Undead Origins

The Lifebringer
3.5
Undead, Undead Creature: ?
Undead Horror: The forces of corruption that transform living creatures into undead horrors are worthy only of destruction.
Intelligent Undead That Do Not Actually Need to Do Harm to Anyone to Survive: ?
Intelligent Undead, Personal Affront to the Normal Flow of Life: ?
Unintelligent Undead: ?
Lich, Intelligent Undead That Do Not Actually Need to Do Harm to Anyone to Survive: ?
Lich: ?
Skeleton, Unintelligent Undead: ?
Zombie, Unintelligent Undead: ?
 

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The Planes - Zahhak
3.5
Hollow Dead, Soul of a Person Who Died in the Material Plane and Ended up in Zahhak Due to Hopelessness But Who Still Possesses the Spark of Willpower that Kept Them From Ending up as a Statue: Hollow dead are souls who were weak and despaired enough that they fell to the Ashen Waste but were strong enough to avoid becoming statues.
Zahhak has two kinds of undead native to its dunes and broken lands: the hollow dead and the grey moaners. The first are souls of people who died in the Material Plane and ended up here due to hopelessness but who still possess the spark of willpower that kept them from ending up as statues.
Grey Moaner, Pale Greyish Remains of a Creature Who Has Succumbed to the Ashen Waste's Influence: Like hollow dead, the grey moaners are souls too strong to become statues, but the moaners died someplace in Zahhak, most often an adventurer who ran out of luck or willpower.
The passivity of the hollow dead contrasts sharply with the desperate fierceness of grey moaners, pale greyish remains of creatures who have succumbed to the Ashen Waste’s influence, not truly dead but no longer alive.
Hollow Dead, Walking Dead, Tortured Soul, Decaying Corpse Coated in a Thick Coat of Dark Ash: ?
Grey Moaner, Walking Dead, Ferocious Fighter: ?
Undead: ?
Intelligent Undead: ?
Mindless Undead: ?
Mindless Undead, Undead Minion: ?
Mindless Undead, Undead Minion, Slave: ?
Mindless Undead, Undead Minion, Worker: ?
Mindless Undead, Undead Minion, Decoration: ?
Devourer: ?
Ghost: ?
Lich: ?
Skeleton, Mindless Undead: ?
Skeleton: ?
Vampire: ?
Zombie, Mindless Undead: ?
Zombie: ?
 

The Psychic's Handbook
3.5
Spontaneous Psychic Construct: It may be possible for some psychic constructs to arise spontaneously without being deliberately created by a psychic. Such spontaneous constructs may appear due to a combination of intense emotion and latent psychic ability in a living creature, or they may arise from psychics that suffer a sudden or traumatic death (making them a sort of undead).
Both types of constructs tend to appear in response to strong emotions, namely the emotions of the psychic agent that created them. This often gives spontaneous constructs a particular reason for being, whether to protect a family or loved one or to carry out its creator’s repressed anger, hate, jealousy, or other impulses. Constructs created by the death of a psychic often try to carry out their creator’s dying wishes, whatever they may be. In some cases, spontaneous psychic constructs think or look like their creator. They may possess the creator’s mental skills and abilities, and may even believe that they are their creator in some fashion.
Spontaneous Psychic Construct, Spirit, Ghost, Psychic Ghost: ?
Undead: ?
Ghost: ?
 


The Quintessential Wizard
3.5
Undead, Undead Creature: ?
Mindless Drone: ?
Ghost, Malevolent Spirit: ?
Evil Ghost: ?
Ghoul: Feast of Flesh spell.
Lich: ?
Skeleton: ?
Vampire: ?
Zombie: Grave Storm spell.

