark (LE male mature adult blue dracolich) had the misfortune while alive of becoming the target of a cult that wished to make him into a dracolich. First, they presented him with a cursed item, a headband of idiocy (see sidebar), which appeared to be a headband of intellect. Then they completed their mission and transformed him into a dracolich.
Dodkong, Lich Stone Giant Sorcerer 10, Undead Giant: ?
Illithilich, Undead Illithilich: An illithilich, as the name suggests, is an illithid who has undertaken the rituals to become a lich.
Tsurlanej, Illithilich Sorcerer 16: In desperation, the ulitharid Thalynsar formulated a plan to preserve the powers and memories of the elder brain through undeath. Thalynsar transformed itself and several other illithids into illithiliches, and together these new elders devoured the elder brain.
Ornolyg, Illithilich Wizard 19: In desperation, the ulitharid Thalynsar formulated a plan to preserve the powers and memories of the elder brain through undeath. Thalynsar transformed itself and several other illithids into illithiliches, and together these new elders devoured the elder brain.
Fruyshuk, Illithilich Cleric 18: In desperation, the ulitharid Thalynsar formulated a plan to preserve the powers and memories of the elder brain through undeath. Thalynsar transformed itself and several other illithids into illithiliches, and together these new elders devoured the elder brain.
Luors'Naleg, Illithilich Sorcerer 14/Monk 3: In desperation, the ulitharid Thalynsar formulated a plan to preserve the powers and memories of the elder brain through undeath. Thalynsar transformed itself and several other illithids into illithiliches, and together these new elders devoured the elder brain.
Grishnurok, Illithilich Wizard 11/Psion 6: In desperation, the ulitharid Thalynsar formulated a plan to preserve the powers and memories of the elder brain through undeath. Thalynsar transformed itself and several other illithids into illithiliches, and together these new elders devoured the elder brain.
Worvinul, Illithilich Sorcerer 17: In desperation, the ulitharid Thalynsar formulated a plan to preserve the powers and memories of the elder brain through undeath. Thalynsar transformed itself and several other illithids into illithiliches, and together these new elders devoured the elder brain.
Ellistiv, Illithilich Psion 12: In desperation, the ulitharid Thalynsar formulated a plan to preserve the powers and memories of the elder brain through undeath. Thalynsar transformed itself and several other illithids into illithiliches, and together these new elders devoured the elder brain.
Aulagol, Illithilich Wizard 15: In desperation, the ulitharid Thalynsar formulated a plan to preserve the powers and memories of the elder brain through undeath. Thalynsar transformed itself and several other illithids into illithiliches, and together these new elders devoured the elder brain.
Thalynsar, Illithilich, Master Illithilich: In desperation, the ulitharid Thalynsar formulated a plan to preserve the powers and memories of the elder brain through undeath. Thalynsar transformed itself and several other illithids into illithiliches, and together these new elders devoured the elder brain.
Daurgothoth the Creeping Doom, Great Wyrm Black Dracolich: ?
Dyrr the Lichdrow, Drow Lich Sorcerer 20/Wizard 3/Cleric 1, Real Power, Author: ?
Keeper of Thaal, Human Demilich Wizard 31, Most Dangerous Denizen, Ancient Demilich, Ultimate Master: ?
Harthel Vras, Drow Lich Cleric 18, Matron of House Vrasl: ?
Barytes, Derro Half-Dragon Lich Wizard: ?
Mhorg: ?
Mummy: ?
Gohzet, Mummy Rogue 5/Assassin 6, Most Powerful Tool: ?
Thadrack, Mummy Fighter 4: ?
Nightshade Nightwing: ?
Nightshade Nightwalker: ?
Marauding Nightshade, Monstrosity: ?
Shadow: ?
Skeleton, Mindless Undead: ?
Drider Vampire: ?
Vampire, Creature Vulnerable to Sunlight: ?
Vampire Spawn: ?
Hamezaar, Gold Dwarf Vampire Fighter 7/Ranger 3/Blackguard 9, Vampire-Father: ?
Ss'lesh, Medusa Vampire: Ss’lesh (LE female medusa vampire) is the direct spawn of Hamezaar and serves him faithfully.
Tsabrak of the Blood, Drow Vampire Necromancer 18: ?
Wight: ?
Dread Wraith: ?
Wraith: ?
Zombie Medium: ?
Zombie, Mindless Undead: ?
Baneguard: ?
Banshee: ?
Bone Naga: ?
Breathdrinker: ?
Famine Spirit: ?
Spawn of Kyuss: ?
 
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Divine Masters: The Faiths and Followers of Tellene
3.5
Undead, Undead Creature: They also differ from the Orthodox belief when it comes to the concept of reincarnation. They believe souls do not go to be with the Bear, nor do they appear from nothing. When a creature dies, its soul is reborn in another creature. When deaths outnumber births and no newborn creature is prepared to accept the spirit, an undead creature arises.
The Congregation of the Dead is a special case. Final Word teaches that undeath is a blessing for the faithful. Those who worship the Harvester and strive to further his ends in life may be rewarded with undeath, according to how many sacrifices they claimed in the service of the Harvester.
