Undead Origins

Astonishing Adventures Assembled!
Mutants & Masterminds 3e
Vampire: ?
Zombie: Possible Replacements: The Green Man is giving athletes superpowered steroids and trying to transform the people of Freedom City into zombies. Madame Zero (Freedom City) could be an interesting candidate, experimenting on healthy human specimens as she seeks to cure her own condition, while the mystic Lady Mamba or Baron Samedi (both in Atlas of Earth-Prime) specialize in zombification.
Zombie Jock: ?
Jackson Klein, Zombie Jock: ?
Douglas Macrae, Zombie Jock: ?
 

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Astonishing Adventures - NetherWar 0: Master of Earth
Mutants & Masterminds 3e
Cayrne, More Powerful Creation, Intelligent Agent: Cayrne and Slymme were two childhood friends of Kada’vrus who were felled in Naroth’s latest outbreak of the Gray Plague, and the young sorceress preserved her friends as best she could by infusing them with necromantic energy from different sources—Cayrne from talismans and monuments and Slymme from ectoplasm. The process restored their bodies and memories but left them devoid of emotions and utterly loyal to Kada’vrus—her pets more than her friends nowadays.
Slymme, More Powerful Creation, Intelligent Agent: Cayrne and Slymme were two childhood friends of Kada’vrus who were felled in Naroth’s latest outbreak of the Gray Plague, and the young sorceress preserved her friends as best she could by infusing them with necromantic energy from different sources—Cayrne from talismans and monuments and Slymme from ectoplasm. The process restored their bodies and memories but left them devoid of emotions and utterly loyal to Kada’vrus—her pets more than her friends nowadays.
Skeletal Soldier: Kada’vrus’ preferred minions are powerful soldiers made from animated bone. Most are made from multiple skeletons, and the bones have been carved with wards to render the soldiers resistant to magic.
Skeletal Soldier, Preferred Minion, Powerful Soldier Made From Animated Bone, Skeleton Soldier, Chalk-White Figure: ?
Undead, Undead Monster: Kada’vrus’ skeletal soldiers continue looting the homes over the course of the day while the mystic herself begins taking prisoners—one from each family, as she promised—to hold in the factory and begin transforming into new undead forces.
 


Cosmic Handbook
Mutants & Masterminds 3e
Avatar of Destruction The Reaper: Usually, the reaper is either a great hero who turned corrupt and mad or a terrible villain whose crimes were so terrible in life she was given a chance to continue them.
Avatar of Destruction The Reaper, Cosmic-Powered Undead, Villain: ?
Undead: ?
Ghost: ?
Vampire: ?
Count Dracula: ?
Space Vampire: ?
Grue Vampire, Alien Blood-Sucking Shapeshifter: ?
Zombie: Whether its mind-controlled minions of an alien overlord or a terrible alien plague that reanimates the dead, zombies can be a nice change of pace from fighting renegade space gods and alien armadas.
Zombie, Brainless Flesh-Hungry Undead, Minion: ?
Alien Locust Zombie: ?
Cosmic Zombie: ?
 

Danger Zones
Mutants & Masterminds 3e
Vampire Spawn, Young Vampire: ?
Ghost, Literal Ghost: ?
Mummy: More powerful than zombies, mummies are preserved corpses given life and purpose by ancient magic to guard tombs and other strongholds.
Poltergeist: ?
Dr. Melanie Stone, Mummy: A supernatural version of Dr. Stone may be an artifact herself: a victorian anthropologist who recreated Egyptian mummification techniques by practicing on herself.
Animated Dinosaur Skeleton, Dinosaur Skeleton: Whether through science or its ugly step-brother, magic, dinosaur skeletons have a terrible habit of animating and wreaking havoc in major metropolitan areas.
Thespis of Icaria, Ghost, Spirit, Guardian of Actors, Playful Kind Spirit: According to Aristotle, Thespis of Icaria was the first actor to ever appear on stage. He was the first to embody another person through his performance, creating the concept of tragedy—earning a place in the mystical legacies of Earth-Prime in the process. Now, thousands of years later, any mischief or mishaps in the theater are blamed on his spirit. Any time an actor misses a cue, the doorknob falls off a set door, or a prop goes missing, superstitious theater crews blame the Ghost of Thespis, who looms with a smile on his spectral face.