Feast of Flesh
Necromancy
Level: Sor/Wiz 4
Components: V, S, M
Casting Time: 30 minutes
Range: Self
Target: You
Duration: 1 hour/level
Saving Throw: See below
Spell Resistance: No
Feast of Flesh has some similarities with ghoul touch, although its effects are far more long-lasting and serious. Owing to the grim material component required, few except the vilest of necromancers will ever cast it. It opens up a channel not just to the negative energy plane, but also to the primal essence of ghoulishness on that plane.
For the duration of the spell, you are granted the ability to paralyse your opponents with your unarmed strike attacks. This paralysis lasts 1d6+2 minutes. Elves are immune to it. Your victims may make Fortitude saving throws to resist the effects of the paralysis. All your unarmed strike attacks gain a bonus of +2 and do normal damage without penalty (rather than subdual damage). If you kill anyone with your unarmed strike attacks while affected by this spell, you may either consume their corpse there and then to gain an additional hour added to the duration of your feast of flesh, or leave the corpse be in which case it may rise as a ghoul itself after 1d4 days (see Core Rulebook III).
In addition to your paralysing touch, you gain a +2 bonus on all saving throws against mind-affecting magic or sleep spells for the duration of the spell. You work yourself into such a frenzy that it is very difficult to control you with magic.
At the Games Master’s discretion, a character who uses this spell too frequently may have a chance of becoming a ghoul himself when he dies.
Material component: At least 5 lbs of raw flesh from the caster’s own species, to be eaten during the casting process.

Grave Storm
Necromancy
Level: Sor/Wiz 7
Components: V, S, M
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Area: Cone
Duration: Instantaneous
Saving Throw: Fortitude half
Spell Resistance: Yes
Drawing upon the lethal arcane energies of the grave, this spell brings into existence a horrid stream of grave dirt, putrid flesh, maggots, and bone dust. This material extends forward in a cone from your hand. It slams into living creatures, overwhelming them in a horrid spray of death magic that deals 1d6 points of damage per caster level to a maximum of 15d6. Those that succeed take half damage. In addition, any creatures killed by this damage arise as zombies under the caster’s control in 1d4 rounds. Treat these creatures as monsters you created with animate dead.
 

The Road to Monsterberg, Secret of the Golden Hills
3.5
Gertruda, Ghost: There are a number of popular legends associated with the mine. There is a ghost named Gertruda who was the wife of a miner lost during an accident in the mine. She went looking for him in the mine after the cruel owners (probably the Fuggers) refused to send a rescue team. She never returned from her expedition, but according to miner’s legends, her ghost still leads lost people to safety sometimes.
 


Trees of Fantasy
3.5
Lich: ?
Bone Spruce Skeleton: This wooden skeleton can be animated with an animate dead spell as if it were a humanoid skeleton.
Bone Spruce wood is highly prized by necromancers, because wood harvested from the tree can be animated as per the animate dead spell. Necromancers can use the wood to craft skeletons, then animate the skeleton just as if it were made of bones.
 

Trojan War
3.5
Undead: ?
Devourer: Create Greater Undead spell.
Ghast: Create Undead spell.
Ghost: Hades does not allow the dead to walk again except as invisible, immaterial spirits.
When people die, their spirits descend to the Underworld to the kingdom of Hades. Not all spirits go right away, and some do not stay there peacefully. If the individual died before completing some task, or if the fate of his family remains at risk, he may wander the world as a ghost.
Ghost, Invisible Immaterial Spirit, Unquiet Spirit, Spirit: ?
Ghost, Herald: ?
Ghost, Ally: ?
Ghoul: Create Undead spell.
Mummy: Create Undead spell.
Mohrg: Create Undead spell.
Shadow: Create Greater Undead spell.
Specter: Create Greater Undead spell.
Wraith: Create Greater Undead spell.
 