“You must embrace death, surrounding yourself with it, to understand how it works. At this point, you can work to avoid it, or to embrace it. Devote your life to one purpose – delivering souls to our god, and he will grant you undeath – to remain here forever, doing his work.”
The [Final Word] book’s chapters, called Lives, each describe the level of undeath a cleric [of The Congregation of the Dead] can earn by harvesting the souls of others. While few quantitative references are given, commentary seems to imply that it takes over 10,000 slayings to earn the coveted state of lichdom.
The Harvesters know that through their actions and devotion to the King of the Undead they will be rewarded at death by being granted undead status. The number and strength of the souls that a cleric takes directly reflect on his future undead status and dying while attempting to take a soul is said to grant automatic undeath. However, many clerics fear dying before harvesting enough souls, and thus attaining only zombie status. Therefore, there is a great tension between risking an early death to slay powerful foes that presumably have strong souls, or going the safe (but slow) route of butchering helpless peasants and children. The ultimate goal, of course, is never to actually die, but to become a lich.
Besides the obvious taxes, churches might gain revenue from tolls on roads through church-owned territory, fees for spellcasting and other services, or the sale of real or imagined benefits relevant to the faith (the Congregation of the Dead often sells “souls”, so that a wealthy patron might not have to actually commit murder in order to gain greater undead status after death).
Serun rarely appears on the Prime Material Plane. The Servants of the Swift Sword say that he led a charge of angels against the inhabitants of the Khydoban Desert in the early days of the Dynaj Empire. This battle so devastated that kingdom that it became the wasteland it is today and gave rise to the undead creatures rumored to exist there now. Other faiths have their own interpretation of these distant events, of course.
Undead Abomination: ?
Travesty Against Life: ?
Nightspawn: ?
Mindless Animated Undead: ?
Intelligent Undead: ?
Intelligent Undead That Are Not Automatically Evil: ?
Spawning Undead: ?
Evil Intelligent Undead: ?
Evil Undead: ?
Unintelligent Undead: ?
Very Intelligent Undead: ?
More Powerful Undead: ?
Devourer: Create Greater Undead spell.
Ghost, Intelligent Undead That Are Not Automatically Evil: ?
Ghoul, Intelligent Undead: ?
Lich: The [Final Word] book’s chapters, called Lives, each describe the level of undeath a cleric [of The Congregation of the Dead] can earn by harvesting the souls of others. While few quantitative references are given, commentary seems to imply that it takes over 10,000 slayings to earn the coveted state of lichdom.
Lich, Intelligent Undead: ?
Lich-Queen: ?
Mohrg: ?
Mummy: ?
Not-So-Secret Nightwalker Advisor, Direct Servant: ?
Shadow: Create Greater Undead spell.
Skeleton: Animate Dead spell.
Skeletal Dragon: ?
Spectre, Specter: Create Greater Undead spell.
Vampire, Intelligent Undead, Creature That Takes Penalties in Bright Light or True Daylight: ?
Creature That Takes Penalties in Bright Light or True Daylight: ?
Vampire Spawn: For example, a junior cleric that offers great treasures to a vampire if the vampire destroys a rival cleric is committing an error. First, the cleric is helping the vampire by giving it wealth or magic. Second, the vampire might spawn the rival, worsening the problem.
Undead Vampire Lord: ?
Vampire, Semantoth: ?
Wight, Intelligent Undead: ?
Wraith: Create Greater Undead spell.
Wraith, Intelligent Undead: ?
Zombie: The Harvesters know that through their actions and devotion to the King of the Undead they will be rewarded at death by being granted undead status. The number and strength of the souls that a cleric takes directly reflect on his future undead status and dying while attempting to take a soul is said to grant automatic undeath. However, many clerics fear dying before harvesting enough souls, and thus attaining only zombie status.
Animate Dead spell.
 
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Dragons of Krynn (3.5)
3.5
Undead: Hundreds of dragon turtle eggs are buried along the shores of the islands, but few survive long enough to hatch. Scavengers, birds, even ambitious rangers can get to them by land during low tide. Unbeknownst to the dragon turtles, Night uses her stealth and magic to steal a few for her experimentation with creating undead.
Horrible Undead Dread Wolf: In the time after the death of Huma Dragonbane, the Black Robes of the Third Dragon War gained unlimited freedom to perform vile experiments. It was a time when Galen Dracos created horrible undead dread wolves.
Cyan Bloodbane, Dracolich: A student of the renegade wizard Galan Dracos in the Age of Dreams, Cyan Bloodbane brought about the Nightmare in Silvanesti, served Raistlin Majere, and later died in the War of Souls at the hands of Mina. Rumors that the sinister green had taken the steps to become a dracolich have circulated among many of the more paranoid and fearful elven exiles.
Lacedon, Bloated Ghoul of a Drowned Sailor: ?
Lord Soth: ?
Frost Wight, Creature of Chaos: ?