Hades—charmed by the actor’s gift—permits Thespis to remain near the art he loved, and the spirit doesn’t mind taking the blame when things go awry. Over the centuries, the associations between Thespis and ill fortune have blessed the spirit with limited powers over luck, and he has grown to see himself as a guardian of actors.
Banshee, Bean Chaointe: ?
Elder Vampire: ?
Vampire, More Mature Vampire: ?
Vampire, Villain: ?
Egyptian Mummy: ?
Ghost Haunt: ?
Ghost Victim: ?
Ghost Antagonist, Supernatural Villain, Antagonistic Ghost: ?
Knightfire, Ghost Antagonist: ?
Silver Scream, Ghost Antagonist: ?
Toyboy, Ghost Antagonist: ?
Ghost Ally, Ghostly Ally: ?
Ghost Ally, Ghostly Guardian: ?
Lantern Jack, Ghost Ally: ?
Particularly Strong Ghost: ?
Fledgling Ghost: ?
Haunted House: Rumors, myth, and belief can take on a life of their own in close-knit communities, creating unintentional magic or psychic reality-manipulation that changes how things work in a small area. In various minorities districts, there’s often a of mythos that evolves around certain things: a particular shoe, a fabled homeless man’s skills, a mythical DJ so good that she heals people. In the self-contained world of a minority neighborhood any of these might exist as supernatural entities on their own, but that collective belief might take the form of psychic or magical reality manipulation, spawning these mythic figures like fledgling ghosts or a genius loci—a spirit of the place, born from collected willpower of the people who live there. Are all the kids saying that the latest sneaker makes you faster? Is there a collective fear that a particular house is haunted? Perhaps they believe very strongly that a local old woman has magical powers? If enough people know it to be true, it is. This requires a widespread belief, particularly among the children and teens of the neighborhood. The shift in reality is subtle and feels natural, as if the world has always been this way, and whatever powers or entities it spawns can’t exist outside the neighborhood. This can be something to explore more deeply, an origin for a hero or villain’s powers, or make something cool out of the interesting mythos built up by the youth of a marginalized neighborhood!
Ghost From the Past: ?
Captain Blood, Ghost: ?
Bog Mummy: ?
Poltergeist, Angry Spirit Tied to an Object: ?
Poltergeist, Angry Spirit Tied to a Place: ?
Animated Dinosaur Skeleton, Towering Threat: ?
Human-Sized Dinosaur Skeleton: ?
Human Skeleton: ?
Tragic Ghost: ?
Irish Banshee, Tragic Ghost: ?
Algonquian Puckwudgie, Tragic Ghost: ?
Banshee, Gaelic Spirit, Spirit, Dangerous Foe, Threat: ?
Banshee, Guardian: ?
Banshee, Curse: ?
Caoineag: ?
Banshee, Low-Powered Villain: ?
Caoineag, Low-Powered Villain: ?
Banshee, Hero: ?
Caoineag, Hero: ?
Banshee, Supervillain: ?
Older Banshee: ?
Banshee, Supervillain: ?
Undead Predator: ?
Shadowy Undead Spirit, Shadow Beast, Deadly Antagonist: ?
Shadowy Undead Spirit, Excellent Spy: ?
Shadowy Undead Spirit, Excellent Assassin: ?
Ravenous Burger-Obsessed Zombie: ?
Zombie: ?
 

Gadget Guides
Mutants & Masterminds 3e
Ghost, Paranormal Phenomenon: ?
Colonial Ghost: ?
Animated Skeleton: “Techno-magic” infuses technological items with magical powers or properties, allowing magic to take the place of super-science as a descriptor for gadgets with capabilities far beyond those of modern technology. This can range from enchanted guns (perhaps designed to slay magical creatures) to magic armor or magical constructs, such as golems or animated skeletons or suits of armor (see Robots for details).
Vampire: ?
 

Mutants & Masterminds Deluxe Gamemaster's Guide
Mutants & Masterminds 3e
Undead, Undead Creature, Supernatural Undead Creature: Magical empowerment may be intended as a curse rather than a gift. Examples include the curse of lycanthropy (turning someone into a werewolf or similar creature) or transforming someone into an undead creature.
Although mad science tends to be the preferred means of threatening the world, it is far from the only one. Mystical master villains can get into the game, too, with magic capable of doing anything science can, and more, such as:
Raise an army of undead, demons, or other magical creatures capable of destroying humanity, and probably quite eager to do so.