True Sorcery
3.5
Undead, Undead Creature: ?
Undead True Sorcerer, Undead Spellcaster: ?
Intelligent Undead Creature: ?
Nonintelligent Undead: ?
Devourer: Create Undead spell.
Devourer, More Powerful Undead, Greater Undead: ?
Ghoul: Create Undead spell.
Create Undead Burst of Undeath spell.
Gem of Corpse Dancing magic item.
Ghoul, More Powerful Undead, Greater Undead: ?
Ghast: Create Undead spell.
Ghast, More Powerful Undead, Greater Undead: ?
Mohrg: Create Undead spell.
Mohrg, More Powerful Undead, Greater Undead: ?
Mummy: Create Undead spell.
Mummy, More Powerful Undead, Greater Undead: ?
Shadow: Create Undead spell.
Shadow, More Powerful Undead, Greater Undead: ?
Skeleton: Create Undead spell.
Create Undead Bones and Flesh spell.
Spectre: Create Undead spell.
Spectre, More Powerful Undead, Greater Undead: ?
Wight: Create Undead spell.
Wight, More Powerful Undead, Greater Undead: ?
Wraith: Create Undead spell.
Create Undead Call Wraith spell.
Wraith, More Powerful Undead, Greater Undead: ?
Zombie: Create Undead spell.
Create Undead Bones and Flesh spell. (True Sorcery)
Create Undead Bones and Flesh spell. (True Sorcery)

Create Undead
You can restore dead remains to a semblance of life.
Prerequisite: Second Magnitude—base DC 20.
Components: Verbal, Somatic, Expendable; Range: Touch; Target: One corpse; Duration: 1 minute; Saving Throw: None; Spell Resistance: No.
Base Effect
With this spell, you turn bones into a skeleton or a cadaver into a zombie. The undead creature can follow you, or it can remain in an area and attack any creature (or just a specific kind of creature you specify) entering the place. It remains animated until it’s destroyed. (A destroyed undead creature can’t be animated again.)
The undead creature you create remains under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. (You choose which creatures are released.) If you are a cleric, any undead you might command by virtue of your power to command or rebuke undead does not count toward the limit.
Augmented Effects
You can apply the following augmentations to Create Undead:
Duration, Range, Targets.
If you augment the range, this spell affects a target cadaver or pile of bones within range, with no ranged touch attack needed.
You can also use Create Undead to create more powerful undead. Greater undead increase the Spellcraft DC as follows.
Undead Spellcraft DC
Ghoul +10
Ghast or Wight +20
Mummy +30
Mohrg +40
Shadow +50
Wraith +60
Spectre +80
Devourer +100
Regardless of the type of undead you create, you can’t create more HD of undead than twice your caster level with a single casting of the Create Undead spell.
You can also use this spell to take control over an undead creature. Instead of creating undead, you can cast this spell effect on an existing undead creature as a melee touch attack (although you can augment the spell effect as normal).
Assuming the subject is intelligent, it perceives your words and actions in the most favorable way (treat its attitude as friendly). It will not attack you while the spell lasts. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An intelligent commanded undead creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. A nonintelligent undead creature gets no saving throw against this spell effect.
When you control a mindless being, you can communicate only basic commands, such as “Come here,” “Go there,” “Fight,” and “Stand still.” Nonintelligent undead won’t resist suicidal or obviously harmful orders.
Any act by you or your apparent allies that threatens the commanded undead creature (regardless of its Intelligence) breaks the spell.
Your commands are not telepathic; the undead creature must be able to hear you.
Continuous Effects
By selecting this spell, you gain a +4 bonus to saving throws made to remove negative levels.
Synergy
If you have 5 ranks of Knowledge (religion), you gain a +2 bonus to Spellcraft checks made to cast Create Undead spell effects.
Sample Spell Effects
Bones and Flesh
Spellcraft: DC 25; Components: V, S, E; Range: 10 ft.; Target: One corpse; Duration: 2 minutes; Saving Throw: None; Spell Resistance: No.
You snap a small bone and speak an incantation, causing a pile of rotten flesh or bones stirs to life at your command. You animate one target corpse within range to become a skeleton or zombie.
Expendable Component: Small bone.
Math: DC 20 base, touch to ranged (+4), +1 minute (+1).
Burst of Undeath
Spellcraft: DC 59; Components: V, S, E; Range: 60 ft.; Area: 20-ft.-radius burst; Duration: 1 minute; Saving Throw: None; Spell Resistance: No.
You crush dried bones and speak an incantation. When complete, a spirit of ghostly energy emerges from the bone dust and wails as it reaches the destination you indicate within range. A number of corpses within the area rise up as newly created ghouls. The total HD of the undead created cannot exceed twice your caster level.
Expendable Component: Dried bones.
Math: DC 20 base, touch to ranged (+4), +50 ft. (+5), ranged to area (+5), +15-ft. burst (+15), ghoul (+10).
Call Wraith
Spellcraft: DC 100; Components: V, S, E; Range: Touch; Target: One corpse; Duration: 1 hour; Saving Throw: None; Spell Resistance: No.
You rub greasy ash on a skull and intone dark words of power, causing a black essence to suffuse the cadaver. When the spell is complete, a wraith emerges from the flesh and bone. With this spell effect, you create a wraith.
Expendable Component: Ashes of cremated body.
Math: DC 20 base, wraith (+60), minute to hour (+20).