 

Svimohzia: The Ancient Isle
3.5
The Black Duke, Duke Halinozh, Death Knight Human Aristocrat 8, Black Rider: However, not all Svizohr who died stayed dead. Some arose from their graves to continue the war. One such Svizohr is Duke Halinozh, once a mighty warlord once close to stealing the throne, before his comrades turned on him at the Svomwhi gates. With his dying words, he cursed those houses, vowing to return and slaughter them all.
Malcan Halfast, Umbral Stone Dwarf Fighter 3/Rogue 5, Living Corpse: The exiles braved the dangers of the deep earth and avoided many of the perils and monsters lying in wait for fresh meat. They dodged the drow cities, moving beyond the swarms of illithids, until they came to the deepest bowels of the earth. There they founded Krularr, now the City of the Damned. Lacking food and water, facing monstrous enemies on all fronts, the dwarves fought to survive, but as many guessed from the beginning, they were doomed. As hideous deep-dwelling creatures overran their outpost, they invoked Dusur the Harvester of Souls to visit vengeance on their enemies. Dwarf men, women and children died as the walls leaked the god’s poisonous hate, spilling onto the monsters and their minions, killing all. When the shrieks of the dying abated, the dwarves who gave their souls to the Lord of the Underworld arose from death. Maddened by their doom, they walk the land as living corpses.
Undead, Undead Creature: According to Ozhvinmishii beliefs, when a mortal dies, his soul remains trapped within the flesh, caught there unless someone else intercedes on its behalf. Clerics are mortal intercessors; they facilitate the soul’s passage to whatever plane the mortal’s god resides. Without a cleric to speak the death rites, the soul remains caught in the remains of the body, hence the explanation of undead. Some souls have such ties to the mortal world that they become wandering spirits, wraiths, banshees, spectres and so on.
They sometimes animate their victims to serve as undead guardians for the most profane chambers in their temples.
What the PCs soon learn is the merchant is Ssrith Ko’s rival, and he plans to use the relic to raise an army of undead and scour the land clean of human infestation.
Undead Abomination: ?
Undead Guardian: The cult seeks to please a powerful (supposedly – one only has his word for it) demon known as Ragg'rt, by making blood sacrifices, participating in obscene orgies, and cavorting with summoned demons, all for the promise of power. They lure unsuspecting individuals into their coven, where they immerse their victim into the rites and rituals associated with their “god.” Found lacking, the cultists torture and mutilate the victim, calling forth demons to entertain them. They sometimes animate their victims to serve as undead guardians for the most profane chambers in their temples.
Undead Soldier: ?
Wandering Spirit: According to Ozhvinmishii beliefs, when a mortal dies, his soul remains trapped within the flesh, caught there unless someone else intercedes on its behalf. Clerics are mortal intercessors; they facilitate the soul’s passage to whatever plane the mortal’s god resides. Without a cleric to speak the death rites, the soul remains caught in the remains of the body, hence the explanation of undead. Some souls have such ties to the mortal world that they become wandering spirits, wraiths, banshees, spectres and so on.
Ghast: The ghasts are thought to be former clergy of the temple, killed during the Mendarn invasion.
Ghast, Lesser Undead Creature: ?
Ghost: Ghosts haunt the site of the new Church of the Life's Fire. Manifesting during religious events and holy days, they seem to impart some dire warning, though no one has been able to identify what it is they say. Some speculate they carry the message of the Raiser, while others believe they are doomed spirits of thieves who thought to steal from the church’s tithes, killed by the high cleric when discovered. The church affirms the former and denies the latter. They uphold the belief the church is blessed by the Raiser and the spirits are divine servants come to bless the people.
Ghost, Doomed Spirit of a Thief Who Thought to Steal From the Church's Tithes Killed by the High Cleric When Discovered: ?
Ghoul, Lesser Undead Creature: ?
Terrus Dyrn, Lich: ?
Lich, Ancient Evil, Malevolent Force: ?
Shadow: The shadows are undead remains of the worshipers inside the temple at the time of the slaughter.
Halfast’s kin attack all miners with equal fervor, savoring their screams and eventual transformation into shadows to fill their numbers.
Shadow, Undead Remains: ?
Skeleton, Lesser Undead Creature: ?
Spectre: According to Ozhvinmishii beliefs, when a mortal dies, his soul remains trapped within the flesh, caught there unless someone else intercedes on its behalf. Clerics are mortal intercessors; they facilitate the soul’s passage to whatever plane the mortal’s god resides. Without a cleric to speak the death rites, the soul remains caught in the remains of the body, hence the explanation of undead. Some souls have such ties to the mortal world that they become wandering spirits, wraiths, banshees, spectres and so on.
Spectre, Wandering Spirit: ?
Wight, Lesser Undead Creature: ?
Wraith: According to Ozhvinmishii beliefs, when a mortal dies, his soul remains trapped within the flesh, caught there unless someone else intercedes on its behalf. Clerics are mortal intercessors; they facilitate the soul’s passage to whatever plane the mortal’s god resides. Without a cleric to speak the death rites, the soul remains caught in the remains of the body, hence the explanation of undead. Some souls have such ties to the mortal world that they become wandering spirits, wraiths, banshees, spectres and so on.
Wraith, Wandering Spirit: ?