You can easily create other kinds of zombies and undead creatures by taking another archetype, removing its Stamina rank and applying Immunity to Fortitude Effects and sufficient Protection to make up for its lost Stamina in terms of Toughness defense. This way you can make zombie animals or zombie dinosaurs, or you can create intelligent undead that retain their various advantages, skills, and equipment, such as zombie soldiers or undead cultists risen from the grave to follow their sorcerous master.
Undead Minion: ?
Mystical Undead: ?
Undead Sorcerer: Not even death can trap a true master of the mystic arts. The Undead Sorcerer exists in a kind of half-life, either trapped there by the decree of foes who bound and entombed him, or through his own machinations, transcending the limits of mortality at the price of the pleasures and aesthetics of the flesh.
Undead Sorcerer, Hideous Desiccated Corpse: ?
Mystic Minion: ?
Magical Creature: ?
Minion: ?
Undead Animal: ?
Undead Swarm: ?
Undead Dinosaur: ?
Intelligent Undead: You can easily create other kinds of zombies and undead creatures by taking another archetype, removing its Stamina rank and applying Immunity to Fortitude Effects and sufficient Protection to make up for its lost Stamina in terms of Toughness defense. This way you can make zombie animals or zombie dinosaurs, or you can create intelligent undead that retain their various advantages, skills, and equipment, such as zombie soldiers or undead cultists risen from the grave to follow their sorcerous master.
Undead Cultist: You can easily create other kinds of zombies and undead creatures by taking another archetype, removing its Stamina rank and applying Immunity to Fortitude Effects and sufficient Protection to make up for its lost Stamina in terms of Toughness defense. This way you can make zombie animals or zombie dinosaurs, or you can create intelligent undead that retain their various advantages, skills, and equipment, such as zombie soldiers or undead cultists risen from the grave to follow their sorcerous master.
Undead Cultist, Intelligent Undead: ?
Occult Creature: ?
Undead Warrior, Guardian, Unliving Guardian: ?
Undead Remnant of a Temple's Ancient Worshipper: Worshippers are typically minions (using the archetypes in this book), either ordinary humans or minor creatures such as the undead remnants of the temple’s ancient worshippers, raised from the dead to serve their master once again.
Undead Remnant of a Temple's Ancient Worshipper, Worshipper, Minion, Minor Creature: ?
Walking Dead, Minion, Henchman: ?
Ghost of a Confederate General: ?
Ghostly Minion: ?
Ghost, Phantom Puppeteer, Insubstantial Entity, Villain, Most Alien and Creepy of the Puppeteers: ?
Ghost, Mystic Minion, Magical Creature, Minion: ?
Ghost: ?
Ghostly Black Knight, Old World Bad Guy, Villain: ?
Mummy, Creature of Magic: ?
Mummy, Hero: ?
Mummy, Villain: ?
Mummy, Minion: ?
Revenant, Revenant Assassin, Undead Revenant: A Revenant is an undead assassin that targets the living for various reasons, most often vengeance for the Revenant’s own death. A Revenant might also seek out targets it hated in life, such as an undead soldier who assassinates military and government personnel from a nation against which he fought a war, even if that war is long since over. Alternately, a Revenant Assassin might go after targets he once cared about, feeling they have betrayed him.
Of course, it’s possible the slain Assassin might not rest easily and could come back as a Revenant....
Revenant, Undead Assassin: ?
Revenant, Undead Soldier: ?
Revenant, Mystical Undead: ?
Kung Fu Revanant: Some revenants are mystical undead like zombies or Chinese “hopping vampires” while others are products of scientific research or a fusion of science and sorcery. In some sources, undead suddenly seem to develop considerable hand-to-hand combat skills as part of their unlife, which can create this type of villain.
Kung Fu Revanant, Mystical Undead, Villain, Unliving Martial Artist: ?
Shade of the Dead, Undead Shade: ?
Skeleton: ?
Skeleton, Fleshless Zombie, Occult Creature, Classic Movie Monster: ?
Skeleton, Mystic Minion, Magical Creature, Minion: ?
Skeleton, Guardian, Unliving Guardian: ?
Skeleton Warrior: ?
Skeleton Minion: The necromancer works with the dead, particularly reanimating corpses as zombie or skeleton minions and summoning the shades of the dead to provide knowledge and forbidden lore.