Gem of Corpse Dancing
This black stone is about the size of an egg. A white skull marked with a black rune mars its surface.
When placed in the mouth of a corpse, the gem of corpse dancing animates the cadaver as a ghoul under the wielder’s command for 1 hour. If the ghoul is slain, it cannot be reanimated, but the gem can be reused in another corpse. The gem doesn’t interfere with the ghoul’s bite attacks, but a person attacked by the ghoul on a DC 20 Spot check can note its presence; removal of the gem of corpse dancing slays the ghoul.
Effect & Augmentations DC
Base Effect: zombie 20
Ghoul +10
Total DC 30
Magnitude 2nd; Artificer, Create Undead; Price 7,500 gp; Cost to create: 8 days + DC 30 Spellcraft + 3,750 gp + 300 XP.

D20 Modern
Undead, Undead Creature: ?
Undead True Sorcerer, Undead Spellcaster: ?
Intelligent Undead Creature: ?
Nonintelligent Undead: ?
Devourer: Create Undead spell.
Devourer, More Powerful Undead, Greater Undead: ?
Ghoul: Create Undead spell.
Create Undead Burst of Undeath spell.
Gem of Corpse Dancing magic item.
Ghoul, More Powerful Undead, Greater Undead: ?
Ghast: Create Undead spell.
Ghast, More Powerful Undead, Greater Undead: ?
Mohrg: Create Undead spell.
Mohrg, More Powerful Undead, Greater Undead: ?
Mummy: Create Undead spell.
Mummy, More Powerful Undead, Greater Undead: ?
Shadow: Create Undead spell.
Shadow, More Powerful Undead, Greater Undead: ?
Skeleton: Create Undead spell.
Create Undead Bones and Flesh spell.
Spectre: Create Undead spell.
Spectre, More Powerful Undead, Greater Undead: ?
Wight: Create Undead spell.
Wight, More Powerful Undead, Greater Undead: ?
Wraith: Create Undead spell.
Create Undead Call Wraith spell.
Wraith, More Powerful Undead, Greater Undead: ?
Zombie: Create Undead spell.
Create Undead Bones and Flesh spell. (True Sorcery)

