True Sorcery
3.5
Undead, Undead Creature: ?
Undead True Sorcerer, Undead Spellcaster: ?
Intelligent Undead Creature: ?
Nonintelligent Undead: ?
Devourer: Create Undead spell.
Devourer, More Powerful Undead, Greater Undead: ?
Ghoul: Create Undead spell.
Create Undead Burst of Undeath spell.
Gem of Corpse Dancing magic item.
Ghoul, More Powerful Undead, Greater Undead: ?
Ghast: Create Undead spell.
Ghast, More Powerful Undead, Greater Undead: ?
Mohrg: Create Undead spell.
Mohrg, More Powerful Undead, Greater Undead: ?
Mummy: Create Undead spell.
Mummy, More Powerful Undead, Greater Undead: ?
Shadow: Create Undead spell.
Shadow, More Powerful Undead, Greater Undead: ?
Skeleton: Create Undead spell.
Create Undead Bones and Flesh spell.
Spectre: Create Undead spell.
Spectre, More Powerful Undead, Greater Undead: ?
Wight: Create Undead spell.
Wight, More Powerful Undead, Greater Undead: ?
Wraith: Create Undead spell.
Create Undead Call Wraith spell.
Wraith, More Powerful Undead, Greater Undead: ?
Zombie: Create Undead spell.
Create Undead Bones and Flesh spell. (True Sorcery)
Create Undead Bones and Flesh spell. (True Sorcery)
Create Undead
You can restore dead remains to a semblance of life.
Prerequisite: Second Magnitude—base DC 20.
Components: Verbal, Somatic, Expendable; Range: Touch; Target: One corpse; Duration: 1 minute; Saving Throw: None; Spell Resistance: No.
Base Effect
With this spell, you turn bones into a skeleton or a cadaver into a zombie. The undead creature can follow you, or it can remain in an area and attack any creature (or just a specific kind of creature you specify) entering the place. It remains animated until it’s destroyed. (A destroyed undead creature can’t be animated again.)
The undead creature you create remains under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. (You choose which creatures are released.) If you are a cleric, any undead you might command by virtue of your power to command or rebuke undead does not count toward the limit.
Augmented Effects
You can apply the following augmentations to Create Undead:
Duration, Range, Targets.
If you augment the range, this spell affects a target cadaver or pile of bones within range, with no ranged touch attack needed.
You can also use Create Undead to create more powerful undead. Greater undead increase the Spellcraft DC as follows.
Undead Spellcraft DC
Ghoul +10
Ghast or Wight +20
Mummy +30
Mohrg +40
Shadow +50
Wraith +60
Spectre +80
Devourer +100
Regardless of the type of undead you create, you can’t create more HD of undead than twice your caster level with a single casting of the Create Undead spell.
You can also use this spell to take control over an undead creature. Instead of creating undead, you can cast this spell effect on an existing undead creature as a melee touch attack (although you can augment the spell effect as normal).
Assuming the subject is intelligent, it perceives your words and actions in the most favorable way (treat its attitude as friendly). It will not attack you while the spell lasts. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An intelligent commanded undead creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. A nonintelligent undead creature gets no saving throw against this spell effect.
When you control a mindless being, you can communicate only basic commands, such as “Come here,” “Go there,” “Fight,” and “Stand still.” Nonintelligent undead won’t resist suicidal or obviously harmful orders.
Any act by you or your apparent allies that threatens the commanded undead creature (regardless of its Intelligence) breaks the spell.
Your commands are not telepathic; the undead creature must be able to hear you.
Continuous Effects
By selecting this spell, you gain a +4 bonus to saving throws made to remove negative levels.
Synergy
If you have 5 ranks of Knowledge (religion), you gain a +2 bonus to Spellcraft checks made to cast Create Undead spell effects.
Sample Spell Effects
Bones and Flesh
Spellcraft: DC 25; Components: V, S, E; Range: 10 ft.; Target: One corpse; Duration: 2 minutes; Saving Throw: None; Spell Resistance: No.
You snap a small bone and speak an incantation, causing a pile of rotten flesh or bones stirs to life at your command. You animate one target corpse within range to become a skeleton or zombie.