Spirit of a Murder Victim: ?
Vampire, Traditional Vampire: Although in many legends only those slain by a vampire will become one, in the comics, vampires often possess the ability to slowly transform victims into Vampires over time. They accomplish this either through the power of their bite, or by feeding the victim small amounts of the Vampire’s own blood, filled with corrupt, transformative power.
Vampire, Villain, Bad Guy, Supernatural Creature, Somewhat Low-Powered Foe: ?
Chinese Hopping Vampire, Mystical Undead: ?
Comic Book Vampire: Although in many legends only those slain by a vampire will become one, in the comics, vampires often possess the ability to slowly transform victims into Vampires over time. They accomplish this either through the power of their bite, or by feeding the victim small amounts of the Vampire’s own blood, filled with corrupt, transformative power.
You can treat the transformation like a slow, progressive Affliction, with the victim making Fortitude or Will checks against it to fight it progression. After a number of failed checks, the victim irrevocably becomes one of the undead. Often, the proto-vampire falls into a death-like coma (incapacitated) as the final transformation takes place, although there may still be time for heroes to reverse the process with the right arcane ritual or other technique. Slaying the “master” Vampire often serves to free any victims.
You can usually treat this slow transformation as a plot device and an aspect of the Vampire’s Weaken attack; set a resistance difficulty appropriate for the series’ power level. If you want to build it as a full-fledged power, treat it like an Affliction. The victim makes one resistance check per day, and three successive failed checks result in transformation into a vampire over the course of the final 24 hours.
Count Dracula, Vampire: ?
Elizabeth Bathory, The Blood Countess of Hungary, Vampire: ?
The Nosferatu, Vampire: ?
More Powerful Vampire: ?
Vampire, Queen of the Damned: ?
Servitor Vampire: A female Vampire may fixate on a hero as a potential “consort,” seeking to transform him into a Vampire as well. Some might even collect a number of “suitors,” creating a kind of male harem of mind-controlled or influenced servitor Vampires or thralls.
The Baron, Vampire:
The Blood Count, Vampire:
The Blood Countess, Vampire:
DeGhul, Vampire:
Diable, Vampire:
Nosferatu, Vampire:
Sangré, Vampire:
Schreck, Vampire:
Lesser Vampire: A Vampire’s other thralls include victims under its mental influence, lesser Vampires of its creation, and possible other monsters, such as an assistant or some creation of the Vampire’s science or magic.
Lesser Vampire Thrall: ?
Master Vampire: ?
Powerful Vampire: ?
More Formidable Vampire: ?
Vampire Super-Powered Thrall: After uncounted years of unlife, the Vampire has chosen a woman worthy to be his bride and consort for all eternity: a heroine of great power and beauty. He begins to visit her in the night, slowly drinking her blood and beginning her transformation into a vampire like him. Friends and teammates notice changes in behavior and a general malaise and do their best to help, but the heroine is in the Vampire’s thrall and resists their efforts. Eventually, she goes to join her new lord and master so he may complete her transformation. If the heroes do not prevent it, the Vampire will have a new super-powered thrall with all the abilities of a vampire as well!
Seductive Female Vampire: ?
Vampire Daywalker: The Vampire has located a legendary lost artifact reputed to grant the undead immunity to their traditional weaknesses, such as holy water, garlic, wooden stakes, and— most of all—sunlight. A Vampire with this talisman would be virtually indestructible, able to move about during the day and immune to the concerns of others of its kind. The heroes learn of the Vampire’s quest for the artifact when an archeologist or renowned collector of ancient manuscripts turns up missing or dead, and drained of blood.
Then the race is on to keep the Vampire from acquiring the item, as both parties visit libraries, museums, tombs, and ruins to piece together the clues to its location. Perhaps more than one villain is interested in it, pitting the heroes against multiple foes and the bad guys against each other. Eventually, it comes down to a confrontation at the artifact’s resting place, where the heroes have to keep it out of the wrong hands and ensure it remains safe. Maybe the Vampire gets it, and the good guys have to find a way of neutralizing a foe who lacks any apparent weaknesses!
Beautiful and Seductive Vampire: ?
Vampire Hero: ?
Lesser Vampire, Consort: ?
Zombie, Typical Low-Level Zombie, Conventional Undead Zombie: Zombies are typically animated human corpses given a semblance of life through magic or sometimes by scientific means (exposure to a disease or toxic waste, for example).