Create Undead
You can restore dead remains to a semblance of life.
Prerequisite: Second Magnitude—base DC 20.
Components: Verbal, Somatic, Expendable; Range: Touch; Target: One corpse; Duration: 1 minute; Saving Throw: None; Spell Resistance: No.
Base Effect
With this spell, you turn bones into a skeleton or a cadaver into a zombie. The undead creature can follow you, or it can remain in an area and attack any creature (or just a specific kind of creature you specify) entering the place. It remains animated until it’s destroyed. (A destroyed undead creature can’t be animated again.)
The undead creature you create remains under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. (You choose which creatures are released.) If you are a cleric, any undead you might command by virtue of your power to command or rebuke undead does not count toward the limit.
Augmented Effects
You can apply the following augmentations to Create Undead:
Duration, Range, Targets.
If you augment the range, this spell affects a target cadaver or pile of bones within range, with no ranged touch attack needed.
You can also use Create Undead to create more powerful undead. Greater undead increase the Spellcraft DC as follows.
Undead Spellcraft DC
Ghoul +10
Ghast or Wight +20
Mummy +30
Mohrg +40
Shadow +50
Wraith +60
Spectre +80
Devourer +100
Regardless of the type of undead you create, you can’t create more HD of undead than twice your caster level with a single casting of the Create Undead spell.
You can also use this spell to take control over an undead creature. Instead of creating undead, you can cast this spell effect on an existing undead creature as a melee touch attack (although you can augment the spell effect as normal).
Assuming the subject is intelligent, it perceives your words and actions in the most favorable way (treat its attitude as friendly). It will not attack you while the spell lasts. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An intelligent commanded undead creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. A nonintelligent undead creature gets no saving throw against this spell effect.
When you control a mindless being, you can communicate only basic commands, such as “Come here,” “Go there,” “Fight,” and “Stand still.” Nonintelligent undead won’t resist suicidal or obviously harmful orders.
Any act by you or your apparent allies that threatens the commanded undead creature (regardless of its Intelligence) breaks the spell.
Your commands are not telepathic; the undead creature must be able to hear you.
Continuous Effects
By selecting this spell, you gain a +4 bonus to saving throws made to remove negative levels.
Synergy
If you have 5 ranks of Knowledge (religion), you gain a +2 bonus to Spellcraft checks made to cast Create Undead spell effects.
Sample Spell Effects
Bones and Flesh
Spellcraft: DC 25; Components: V, S, E; Range: 10 ft.; Target: One corpse; Duration: 2 minutes; Saving Throw: None; Spell Resistance: No.
You snap a small bone and speak an incantation, causing a pile of rotten flesh or bones stirs to life at your command. You animate one target corpse within range to become a skeleton or zombie.
Expendable Component: Small bone.
Math: DC 20 base, touch to ranged (+4), +1 minute (+1).
Burst of Undeath
Spellcraft: DC 59; Components: V, S, E; Range: 60 ft.; Area: 20-ft.-radius burst; Duration: 1 minute; Saving Throw: None; Spell Resistance: No.
You crush dried bones and speak an incantation. When complete, a spirit of ghostly energy emerges from the bone dust and wails as it reaches the destination you indicate within range. A number of corpses within the area rise up as newly created ghouls. The total HD of the undead created cannot exceed twice your caster level.
Expendable Component: Dried bones.
Math: DC 20 base, touch to ranged (+4), +50 ft. (+5), ranged to area (+5), +15-ft. burst (+15), ghoul (+10).
Call Wraith
Spellcraft: DC 100; Components: V, S, E; Range: Touch; Target: One corpse; Duration: 1 hour; Saving Throw: None; Spell Resistance: No.
You rub greasy ash on a skull and intone dark words of power, causing a black essence to suffuse the cadaver. When the spell is complete, a wraith emerges from the flesh and bone. With this spell effect, you create a wraith.
Expendable Component: Ashes of cremated body.
Math: DC 20 base, wraith (+60), minute to hour (+20).

Gem of Corpse Dancing
This black stone is about the size of an egg. A white skull marked with a black rune mars its surface.
When placed in the mouth of a corpse, the gem of corpse dancing animates the cadaver as a ghoul under the wielder’s command for 1 hour. If the ghoul is slain, it cannot be reanimated, but the gem can be reused in another corpse. The gem doesn’t interfere with the ghoul’s bite attacks, but a person attacked by the ghoul on a DC 20 Spot check can note its presence; removal of the gem of corpse dancing slays the ghoul.
Effect & Augmentations DC
Base Effect: zombie 20
Ghoul +10
Total DC 30
Magnitude 2nd; Artificer, Create Undead; Price 7,500 gp; Cost to create: 8 days + DC 30 Spellcraft + 3,750 gp + 300 XP.