Expendable Component: Small bone.
Math: DC 20 base, touch to ranged (+4), +1 minute (+1).
Burst of Undeath
Spellcraft: DC 59; Components: V, S, E; Range: 60 ft.; Area: 20-ft.-radius burst; Duration: 1 minute; Saving Throw: None; Spell Resistance: No.
You crush dried bones and speak an incantation. When complete, a spirit of ghostly energy emerges from the bone dust and wails as it reaches the destination you indicate within range. A number of corpses within the area rise up as newly created ghouls. The total HD of the undead created cannot exceed twice your caster level.
Expendable Component: Dried bones.
Math: DC 20 base, touch to ranged (+4), +50 ft. (+5), ranged to area (+5), +15-ft. burst (+15), ghoul (+10).
Call Wraith
Spellcraft: DC 100; Components: V, S, E; Range: Touch; Target: One corpse; Duration: 1 hour; Saving Throw: None; Spell Resistance: No.
You rub greasy ash on a skull and intone dark words of power, causing a black essence to suffuse the cadaver. When the spell is complete, a wraith emerges from the flesh and bone. With this spell effect, you create a wraith.
Expendable Component: Ashes of cremated body.
Math: DC 20 base, wraith (+60), minute to hour (+20).
Gem of Corpse Dancing
This black stone is about the size of an egg. A white skull marked with a black rune mars its surface.
When placed in the mouth of a corpse, the gem of corpse dancing animates the cadaver as a ghoul under the wielder’s command for 1 hour. If the ghoul is slain, it cannot be reanimated, but the gem can be reused in another corpse. The gem doesn’t interfere with the ghoul’s bite attacks, but a person attacked by the ghoul on a DC 20 Spot check can note its presence; removal of the gem of corpse dancing slays the ghoul.
Effect & Augmentations DC
Base Effect: zombie 20
Ghoul +10
Total DC 30
Magnitude 2nd; Artificer, Create Undead; Price 7,500 gp; Cost to create: 8 days + DC 30 Spellcraft + 3,750 gp + 300 XP.
D20 Modern
Undead, Undead Creature: ?
Undead True Sorcerer, Undead Spellcaster: ?
Intelligent Undead Creature: ?
Nonintelligent Undead: ?
Devourer: Create Undead spell.
Devourer, More Powerful Undead, Greater Undead: ?
Ghoul: Create Undead spell.
Create Undead Burst of Undeath spell.
Gem of Corpse Dancing magic item.
Ghoul, More Powerful Undead, Greater Undead: ?
Ghast: Create Undead spell.
Ghast, More Powerful Undead, Greater Undead: ?
Mohrg: Create Undead spell.
Mohrg, More Powerful Undead, Greater Undead: ?
Mummy: Create Undead spell.
Mummy, More Powerful Undead, Greater Undead: ?
Shadow: Create Undead spell.
Shadow, More Powerful Undead, Greater Undead: ?
Skeleton: Create Undead spell.
Create Undead Bones and Flesh spell.
Spectre: Create Undead spell.
Spectre, More Powerful Undead, Greater Undead: ?
Wight: Create Undead spell.
Wight, More Powerful Undead, Greater Undead: ?
Wraith: Create Undead spell.
Create Undead Call Wraith spell.
Wraith, More Powerful Undead, Greater Undead: ?
Zombie: Create Undead spell.
Create Undead Bones and Flesh spell. (True Sorcery)
Create Undead
You can restore dead remains to a semblance of life.
Prerequisite: Second Magnitude—base DC 20.
Components: Verbal, Somatic, Expendable; Range: Touch; Target: One corpse; Duration: 1 minute; Saving Throw: None; Spell Resistance: No.
Base Effect
With this spell, you turn bones into a skeleton or a cadaver into a zombie. The undead creature can follow you, or it can remain in an area and attack any creature (or just a specific kind of creature you specify) entering the place. It remains animated until it’s destroyed. (A destroyed undead creature can’t be animated again.)