You can easily create other kinds of zombies and undead creatures by taking another archetype, removing its Stamina rank and applying Immunity to Fortitude Effects and sufficient Protection to make up for its lost Stamina in terms of Toughness defense. This way you can make zombie animals or zombie dinosaurs, or you can create intelligent undead that retain their various advantages, skills, and equipment, such as zombie soldiers or undead cultists risen from the grave to follow their sorcerous master.
A villain transforms people in the city into creatures (demons, zombies, plants, etc.) under the villain’s control.
Zombie, Magical Creature, Villain, Bad Guy, Nonhuman Creature, Mystical Undead, Classic Movie Monster: ?
Zombie, Mystic Minion, Magical Creature, Minion: ?
Zombie, Minion: ?
Zombie Warrior: ?
Zombie Minion: The necromancer works with the dead, particularly reanimating corpses as zombie or skeleton minions and summoning the shades of the dead to provide knowledge and forbidden lore.
Zombie Animal: You can easily create other kinds of zombies and undead creatures by taking another archetype, removing its Stamina rank and applying Immunity to Fortitude Effects and sufficient Protection to make up for its lost Stamina in terms of Toughness defense. This way you can make zombie animals or zombie dinosaurs, or you can create intelligent undead that retain their various advantages, skills, and equipment, such as zombie soldiers or undead cultists risen from the grave to follow their sorcerous master.
Zombie Dinosaur: You can easily create other kinds of zombies and undead creatures by taking another archetype, removing its Stamina rank and applying Immunity to Fortitude Effects and sufficient Protection to make up for its lost Stamina in terms of Toughness defense. This way you can make zombie animals or zombie dinosaurs, or you can create intelligent undead that retain their various advantages, skills, and equipment, such as zombie soldiers or undead cultists risen from the grave to follow their sorcerous master.
Zombie Soldier: You can easily create other kinds of zombies and undead creatures by taking another archetype, removing its Stamina rank and applying Immunity to Fortitude Effects and sufficient Protection to make up for its lost Stamina in terms of Toughness defense. This way you can make zombie animals or zombie dinosaurs, or you can create intelligent undead that retain their various advantages, skills, and equipment, such as zombie soldiers or undead cultists risen from the grave to follow their sorcerous master.
b]Zombie Soldier, Intelligent Undead:[/b] ?
Flesh-Eater Zombie: ?
Contagious Zombie: Variations on the basic zombie archetype include making them flesh-eaters (no real change in game traits, apart from the gruesome visuals) and making their condition contagious, either to anyone killed by them, or even anyone scratched or bitten (suffering at least an injured result from damage).
Zombie Template: This template can be added to any creature to turn it into a zombie.
Zombie Tyrannosaurus Rex: A necromancer in the Lost World raises a zombie tyrannosaurus rex!
 

Power Profiles
Mutants & Masterminds 3e
Undead, Undead Being, Undead Creature: Necromantic powers are death powers, but have the additional connotation of involving spirits or souls and creating, commanding, or communicating with undead beings. Necromantic powers are usually magical in nature, but they may also have the divine, preternatural, or even other descriptors, such as undead reanimated through a virus or technology.
Death powers deal with creating and controlling undead beings, sensing the forces of death, or even becoming undead, temporarily or permanently.
The Necromancy power is in Summoning Powers as well, and other summoning powers may involve the creation of undead or pseudo-living minions.
Undead Form power.
Spirit of the Dead: ?
Spirit: ?
Spectral Undead: Likewise, some souls become trapped in the world of the living (or “in-between” the worlds of the living and the dead) becoming ghosts or other types of spectral undead.
Construct: Still, some constructs—undead for example—may be biological in origin even though they are no longer living.
Intelligent Being: ?
Mindless Undead: ?
Incorporeal Undead: ?
Unliving Creature: ?
Darkness-Loving Creature: ?
Non-Human Creature: ?
Ghost: Similarly, darkness is often associated with Death Powers, including life-draining effects or the creation or summoning of undead shadows or ghosts.
Ghost Form power.
Ghost, Spectral Undead, Incorporeal Undead Being With No Body: ?
True Ghost: Ghost Form power.
Undead Shadow: Similarly, darkness is often associated with Death Powers, including life-draining effects or the creation or summoning of undead shadows or ghosts.