Zombie, Lesser Undead Creature: ?
Banshee: According to Ozhvinmishii beliefs, when a mortal dies, his soul remains trapped within the flesh, caught there unless someone else intercedes on its behalf. Clerics are mortal intercessors; they facilitate the soul’s passage to whatever plane the mortal’s god resides. Without a cleric to speak the death rites, the soul remains caught in the remains of the body, hence the explanation of undead. Some souls have such ties to the mortal world that they become wandering spirits, wraiths, banshees, spectres and so on.
Banshee, Wandering Spirit: ?
Skeletal Warrior: ?
Umbral Creature: An aberration, animal, dragon, giant, humanoid, magical beast or monstrous humanoid reduced to Strength 0 by Malcan's Strength damage rises as an umbral creature in 1d4 rounds, under the command of Malcan.
 

War of the Lance (3.5)
3.5
Spectral Minion Philosopher: ?
Spectral Minion Warrior: They are enraged over the fate of their people and at having been left behind.
Gray Wraith, Guardian of the Silver Arm, Advanced Spectre, Malevolent Spirit, Guardian Spirit: The silver arm served its purpose during the Third Dragon War and, soon after the defeat of Takhisis and the banishment of the dragons, it was taken to a small temple near Qualinost. There it was left in the hands of a devoted sect of clerics of the gods of Light, who watched over it for hundreds of years, revering it for its role in thwarting the dragons of Evil. When the final days of the Age of Might approached, and the gods issued their warnings to the people of Krynn, the priests at the temple were among those faithful who joined their divine patrons and left the world-all save one, a priest who had lost his faith and shirked his responsibility. When the Cataclysm struck, and the temple was sundered, the last priest died in sight of the silver arm and was forever bound to it.
Hollow Sky, Ghost Human Fighter 5, Malevolent Spirit: As a child, Hollow-Sky was one of Goldmoon's playmates. The handsome young man appeared to be a good match for Chieftain's Daughter and was often found in her company. The pair spent many years as friends and may have even loved one another, but this match was not to be.
Though neither child knew it, Hollow-Sky was intentionally placed in Goldmoon's presence in an attempt to broker peace between their respective fathers. Loreman, tribal recordkeeper and father of Hollow-Sky, had long considered his bloodline more pure than that of his rival, the Que-Shu chieftain, Arrowthorn, the father of Goldmoon. Both fathers hoped that their progeny would grow to love one another, and Loreman was content for a time. However, as Hollow-Sky grew into maturity and Loreman's age began to weigh on him, the recordkeeper grew impatient and devised a plan whereby he would finally become Chieftain.
Hollow-Sky began training as a warrior with his older brother Hawker, who agreed with his father's ideals, and ruthlessly educated his brother in the skills and mindset of a Que-Shu hunter. Hollow-Sky admired his older brother, and Hawker used this admiration to instill new values and ideals in the young warrior's impressionable mind. Over time, Hollow-Sky developed an ego to match his skills, and came to view the other Que-Shu with the same arrogance that Loreman held toward Arrowthorn.
When the new warrior renewed his attentions toward his one-time playmate, his personality and motives had drastically changed. Though Hollow-Sky was still infatuated with the beautiful Chieftain's Daughter, he had come to view his friend as little more than a prize to be won for himself and his family. Goldmoon soon discovered that this warrior was not the same person she had grown up with, and kept her distance, despite his protests.
It was Hollow-Sky's mixture of devotion and lust that caused him to sabotage a round of Que-Shu games in favor of Hawker and himself. The two winners would accompany Goldmoon to the Hall of the Sleeping Spirits, for Hollow-Sky was convinced that she would learn to appreciate his strength and skill during the dangerous journey to the Hall. This plan was thwarted when the shepherd Riverwind defeated Hawker, but Hollow-Sky would still travel with the pair to the tomb of their ancestors.
Loreman, however, had other plans for Chieftain's Daughter. Hawker had previously been told to kill Goldmoon at the Hall, but now Hollow-Sky was instructed to carry out the deed in his brother's absence. The young warrior reluctantly agreed to slay his childhood friend, but, in the end, his lust saved her and doomed himself. During their journey to the Hall of the Sleeping Spirits, Hollow-Sky planned to drug Riverwind and take Goldmoon to the nearby Que-Kiri tribe, where a forced marriage would make Hollow-Sky the Que-Shu chieftain. His plan was foiled. Hollow-Sky fell to his death from a cliff face after being stabbed by Goldmoon.
Though he perished in the fall, Hollow-Sky's malevolent spirit remains in the world.
Lord Soth, Knight of the Black Rose, Death Knight Human Fighter 7/Rogue Knight 10: Now a death knight serving Queen Takhisis, Lord Soth is a tragic figure, doomed to undeath by his inability to control his wayward passions.
Lord Soth was a Knight of the Rose, a high-ranking member of the knighthood during the years of Istar's glory, just prior to the Cataclysm. He fell in love with an elf maiden and seduced her, never telling her he was already married. His wife conveniently "disappeared" at about this time and he was suspected of having murdered her, though this could never be proved. He brought the elf maiden and their child to his home, Dargaard Keep.