The undead creature you create remains under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. (You choose which creatures are released.) If you are a cleric, any undead you might command by virtue of your power to command or rebuke undead does not count toward the limit.
Augmented Effects
You can apply the following augmentations to Create Undead:
Duration, Range, Targets.
If you augment the range, this spell affects a target cadaver or pile of bones within range, with no ranged touch attack needed.
You can also use Create Undead to create more powerful undead. Greater undead increase the Spellcraft DC as follows.
Undead Spellcraft DC
Ghoul +10
Ghast or Wight +20
Mummy +30
Mohrg +40
Shadow +50
Wraith +60
Spectre +80
Devourer +100
Regardless of the type of undead you create, you can’t create more HD of undead than twice your caster level with a single casting of the Create Undead spell.
You can also use this spell to take control over an undead creature. Instead of creating undead, you can cast this spell effect on an existing undead creature as a melee touch attack (although you can augment the spell effect as normal).
Assuming the subject is intelligent, it perceives your words and actions in the most favorable way (treat its attitude as friendly). It will not attack you while the spell lasts. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An intelligent commanded undead creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. A nonintelligent undead creature gets no saving throw against this spell effect.
When you control a mindless being, you can communicate only basic commands, such as “Come here,” “Go there,” “Fight,” and “Stand still.” Nonintelligent undead won’t resist suicidal or obviously harmful orders.
Any act by you or your apparent allies that threatens the commanded undead creature (regardless of its Intelligence) breaks the spell.
Your commands are not telepathic; the undead creature must be able to hear you.
Continuous Effects
By selecting this spell, you gain a +4 bonus to saving throws made to remove negative levels.
Synergy
If you have 5 ranks of Knowledge (religion), you gain a +2 bonus to Spellcraft checks made to cast Create Undead spell effects.
Sample Spell Effects
Bones and Flesh
Spellcraft: DC 25; Components: V, S, E; Range: 10 ft.; Target: One corpse; Duration: 2 minutes; Saving Throw: None; Spell Resistance: No.
You snap a small bone and speak an incantation, causing a pile of rotten flesh or bones stirs to life at your command. You animate one target corpse within range to become a skeleton or zombie.
Expendable Component: Small bone.
Math: DC 20 base, touch to ranged (+4), +1 minute (+1).
Burst of Undeath
Spellcraft: DC 59; Components: V, S, E; Range: 60 ft.; Area: 20-ft.-radius burst; Duration: 1 minute; Saving Throw: None; Spell Resistance: No.
You crush dried bones and speak an incantation. When complete, a spirit of ghostly energy emerges from the bone dust and wails as it reaches the destination you indicate within range. A number of corpses within the area rise up as newly created ghouls. The total HD of the undead created cannot exceed twice your caster level.
Expendable Component: Dried bones.
Math: DC 20 base, touch to ranged (+4), +50 ft. (+5), ranged to area (+5), +15-ft. burst (+15), ghoul (+10).
Call Wraith
Spellcraft: DC 100; Components: V, S, E; Range: Touch; Target: One corpse; Duration: 1 hour; Saving Throw: None; Spell Resistance: No.
You rub greasy ash on a skull and intone dark words of power, causing a black essence to suffuse the cadaver. When the spell is complete, a wraith emerges from the flesh and bone. With this spell effect, you create a wraith.
Expendable Component: Ashes of cremated body.
Math: DC 20 base, wraith (+60), minute to hour (+20).
Gem of Corpse Dancing
This black stone is about the size of an egg. A white skull marked with a black rune mars its surface.
When placed in the mouth of a corpse, the gem of corpse dancing animates the cadaver as a ghoul under the wielder’s command for 1 hour. If the ghoul is slain, it cannot be reanimated, but the gem can be reused in another corpse. The gem doesn’t interfere with the ghoul’s bite attacks, but a person attacked by the ghoul on a DC 20 Spot check can note its presence; removal of the gem of corpse dancing slays the ghoul.
Effect & Augmentations DC
Base Effect: zombie 20
Ghoul +10
Total DC 30
Magnitude 2nd; Artificer, Create Undead; Price 7,500 gp; Cost to create: 8 days + DC 30 Spellcraft + 3,750 gp + 300 XP.