Skeleton: Malevolent Minion of Malador power.
Necromancy power.
Summon Skeleton power.
Skeletal Dinosaur: Necromancy power.
Summon Skeleton power.
Vampire, Classical Vampire: ?
Zombie: Malevolent Minion of Malador power.
Necromancy power.
Summon Zombie power.
Zombie Dinosaur: Necromancy power.
Summon Zombie power.

GHOST FORM You are a ghost: an incorporeal, undead being with no physical body. You pass harmlessly through solid objects, although you may affect them if you have powers with Affects Corporeal. You’re immune to mortal concerns, but do not recover on your own without aid or the use of a power. Many ghosts also have ranks of Concealment, at least sufficient to render them unseen by mortal eyes, and may have other powers as well.
True ghosts apply the Permanent modifier to Flight and Insubstantial and Innate to Insubstantial, increasing the net cost by 1 point. Otherwise, it is assumed you can switch in and out of your Ghost Form at will as a free action.
Ghost Form: Flight 1, Immunity 30 (Fortitude effects), Insubstantial 4 (incorporeal), No Stamina rank (–10 points) • 41 points

Malevolent Minion of Malador reanimates corpses as undead minions, either zombies or skeletons, under the caster’s control. See the Gamemaster’s Guide, page 144, for undead traits.
Minion of Malador: Summon Undead, Controlled, Horde, Multiple Minions (32 undead) • 14 points per rank

NECROMANCY You can imbue corpses, even skeletal remains, with a semblance of life, turning them into undead creatures that rise up at your command. Use the zombie archetypes from the Gamemaster’s Guide (page 144) or apply the zombie template (page 145) to a different archetype for things like creating zombie or skeletal dinosaurs or other creatures.
Although the power as listed has a substantial cost per rank, only 1 or 2 ranks are needed to cover the undead’s power level and costs; Summon Zombies costs 14 points while Summon Skeletons costs 28 points. This power may have a Limited modifier requiring the necessary corpses be already present, making it fully useful only in places like graveyards, morgues, and battlefields.
Necromancy: Summon Undead, Controlled, Horde, Multiple Minions (32 total) • 14 points per rank

UNDEAD FORM You are no longer living, but not truly dead, either. Although your body has no vital signs or autonomic functions (breathing, heartbeat, brain activity, etc.) you are still animate and aware. Although you are immune to many of the things troubling living creatures, your body also does not heal on its own without a separate power like Blood Healing (previously).
Undead Form: Immunity 30 (Fortitude effects), No Stamina rank (–10 points) • 20 points
 

Supernatural Handbook
Mutants & Masterminds 3e
Undead, Undead Creature, Undead Monster: A curse that transforms victims into undead monsters or animalistic savages can just as easily be an example of a progressive mutation as exposure to radiation or mutagens.
With Germany’s mounting losses, the Allies received intelligence relating to Operation: Totenkopfringe. Himmler had reputedly collected over 11,000 Death Head rings from fallen SS officers and soldiers and was about to use a ritual to draw upon their ghosts to create an army of spirits. Or undead. The intelligence was vague.
Although Dutch never discussed the events of the mission beyond the initial debriefing, Totenkopfringe was an unmitigated disaster. The ritual was completed and Himmler’s theurgists were stuffing angered spirits into the bodies of dead Nazis.
Super-Powered Undead: ?
Ghost, Traditional Ghost: This soul of the recently departed has proven adept at interacting with the living, though the reason he’s caught between life and the afterlife remains a mystery.
With Germany’s mounting losses, the Allies received intelligence relating to Operation: Totenkopfringe. Himmler had reputedly collected over 11,000 Death Head rings from fallen SS officers and soldiers and was about to use a ritual to draw upon their ghosts to create an army of spirits. Or undead. The intelligence was vague.
Ghost, Spirit, Supernatural: ?
Ghost Seeking Vengeance: ?
Jealous Ghost: ?
Ghost that Manifests Through the Television: ?
Haunted House: Most locations are haunted because ghosts or other entities have taken up residence. Furniture shifting, walls undulating, items being tossed about are all normally effects of the ghosts themselves. Occasionally, however, a house is so soaked in misery and blood, so steeped in a vile history, that the ghosts within might become batteries for the structure itself or faint echoes that warn of danger. They might even be trapped victims, forced to relive their deaths over and over again. The structure gains crude sentience and a need to hurt.