The elf maiden found out about his wife and, although she was horrified, she believed that there was a core of goodness in him that might yet save him. She prayed to the gods to give Soth a chance to redeem himself. He was given foreknowledge of the Cataclysm and was told that he alone had the means to stop it.
Determined to redeem himself, though it should mean his death, Soth rode toward Istar. He was stopped by a party of elven women, who hinted that his elven lover was unfaithful to him and that her child was not his.
Overcome by a jealous rage, Soth abandoned his quest and turned back to Dargaard Keep. He arrived just as the Cataclysm struck. He denounced his wife and did nothing to save his wife or child when the huge chandelier in the hall crashed down on top of them. As she lay dying, his wife laid a curse upon him, calling upon the gods to transform him into a death knight.
Once a great fortress of the Lord of Knightlund, Dargaard Keep burned during the Cataclysm when its ruler, Lord Soth, fell from grace and was cursed by the gods.
The citadel of the rose was ruled by Lord Soth, a high-standing Knight of the Rose, and was the place where his most infamous crimes were committed-the last being allowing his wife and infant son to perish in a fire that swept the keep during the Cataclysm. Soth was cursed with undeath, along with his servants and retainers.
Galatea, Spectral Minion Monk 5, Exotic Looking Woman: ?
Estigon, The Keeper of the Lyceum, Ghost Human Diviner 4/Cleric 4, Ghost of a Cleric-Mage, Spirit: ?
Spectral Minion: Those journeying through the Plains of Dust may be given to hallucinations or witness to mirages. Legends also tell that armies of spectral minions from long forgotten battles meet upon the plains, cursed to replay the battles that brought their deaths.
The dwarves of Zhakar believe that the summit ridges surrounding Zhakar Keep are haunted, and avoid them at all costs. Tales are told of a horde of dwarves that struck out days prior to the Cataclysm to see what was going on in the surrounding lands, when the spectacular fire rained down on them from the sky, killing every last one. The massacre left spectral minions roaming the trails of the summits. Now, these undead ambush any living thing that passes through their region, as they intend to make others pay for the injustice of their deaths.
Shadow Wood remained in peace until one day clerics of Takhisis, commanding a vast army of undead, tried to the wood to an ancient ritual called The Curse of the Carrion Land. Their plan was to transform the woods into a stronghold of evil.
Recognizing her peril, the Forestmaster struck an alliance with Peris, a king from a nearby land, to protect the wood from the evil forces. The king and his men stood guard faintfully until, bored with his task, Peris made a pact with the White Stag to hunt down the Forestmaster.
Once the soldiers left their posts, the dark clerics were able to enter the wood and perform the curse. The ritual deepened the natural shadows to permanent darkness, and created undead from those unfortunates killed inside the wood. This included King Peris and his men, for the dark clerics hunted them down and killed them. But the clerics of Takhisis could not foresee that their spell would ma[k]e King Peris and his men rise again as Spectral Minions, forever doomed to protect the woods.
The citadel of the rose was ruled by Lord Soth, a high-standing Knight of the Rose, and was the place where his most infamous crimes were committed-the last being allowing his wife and infant son to perish in a fire that swept the keep during the Cataclysm. Soth was cursed with undeath, along with his servants and retainers.
Spectral Minion Philosopher, Tall Stooped Figure, Spectral Minion Instructor: ?
Ivor, Spectral Minion Warrior, Gigantic Hooded Man: ?
Sven, Spectral Minion Warrior, Gigantic Hooded Man: ?
Spectral Minion Warrior, Whirl of Spiritual Energy in Torment: ?
Spectral Minion Philosopher, Figure: ?
Spectral Minion Philosopher, Red Robed Wizard: ?
Spectral Minion Philosopher, Black Robed Wizard: ?
Spectral Minion Warrior, Very Aggressive Former Victim of the Up and Down Trap: ?
Spectral Minion Philosopher, Spectral Minion Human Expert 5: ?
Spectral Minion Warrior, Spectral Minion Human Warrior 5: ?
Strange Spectral Figure, Spirit: ?
Undead, Undead Creature: Shadow Wood remained in peace until one day clerics of Takhisis, commanding a vast army of undead, tried to the wood to an ancient ritual called The Curse of the Carrion Land. Their plan was to transform the woods into a stronghold of evil.
Recognizing her peril, the Forestmaster struck an alliance with Peris, a king from a nearby land, to protect the wood from the evil forces. The king and his men stood guard faintfully until, bored with his task, Peris made a pact with the White Stag to hunt down the Forestmaster.
Once the soldiers left their posts, the dark clerics were able to enter the wood and perform the curse. The ritual deepened the natural shadows to permanent darkness, and created undead from those unfortunates killed inside the wood.
Undead Minion: ?
Corporeal Undead: ?
Terrible Creature: ?
Walking Horror: ?
Undead Elven Warrior: ?
Undead Shadow Creature: ?
Undead Elf: ?
Evil Undead Minion: ?
Mighty Undead Wizard: ?
Undead Who Crave Living Flesh: ?
Terrible Undead: ?