Iron Heroes
Undead, Undead Creature: ?
Undead True Sorcerer, Undead Spellcaster: ?
Intelligent Undead Creature: ?
Nonintelligent Undead: ?
Devourer: Create Undead spell.
Devourer, More Powerful Undead, Greater Undead: ?
Ghoul: Create Undead spell.
Create Undead Burst of Undeath spell.
Gem of Corpse Dancing magic item.
Ghoul, More Powerful Undead, Greater Undead: ?
Ghast: Create Undead spell.
Ghast, More Powerful Undead, Greater Undead: ?
Mohrg: Create Undead spell.
Mohrg, More Powerful Undead, Greater Undead: ?
Mummy: Create Undead spell.
Mummy, More Powerful Undead, Greater Undead: ?
Shadow: Create Undead spell.
Shadow, More Powerful Undead, Greater Undead: ?
Skeleton: Create Undead spell.
Create Undead Bones and Flesh spell.
Spectre: Create Undead spell.
Spectre, More Powerful Undead, Greater Undead: ?
Wight: Create Undead spell.
Wight, More Powerful Undead, Greater Undead: ?
Wraith: Create Undead spell.
Create Undead Call Wraith spell.
Wraith, More Powerful Undead, Greater Undead: ?
Zombie: Create Undead spell.
Create Undead Bones and Flesh spell. (True Sorcery)
Create Undead
You can restore dead remains to a semblance of life.
Prerequisite: Second Magnitude—base DC 20.
Components: Verbal, Somatic, Expendable; Range: Touch; Target: One corpse; Duration: 1 minute; Saving Throw: None; Spell Resistance: No.
Base Effect
With this spell, you turn bones into a skeleton or a cadaver into a zombie. The undead creature can follow you, or it can remain in an area and attack any creature (or just a specific kind of creature you specify) entering the place. It remains animated until it’s destroyed. (A destroyed undead creature can’t be animated again.)
The undead creature you create remains under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. (You choose which creatures are released.) If you are a cleric, any undead you might command by virtue of your power to command or rebuke undead does not count toward the limit.
Augmented Effects
You can apply the following augmentations to Create Undead:
Duration, Range, Targets.
If you augment the range, this spell affects a target cadaver or pile of bones within range, with no ranged touch attack needed.
You can also use Create Undead to create more powerful undead. Greater undead increase the Spellcraft DC as follows.
Undead Spellcraft DC
Ghoul +10
Ghast or Wight +20
Mummy +30
Mohrg +40
Shadow +50
Wraith +60
Spectre +80
Devourer +100
Regardless of the type of undead you create, you can’t create more HD of undead than twice your caster level with a single casting of the Create Undead spell.
You can also use this spell to take control over an undead creature. Instead of creating undead, you can cast this spell effect on an existing undead creature as a melee touch attack (although you can augment the spell effect as normal).
Assuming the subject is intelligent, it perceives your words and actions in the most favorable way (treat its attitude as friendly). It will not attack you while the spell lasts. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An intelligent commanded undead creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. A nonintelligent undead creature gets no saving throw against this spell effect.
When you control a mindless being, you can communicate only basic commands, such as “Come here,” “Go there,” “Fight,” and “Stand still.” Nonintelligent undead won’t resist suicidal or obviously harmful orders.
Any act by you or your apparent allies that threatens the commanded undead creature (regardless of its Intelligence) breaks the spell.
Your commands are not telepathic; the undead creature must be able to hear you.
Continuous Effects
By selecting this spell, you gain a +4 bonus to saving throws made to remove negative levels.
Synergy
If you have 5 ranks of Knowledge (religion), you gain a +2 bonus to Spellcraft checks made to cast Create Undead spell effects.
Sample Spell Effects
Bones and Flesh
Spellcraft: DC 25; Components: V, S, E; Range: 10 ft.; Target: One corpse; Duration: 2 minutes; Saving Throw: None; Spell Resistance: No.
You snap a small bone and speak an incantation, causing a pile of rotten flesh or bones stirs to life at your command. You animate one target corpse within range to become a skeleton or zombie.