Iron Heroes
Undead, Undead Creature: ?
Undead True Sorcerer, Undead Spellcaster: ?
Intelligent Undead Creature: ?
Nonintelligent Undead: ?
Devourer: Create Undead spell.
Devourer, More Powerful Undead, Greater Undead: ?
Ghoul: Create Undead spell.
Create Undead Burst of Undeath spell.
Gem of Corpse Dancing magic item.
Ghoul, More Powerful Undead, Greater Undead: ?
Ghast: Create Undead spell.
Ghast, More Powerful Undead, Greater Undead: ?
Mohrg: Create Undead spell.
Mohrg, More Powerful Undead, Greater Undead: ?
Mummy: Create Undead spell.
Mummy, More Powerful Undead, Greater Undead: ?
Shadow: Create Undead spell.
Shadow, More Powerful Undead, Greater Undead: ?
Skeleton: Create Undead spell.
Create Undead Bones and Flesh spell.
Spectre: Create Undead spell.
Spectre, More Powerful Undead, Greater Undead: ?
Wight: Create Undead spell.
Wight, More Powerful Undead, Greater Undead: ?
Wraith: Create Undead spell.
Create Undead Call Wraith spell.
Wraith, More Powerful Undead, Greater Undead: ?
Zombie: Create Undead spell.
Create Undead Bones and Flesh spell. (True Sorcery)

Create Undead
You can restore dead remains to a semblance of life.
Prerequisite: Second Magnitude—base DC 20.
Components: Verbal, Somatic, Expendable; Range: Touch; Target: One corpse; Duration: 1 minute; Saving Throw: None; Spell Resistance: No.
Base Effect
With this spell, you turn bones into a skeleton or a cadaver into a zombie. The undead creature can follow you, or it can remain in an area and attack any creature (or just a specific kind of creature you specify) entering the place. It remains animated until it’s destroyed. (A destroyed undead creature can’t be animated again.)
The undead creature you create remains under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. (You choose which creatures are released.) If you are a cleric, any undead you might command by virtue of your power to command or rebuke undead does not count toward the limit.
Augmented Effects
You can apply the following augmentations to Create Undead:
Duration, Range, Targets.
If you augment the range, this spell affects a target cadaver or pile of bones within range, with no ranged touch attack needed.
You can also use Create Undead to create more powerful undead. Greater undead increase the Spellcraft DC as follows.
Undead Spellcraft DC
Ghoul +10
Ghast or Wight +20
Mummy +30
Mohrg +40
Shadow +50
Wraith +60
Spectre +80
Devourer +100
Regardless of the type of undead you create, you can’t create more HD of undead than twice your caster level with a single casting of the Create Undead spell.
You can also use this spell to take control over an undead creature. Instead of creating undead, you can cast this spell effect on an existing undead creature as a melee touch attack (although you can augment the spell effect as normal).
Assuming the subject is intelligent, it perceives your words and actions in the most favorable way (treat its attitude as friendly). It will not attack you while the spell lasts. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An intelligent commanded undead creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. A nonintelligent undead creature gets no saving throw against this spell effect.
When you control a mindless being, you can communicate only basic commands, such as “Come here,” “Go there,” “Fight,” and “Stand still.” Nonintelligent undead won’t resist suicidal or obviously harmful orders.
Any act by you or your apparent allies that threatens the commanded undead creature (regardless of its Intelligence) breaks the spell.
Your commands are not telepathic; the undead creature must be able to hear you.
Continuous Effects
By selecting this spell, you gain a +4 bonus to saving throws made to remove negative levels.
Synergy
If you have 5 ranks of Knowledge (religion), you gain a +2 bonus to Spellcraft checks made to cast Create Undead spell effects.
Sample Spell Effects
Bones and Flesh
Spellcraft: DC 25; Components: V, S, E; Range: 10 ft.; Target: One corpse; Duration: 2 minutes; Saving Throw: None; Spell Resistance: No.
You snap a small bone and speak an incantation, causing a pile of rotten flesh or bones stirs to life at your command. You animate one target corpse within range to become a skeleton or zombie.
Expendable Component: Small bone.
Math: DC 20 base, touch to ranged (+4), +1 minute (+1).
Burst of Undeath
Spellcraft: DC 59; Components: V, S, E; Range: 60 ft.; Area: 20-ft.-radius burst; Duration: 1 minute; Saving Throw: None; Spell Resistance: No.
You crush dried bones and speak an incantation. When complete, a spirit of ghostly energy emerges from the bone dust and wails as it reaches the destination you indicate within range. A number of corpses within the area rise up as newly created ghouls. The total HD of the undead created cannot exceed twice your caster level.
Expendable Component: Dried bones.
Math: DC 20 base, touch to ranged (+4), +50 ft. (+5), ranged to area (+5), +15-ft. burst (+15), ghoul (+10).
Call Wraith
Spellcraft: DC 100; Components: V, S, E; Range: Touch; Target: One corpse; Duration: 1 hour; Saving Throw: None; Spell Resistance: No.
You rub greasy ash on a skull and intone dark words of power, causing a black essence to suffuse the cadaver. When the spell is complete, a wraith emerges from the flesh and bone. With this spell effect, you create a wraith.
Expendable Component: Ashes of cremated body.
Math: DC 20 base, wraith (+60), minute to hour (+20).