Undead Follower, Lesser Undead Creature: ?
Banshee, Groaning Spirit, Ghost Silvanesti Elf Noble 6: Lord Soth was a Knight of the Rose, a high-ranking member of the knighthood during the years of Istar's glory, just prior to the Cataclysm. He fell in love with an elf maiden and seduced her, never telling her he was already married. His wife conveniently "disappeared" at about this time and he was suspected of having murdered her, though this could never be proved. He brought the elf maiden and their child to his home, Dargaard Keep.
The elf maiden found out about his wife and, although she was horrified, she believed that there was a core of goodness in him that might yet save him. She prayed to the gods to give Soth a chance to redeem himself. He was given foreknowledge of the Cataclysm and was told that he alone had the means to stop it.
Determined to redeem himself, though it should mean his death, Soth rode toward Istar. He was stopped by a party of elven women, who hinted that his elven lover was unfaithful to him and that her child was not his.
Overcome by a jealous rage, Soth abandoned his quest and turned back to Dargaard Keep. He arrived just as the Cataclysm struck. He denounced his wife and did nothing to save his wife or child when the huge chandelier in the hall crashed down on top of them. As she lay dying, his wife laid a curse upon him, calling upon the gods to transform him into a death knight. His retainers became skeletal warriors, who serve under his command, and the elven women who betrayed him rose as banshees, who sing to him the song of his guilt every night.
The citadel of the rose was ruled by Lord Soth, a high-standing Knight of the Rose, and was the place where his most infamous crimes were committed-the last being allowing his wife and infant son to perish in a fire that swept the keep during the Cataclysm. Soth was cursed with undeath, along with his servants and retainers.
Ghost of a Lonely Light Keeper: ?
Ghost: The reason for their flight is apparent enough, as today the ruins are known to be haunted by the people who tragically died on the day Istar fell. They still dwell in the ruins, cursed to an agonizing existence as wraiths and ghosts.
Ghostly Citizen: In the Northern Wastes is a ruin known as the Ghostly Citadel. The citadel is a magical place that is difficult to find because it seems to shift location from time to time. Within the ruins are the residents that once lived there, now undead. When one passes through the gates of the ruins, they find that the citadel appears to be restored to its former glory, whole and intact. Each day, the ghostly citizens re-live the final day of the Cataclysm when a piece of the fiery mountain that struck Istar also struck the citadel, killing everyone within its walls. Anyone caught in the Ghostly Citadel when the sun sets dies along with its inhabitants, and becomes part of the endless cycle. That is unless someone can find a way to bring peace to these poor trapped souls.
Ghostly Citizen, Poor Trapped Soul: ?
The Banshee, Ghost Cleric, Haunter of the Tower of the Stars: ?
Ghost of a Solamnic Lord: ?
Ghostly Knight: ?
Mummy: ?
Animated Skeleton, Creature Composed of Formerly Living Material, Corporeal Undead: ?
Kith-Kanan, Skeletal Remains, Skeleton: ?
Human Warrior Skeleton: ?
Spectre: Any humanoid slain by the Gray Wraith becomes a spectre in 1d4 rounds.
Spectral Stag: ?
Wight: ?
Wraith: The reason for their flight is apparent enough, as today the ruins are known to be haunted by the people who tragically died on the day Istar fell. They still dwell in the ruins, cursed to an agonizing existence as wraiths and ghosts.
A wraith, once an elven maiden corrupted by her own greed for magic, is permanently haunting this area.
Wraith, Robed Apparition in Black With Vaguely Elven Features: ?
Roving Zombie: ?
Fistandantilus, Spirit: ?
Spirit of the Dead: ?
Banshee: Once a kind-hearted follower of the god Astarin, she is an unwilling prisoner after her hatred for Lorac trapped her spirit within.
Skeletal Warrior Fighter 4/Crown Knight 3, Skeletal Warrior Guardian: Lord Soth was a Knight of the Rose, a high-ranking member of the knighthood during the years of Istar's glory, just prior to the Cataclysm. He fell in love with an elf maiden and seduced her, never telling her he was already married. His wife conveniently "disappeared" at about this time and he was suspected of having murdered her, though this could never be proved. He brought the elf maiden and their child to his home, Dargaard Keep.
The elf maiden found out about his wife and, although she was horrified, she believed that there was a core of goodness in him that might yet save him. She prayed to the gods to give Soth a chance to redeem himself. He was given foreknowledge of the Cataclysm and was told that he alone had the means to stop it.
Determined to redeem himself, though it should mean his death, Soth rode toward Istar. He was stopped by a party of elven women, who hinted that his elven lover was unfaithful to him and that her child was not his.
Overcome by a jealous rage, Soth abandoned his quest and turned back to Dargaard Keep. He arrived just as the Cataclysm struck. He denounced his wife and did nothing to save his wife or child when the huge chandelier in the hall crashed down on top of them. As she lay dying, his wife laid a curse upon him, calling upon the gods to transform him into a death knight. His retainers became skeletal warriors, who serve under his command, and the elven women who betrayed him rose as banshees, who sing to him the song of his guilt every night.