Expendable Component: Small bone.
Math: DC 20 base, touch to ranged (+4), +1 minute (+1).
Burst of Undeath
Spellcraft: DC 59; Components: V, S, E; Range: 60 ft.; Area: 20-ft.-radius burst; Duration: 1 minute; Saving Throw: None; Spell Resistance: No.
You crush dried bones and speak an incantation. When complete, a spirit of ghostly energy emerges from the bone dust and wails as it reaches the destination you indicate within range. A number of corpses within the area rise up as newly created ghouls. The total HD of the undead created cannot exceed twice your caster level.
Expendable Component: Dried bones.
Math: DC 20 base, touch to ranged (+4), +50 ft. (+5), ranged to area (+5), +15-ft. burst (+15), ghoul (+10).
Call Wraith
Spellcraft: DC 100; Components: V, S, E; Range: Touch; Target: One corpse; Duration: 1 hour; Saving Throw: None; Spell Resistance: No.
You rub greasy ash on a skull and intone dark words of power, causing a black essence to suffuse the cadaver. When the spell is complete, a wraith emerges from the flesh and bone. With this spell effect, you create a wraith.
Expendable Component: Ashes of cremated body.
Math: DC 20 base, wraith (+60), minute to hour (+20).
Gem of Corpse Dancing
This black stone is about the size of an egg. A white skull marked with a black rune mars its surface.
When placed in the mouth of a corpse, the gem of corpse dancing animates the cadaver as a ghoul under the wielder’s command for 1 hour. If the ghoul is slain, it cannot be reanimated, but the gem can be reused in another corpse. The gem doesn’t interfere with the ghoul’s bite attacks, but a person attacked by the ghoul on a DC 20 Spot check can note its presence; removal of the gem of corpse dancing slays the ghoul.
Effect & Augmentations DC
Base Effect: zombie 20
Ghoul +10
Total DC 30
Magnitude 2nd; Artificer, Create Undead; Price 7,500 gp; Cost to create: 8 days + DC 30 Spellcraft + 3,750 gp + 300 XP.
True20
Undead, Undead Creature: ?
Undead True Sorcerer, Undead Spellcaster: ?
Intelligent Undead Creature: ?
Nonintelligent Undead: ?
Devourer: Create Undead spell.
Devourer, More Powerful Undead, Greater Undead: ?
Ghoul: Create Undead spell.
Create Undead Burst of Undeath spell.
Gem of Corpse Dancing magic item.
Ghoul, More Powerful Undead, Greater Undead: ?
Ghast: Create Undead spell.
Ghast, More Powerful Undead, Greater Undead: ?
Mohrg: Create Undead spell.
Mohrg, More Powerful Undead, Greater Undead: ?
Mummy: Create Undead spell.
Mummy, More Powerful Undead, Greater Undead: ?
Shadow: Create Undead spell.
Shadow, More Powerful Undead, Greater Undead: ?
Skeleton: Create Undead spell.
Create Undead Bones and Flesh spell.
Spectre: Create Undead spell.
Spectre, More Powerful Undead, Greater Undead: ?
Wight: Create Undead spell.
Wight, More Powerful Undead, Greater Undead: ?
Wraith: Create Undead spell.
Create Undead Call Wraith spell.
Wraith, More Powerful Undead, Greater Undead: ?
Zombie: Create Undead spell.
Create Undead Bones and Flesh spell. (True Sorcery)
Create Undead
You can restore dead remains to a semblance of life.
Prerequisite: Second Magnitude—base DC 20.
Components: Verbal, Somatic, Expendable; Range: Touch; Target: One corpse; Duration: 1 minute; Saving Throw: None; Spell Resistance: No.
Base Effect
With this spell, you turn bones into a skeleton or a cadaver into a zombie. The undead creature can follow you, or it can remain in an area and attack any creature (or just a specific kind of creature you specify) entering the place. It remains animated until it’s destroyed. (A destroyed undead creature can’t be animated again.)
The undead creature you create remains under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. (You choose which creatures are released.) If you are a cleric, any undead you might command by virtue of your power to command or rebuke undead does not count toward the limit.