Gem of Corpse Dancing
This black stone is about the size of an egg. A white skull marked with a black rune mars its surface.
When placed in the mouth of a corpse, the gem of corpse dancing animates the cadaver as a ghoul under the wielder’s command for 1 hour. If the ghoul is slain, it cannot be reanimated, but the gem can be reused in another corpse. The gem doesn’t interfere with the ghoul’s bite attacks, but a person attacked by the ghoul on a DC 20 Spot check can note its presence; removal of the gem of corpse dancing slays the ghoul.
Effect & Augmentations DC
Base Effect: zombie 20
Ghoul +10
Total DC 30
Magnitude 2nd; Artificer, Create Undead; Price 7,500 gp; Cost to create: 8 days + DC 30 Spellcraft + 3,750 gp + 300 XP.

True20
Undead, Undead Creature: ?
Undead True Sorcerer, Undead Spellcaster: ?
Intelligent Undead Creature: ?
Nonintelligent Undead: ?
Devourer: Create Undead spell.
Devourer, More Powerful Undead, Greater Undead: ?
Ghoul: Create Undead spell.
Create Undead Burst of Undeath spell.
Gem of Corpse Dancing magic item.
Ghoul, More Powerful Undead, Greater Undead: ?
Ghast: Create Undead spell.
Ghast, More Powerful Undead, Greater Undead: ?
Mohrg: Create Undead spell.
Mohrg, More Powerful Undead, Greater Undead: ?
Mummy: Create Undead spell.
Mummy, More Powerful Undead, Greater Undead: ?
Shadow: Create Undead spell.
Shadow, More Powerful Undead, Greater Undead: ?
Skeleton: Create Undead spell.
Create Undead Bones and Flesh spell.
Spectre: Create Undead spell.
Spectre, More Powerful Undead, Greater Undead: ?
Wight: Create Undead spell.
Wight, More Powerful Undead, Greater Undead: ?
Wraith: Create Undead spell.
Create Undead Call Wraith spell.
Wraith, More Powerful Undead, Greater Undead: ?
Zombie: Create Undead spell.
Create Undead Bones and Flesh spell. (True Sorcery)