The citadel of the rose was ruled by Lord Soth, a high-standing Knight of the Rose, and was the place where his most infamous crimes were committed-the last being allowing his wife and infant son to perish in a fire that swept the keep during the Cataclysm. Soth was cursed with undeath, along with his servants and retainers.
Skeletal Warrior: A death knight may transform a dead humanoid into a skeletal warrior completely under its control. The process takes one hour of uninterrupted concentration. Skeletal warriors created count against the death knight's total undead followers.
Skeletal Warrior Guardian: ?
 


3rd Era Freeport Companion
3.5
Fire Spectre: Fire spectres are undead creatures that arise when a black-hearted villain is burned alive. Their hatred burns so strong that the fires transform them into supernatural terrors.
“Fire Spectre” is an acquired template that can be added to any evil giant, humanoid, or monstrous humanoid creature that dies by fire.
Ship of the Damned Pirate, Fire Spectre Corsair 2, Animated Skeleton: ?
The Accursed, Fire Spectre, Undead Horror, Undead Pirate, Devil Conjured Up From the Bowels of Hell, Horrid Creature: While certainly other fire spectres exist in the World of Freeport, the most famous ones are the crew of the Winds of Hell. Every man who died on board that flaming ship arose as an undead horror and the ship’s crew retains the same complement of sailors that it did the day they awakened. As a result, an encounter with this fiery ship brings a crew of 30 fire spectres under the command of Captain Kothar himself, an adversary few wish to face.
Captain Kothar the Accursed, Fire Spectre Rogue 12, Undead Horror, Undead Pirate, Undead Remains, Horrid Creature: In life, Captain Kothar was a vicious pirate noted for his bloodthirsty tactics and wanton cruelty. After he and his crew attacked and murdered their rivals, claiming their vessel the Winds of Hell for themselves, they were captured, tried, and executed for their crimes. The Captains’ Council decreed they should be lashed to the deck of their bloody ship while the vessel burned down to the waterline. Kothar’s hate ran hotter than the flames and he refused to go to the Nine Hells until he got his vengeance.
While certainly other fire spectres exist in the World of Freeport, the most famous ones are the crew of the Winds of Hell. Every man who died on board that flaming ship arose as an undead horror and the ship’s crew retains the same complement of sailors that it did the day they awakened. As a result, an encounter with this fiery ship brings a crew of 30 fire spectres under the command of Captain Kothar himself, an adversary few wish to face.
Flayed Man: A flayed man is a vile undead creature created when a mortal necromancer botches his efforts to transcend the mortal coil and become a lich.
Flayed men represent yet another pitfall of mortal ambition. The procedure for attaining lichdom is perilous indeed, and those incautious fools who dabble in the black arts are at risk of major mishap when they attempt to circumvent the natural order. Flayed men are created whenever a mortal seeks to transcend death and become a lich, but fails to attain the proper ingredients or is otherwise interrupted while in the midst of the ritual. The flesh sloughs from the necromancer’s body in pieces, leaving curled bits of skin to writhe atop of the glistening muscle and sinew.
Shadow Serpent, Dreaded Shadow Serpent: A shadow serpent is an undead remnant of a cleric of Yig that somehow failed its god and people and is now cursed to spend eternity as a wretched thing.
When Valossa became contaminated with the minions of the Unspeakable One, its people corrupted and befouled by the King in Yellow’s awful touch, the serpent god Yig cast down the Valossan empire and cursed his priests for failing in their sacred duty to safeguard the serpent people and keep them pure in their faith to him. Those priests who bore the brunt of the serpent god’s wrath became the dreaded shadow serpents, appalling undead creations consumed with remorse for their mortal failings and channeling that grief into hatred for the living, especially the inheritors of the world.
Skin Cloak, Hollow Man: A skin cloak, or hollow man, is the animated skin of a mortal humanoid.
Skin cloaks are aggressive in combat and filled with a dread loathing of spellcasters, perhaps out of hatred for those who gave them unlife.
Skin cloaks are the unfortunate remains of those who have crossed necromancers and thus may haunt areas where foul necromantic magic was used.
A hollow man consists of the skinned hide of a human or humanoid creature. The flesh is tanned, with any cut marks closed with a heavy thread, and is often tattooed. The curing process results in shrinking the overall hide and thus these creatures are often smaller than they were in life, standing about four feet tall and weighing twenty pounds or less.
It is the animated remains of a skinned humanoid.
A spellcaster with an intact hide of a sentient humanoid or monstrous humanoid can create a skin cloak with a create undead spell.
Fire Spectre, Animated Skeleton, Supernatural Terror, Unnatural Creature, Burning Soul of the Damned, Undead Abomination That Houses the Soul of a Black-Hearted Villain, Formidable Opponent, Spirit: ?
Fire Spectre, Raging Monstrosity: ?
Flayed Man, Beggar Draped in Rags, Terrifying Abomination Shrouded in Flayed and Tattered Skin, Vile Undead Creature, Rare Undead Horror, Horrible Creature, Undead Abomination With a Strong Connection to Negative Material Plane: ?