Augmented Effects
You can apply the following augmentations to Create Undead:
Duration, Range, Targets.
If you augment the range, this spell affects a target cadaver or pile of bones within range, with no ranged touch attack needed.
You can also use Create Undead to create more powerful undead. Greater undead increase the Spellcraft DC as follows.
Undead Spellcraft DC
Ghoul +10
Ghast or Wight +20
Mummy +30
Mohrg +40
Shadow +50
Wraith +60
Spectre +80
Devourer +100
Regardless of the type of undead you create, you can’t create more HD of undead than twice your caster level with a single casting of the Create Undead spell.
You can also use this spell to take control over an undead creature. Instead of creating undead, you can cast this spell effect on an existing undead creature as a melee touch attack (although you can augment the spell effect as normal).
Assuming the subject is intelligent, it perceives your words and actions in the most favorable way (treat its attitude as friendly). It will not attack you while the spell lasts. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An intelligent commanded undead creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. A nonintelligent undead creature gets no saving throw against this spell effect.
When you control a mindless being, you can communicate only basic commands, such as “Come here,” “Go there,” “Fight,” and “Stand still.” Nonintelligent undead won’t resist suicidal or obviously harmful orders.
Any act by you or your apparent allies that threatens the commanded undead creature (regardless of its Intelligence) breaks the spell.
Your commands are not telepathic; the undead creature must be able to hear you.
Continuous Effects
By selecting this spell, you gain a +4 bonus to saving throws made to remove negative levels.
Synergy
If you have 5 ranks of Knowledge (religion), you gain a +2 bonus to Spellcraft checks made to cast Create Undead spell effects.
Sample Spell Effects
Bones and Flesh
Spellcraft: DC 25; Components: V, S, E; Range: 10 ft.; Target: One corpse; Duration: 2 minutes; Saving Throw: None; Spell Resistance: No.
You snap a small bone and speak an incantation, causing a pile of rotten flesh or bones stirs to life at your command. You animate one target corpse within range to become a skeleton or zombie.
Expendable Component: Small bone.
Math: DC 20 base, touch to ranged (+4), +1 minute (+1).
Burst of Undeath
Spellcraft: DC 59; Components: V, S, E; Range: 60 ft.; Area: 20-ft.-radius burst; Duration: 1 minute; Saving Throw: None; Spell Resistance: No.
You crush dried bones and speak an incantation. When complete, a spirit of ghostly energy emerges from the bone dust and wails as it reaches the destination you indicate within range. A number of corpses within the area rise up as newly created ghouls. The total HD of the undead created cannot exceed twice your caster level.
Expendable Component: Dried bones.
Math: DC 20 base, touch to ranged (+4), +50 ft. (+5), ranged to area (+5), +15-ft. burst (+15), ghoul (+10).
Call Wraith
Spellcraft: DC 100; Components: V, S, E; Range: Touch; Target: One corpse; Duration: 1 hour; Saving Throw: None; Spell Resistance: No.
You rub greasy ash on a skull and intone dark words of power, causing a black essence to suffuse the cadaver. When the spell is complete, a wraith emerges from the flesh and bone. With this spell effect, you create a wraith.
Expendable Component: Ashes of cremated body.
Math: DC 20 base, wraith (+60), minute to hour (+20).
Gem of Corpse Dancing
This black stone is about the size of an egg. A white skull marked with a black rune mars its surface.
When placed in the mouth of a corpse, the gem of corpse dancing animates the cadaver as a ghoul under the wielder’s command for 1 hour. If the ghoul is slain, it cannot be reanimated, but the gem can be reused in another corpse. The gem doesn’t interfere with the ghoul’s bite attacks, but a person attacked by the ghoul on a DC 20 Spot check can note its presence; removal of the gem of corpse dancing slays the ghoul.
Effect & Augmentations DC
Base Effect: zombie 20
Ghoul +10
Total DC 30
Magnitude 2nd; Artificer, Create Undead; Price 7,500 gp; Cost to create: 8 days + DC 30 Spellcraft + 3,750 gp + 300 XP.