Create Undead
You can restore dead remains to a semblance of life.
Prerequisite: Second Magnitude—base DC 20.
Components: Verbal, Somatic, Expendable; Range: Touch; Target: One corpse; Duration: 1 minute; Saving Throw: None; Spell Resistance: No.
Base Effect
With this spell, you turn bones into a skeleton or a cadaver into a zombie. The undead creature can follow you, or it can remain in an area and attack any creature (or just a specific kind of creature you specify) entering the place. It remains animated until it’s destroyed. (A destroyed undead creature can’t be animated again.)
The undead creature you create remains under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. (You choose which creatures are released.) If you are a cleric, any undead you might command by virtue of your power to command or rebuke undead does not count toward the limit.
Augmented Effects
You can apply the following augmentations to Create Undead:
Duration, Range, Targets.
If you augment the range, this spell affects a target cadaver or pile of bones within range, with no ranged touch attack needed.
You can also use Create Undead to create more powerful undead. Greater undead increase the Spellcraft DC as follows.
Undead Spellcraft DC
Ghoul +10
Ghast or Wight +20
Mummy +30
Mohrg +40
Shadow +50
Wraith +60
Spectre +80
Devourer +100
Regardless of the type of undead you create, you can’t create more HD of undead than twice your caster level with a single casting of the Create Undead spell.
You can also use this spell to take control over an undead creature. Instead of creating undead, you can cast this spell effect on an existing undead creature as a melee touch attack (although you can augment the spell effect as normal).
Assuming the subject is intelligent, it perceives your words and actions in the most favorable way (treat its attitude as friendly). It will not attack you while the spell lasts. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An intelligent commanded undead creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. A nonintelligent undead creature gets no saving throw against this spell effect.
When you control a mindless being, you can communicate only basic commands, such as “Come here,” “Go there,” “Fight,” and “Stand still.” Nonintelligent undead won’t resist suicidal or obviously harmful orders.
Any act by you or your apparent allies that threatens the commanded undead creature (regardless of its Intelligence) breaks the spell.
Your commands are not telepathic; the undead creature must be able to hear you.
Continuous Effects
By selecting this spell, you gain a +4 bonus to saving throws made to remove negative levels.
Synergy
If you have 5 ranks of Knowledge (religion), you gain a +2 bonus to Spellcraft checks made to cast Create Undead spell effects.
Sample Spell Effects
Bones and Flesh
Spellcraft: DC 25; Components: V, S, E; Range: 10 ft.; Target: One corpse; Duration: 2 minutes; Saving Throw: None; Spell Resistance: No.
You snap a small bone and speak an incantation, causing a pile of rotten flesh or bones stirs to life at your command. You animate one target corpse within range to become a skeleton or zombie.
Expendable Component: Small bone.
Math: DC 20 base, touch to ranged (+4), +1 minute (+1).
Burst of Undeath
Spellcraft: DC 59; Components: V, S, E; Range: 60 ft.; Area: 20-ft.-radius burst; Duration: 1 minute; Saving Throw: None; Spell Resistance: No.
You crush dried bones and speak an incantation. When complete, a spirit of ghostly energy emerges from the bone dust and wails as it reaches the destination you indicate within range. A number of corpses within the area rise up as newly created ghouls. The total HD of the undead created cannot exceed twice your caster level.
Expendable Component: Dried bones.
Math: DC 20 base, touch to ranged (+4), +50 ft. (+5), ranged to area (+5), +15-ft. burst (+15), ghoul (+10).
Call Wraith
Spellcraft: DC 100; Components: V, S, E; Range: Touch; Target: One corpse; Duration: 1 hour; Saving Throw: None; Spell Resistance: No.
You rub greasy ash on a skull and intone dark words of power, causing a black essence to suffuse the cadaver. When the spell is complete, a wraith emerges from the flesh and bone. With this spell effect, you create a wraith.
Expendable Component: Ashes of cremated body.
Math: DC 20 base, wraith (+60), minute to hour (+20).

Gem of Corpse Dancing
This black stone is about the size of an egg. A white skull marked with a black rune mars its surface.
When placed in the mouth of a corpse, the gem of corpse dancing animates the cadaver as a ghoul under the wielder’s command for 1 hour. If the ghoul is slain, it cannot be reanimated, but the gem can be reused in another corpse. The gem doesn’t interfere with the ghoul’s bite attacks, but a person attacked by the ghoul on a DC 20 Spot check can note its presence; removal of the gem of corpse dancing slays the ghoul.
Effect & Augmentations DC
Base Effect: zombie 20
Ghoul +10
Total DC 30
Magnitude 2nd; Artificer, Create Undead; Price 7,500 gp; Cost to create: 8 days + DC 30 Spellcraft + 3,750 gp + 300 XP.
 
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