Shadow Serpent, Dark Serpent Seemingly Made of Shadow, Undead Remnant of a Cleric of Yig, Wretched Thing, Careful Opponent, Appalling Undead Creation, Inky Black Shadow of a Good-Sized Viper, Featureless Mass, Cursed Soul of a Serpent Person, Undead Guardian: ?
Skin Cloak, Leather Cloak, Empty Skin of Some Unfortunate Victim, Animated Skin of Mortal Human, Unfortunate Remains of Those Who Have Crossed Necromancers, Animated Remains of a Skinned Humanoid: ?
Strongest Skin Cloak: ?
Skulldugger: ?
Undead, Undead Creature: ?
Noteworthy Evil Creature: ?
Shambling Undead: ?
Undead Enemy: ?
Intelligent Undead: ?
Melanie Grump, Human Ghost Rogue 1: Melanie Crump was a thief, a mother, and a member of the Guild. Crump was a reluctant criminal, turning to crime as a means to survive. She wasn’t pretty enough to be a courtesan, wasn’t smart enough to attend the Institute, and lacked the gumption to pick up an honest trade. A widow burdened by two young boys, she was desperate and turned to petty theft to make ends meet. As with just about every petty hood and cutpurse in the city, the Thieves’ Guild swallowed her up, bringing her into the fold and making sure she had a fair stab at filching purses. The Guild even let her keep most of what she stole. Crump and other junior members had no idea about the Guild’s association with Mazin, a distant slaver-city, and many might have withdrawn from the guild had they known of its shadowy benefactor. So in her ignorance, she worked for the Guild, working her part of the Eastern District and struggling to make sure her children didn’t follow her example.
One night, during a large and boisterous festival, Crump stole the wrong purse from the wrong man. Her victim was well-dressed, with bronze skin and dark eyes. His robes were soft black velvet and he was attractive in an intimidating sort of way. Thinking the man had money, she nicked his purse and vanished into the crowds. When she settled in an alley to examine what she had collected, she was surprised to find that the only thing inside the bag was a wavy-bladed dagger. The sparkling emerald serving as its pommel would fetch a fair price, but the blade itself seemed useless, pitted and corroded as it was. She tucked the weapon away and headed back to her house. That’s when all hell broke loose. The Sea Lord’s Guard chose this night to begin their war and swept through the Eastern District, rounding up anyone they suspected of being affiliated with the Guild. As the sounds of screams and fighting broke out all around, Melanie fled to her home on the edge of Scurvytown, only to find her house in flames and her friends fighting for their lives against a band of Guardsmen. Melanie grabbed the knife from the pouch and threw herself into the combat, terrified and desperate to get to her boys. She lashed out with the blade, unaware that it slew everyone it touched, her eyes fixed only on the small, smoking shapes on her porch. She nearly reached the bodies of her children when a steel-tipped quarrel punched through her middle, piercing her heart. She fell within an arm’s reach of her children’s bodies, and as she lay dying, she whispered that she’d get her vengeance, make the bastards pay. A strange thing happened. The knife flared with sickly green light, growing brighter even as the light in her eyes faded. Melanie Crump’s body died, but somehow her spirit lived on, trapped within the accursed knife, bound by her vow until she gets her revenge.
Lich: The procedure for attaining lichdom is perilous indeed, and those incautious fools who dabble in the black arts are at risk of major mishap when they attempt to circumvent the natural order. Flayed men are created whenever a mortal seeks to transcend death and become a lich, but fails to attain the proper ingredients or is otherwise interrupted while in the midst of the ritual.
Vampiric Kraken: ?
Zombie: Living creatures reduced to 0 Constitution by a flayed man’s flense or lifedrain attack gain the zombie template after 1d4 rounds.
Dnulper magic weapon.
Human Zombie: Instead, a flayed man keeps the company of 1d4+2 human zombies that it has created with its create spawn ability.
Zombie, Undead Minion: ?

Dnulper
Price: 45,309 gp
Space: Held
Caster Level: 17th
Aura: Strong evocation and necromancy (DC 23)
Activation: —
Weight: 12 lb.
The shaft of this wicked looking guisarme is blackened as if scorched and the blade is a dull gray color.
Dnulper functions as a +2 unholy guisarme. In addition, any living, corporeal creature slain by Dnulper rises on the following round as a zombie under your control. These creations remain animated until the next sunrise or sunset, whichever comes first. Zombies created by this weapon must remain within 50 feet of the wielder or revert to inanimate corpses. There is no limit to the number or total Hit Dice of zombies that may be created in this manner.
Legends
Dnulper is said to be the creation of Friar Ingiltere, a mad monk and necromancer of Freeport’s distant past (DC 25 Knowledge—history), and named for the villain’s wicked patron, a demon of unsurpassed power (DC 30). The weapon’s shaft is carved from a lightning-struck trunk of a hangman’s tree, and the head is forged from the grave sword of an ancient chieftain (DC 25).
Prerequisites: Craft Magic Arms and Armor, animate dead, unholy blight, creator must be evil.
Cost to Create: 22,500 gp (plus 309 gp for the masterwork guisarme), 1,800 XP, 45 days
 


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