Mummy, Real Mummy: Incan, Chinese or Egyptian, a mummy is the body of someone entombed and preserved hundreds, if not thousands, of years ago. Whether mummified alive or after they’d died, something preserved the mummy’s spirit in its body, releasing it when the seal of the sarcophagus was broken.
Mummy, Risen: ?
Mummy, Guardian of Divine Objects: ?
Mummy, Force of Will for Ancient Gods: ?
Poltergeist, Ghost, Supernatural: ?
Angela, Surge, Poltergeist, Phantom of Electrical Impulses, Creature of Fury, Adversary, Ghost, Electric Demon, Thing of Fury Electricity and Murder: Little is left of the young girl named Angela Cavalier. She died slowly over her short life, a little bit here when her father beat her, a little there when her mother’s drinking left her alone and neglected. She became withdrawn and strange, frightening the teachers and children around her at school. Her bid to alienate herself worked all too well and she died a little there too of the loneliness.
When Angela’s mother had finally had enough of the abuse, she found love in another man. He helped her stand up to her husband, helped her file charges against him. And then the bombshell came; Angela was not part of the life her mother wanted. Her husband had forced a child on her. Angela was to be adopted by her aunt, leaving her mother and her new boyfriend to live happily ever after. That was enough to snap the last of Angela’s tethers. She attacked her mother with scissors and drew blood before the scissors were wrested from her young hands.
Angela was committed, relegated to a private facility as the last “act of compassion” on her mother’s part. Then she moved away, leaving Angela in psychiatric care. The years passed by in a medicated stupor and young Angela never improved. She began hearing voices and was under treatment for that. She never realized she could actually hear electronic transmissions. She was listening to television and radio signals as they played in her head. When her powers manifested, it was a violent thing. Angela’s body turned into electricity and she tried to escape into a nearby plug. She only succeeded in triggering the massive fire that killed her and others.
Since that time, Angela has existed in those two states. She can turn from ghost into electric demon, but her life and her excruciating death have only twisted her further.
Risen: ?
Skin-Rider: The skin-rider is a different kind of ghost. While the reasons they exist and continue to persevere remain similar, the difference is in their ability.
Skin-Rider, Spirit, Ghost: ?
Specter: ?
Spirit: Spirits are generally the souls of the dearly departed. Once human, they now haunt the living, rarely aware of their impact on people or even that they’ve died. The lucky ones left behind survived the transition more mentally intact, but there was likely a reason for that. Perhaps they were motivated by love or revenge, or whatever caused their death was so abrupt and violent that they were stained by the charge of that energy.
Spirit, Soul of the Dearly Departed: ?
Good Spirit: ?
Vampire: We’re not talking someone who was turned by the bite of a vampire.
Sure, vampires or intelligent zombies can infect the world like a rampant virus, but what happens when the power plants fail?
Vampire, Risen, Supernatural Threat, Supernatural, Night-Bred Creature: ?
Brooding and Isolated Vampire: ?
Spiritual Vampire: ?
Seemingly Belligerent Vampire, Anti-Hero: ?
Classic Vampire: ?
Classic Vampire, Brooding Loner: ?
Metrosexual Vampire: ?
Metrosexual Vampire, Modern Vampire, Contemporary Vampire: ?
Orphan Maker, Adam Fortier, Ghost, Something With Supernatural Power, Something Supernatural, Boogieman Figure, Son, Adversary: Adam Fortier was a beloved child, though childhood insecurities made him jealous of the children who took his mother’s time from him. He knew they needed her attention and that he always had her love, but jealousy was jealousy and Adam could not help feeling the way he did.
Into his eighth year of life, Adam was home alone, waiting for mother to return from work. She was late. She’s always late, he grumbled to himself. He didn’t hear the burglar until it was too late. The burglar never saw him playing quietly with his toys until Adam startled him. The gun went off and Adam was struck. The burglar panicked and ran from the house, leaving Adam to lie there, slowly dying, growing colder by the moment, and wondering why he his mother wasn’t there.
Adam died angry, upset, and scared. He became fodder for the specters and evil spirits out there that feed on such things. He screamed for his mother’s help, but she never saw him, never helped him. Survival became instinct and eventually Adam escaped and learned to feed on the ball of hate inside him. It warmed him from the cold and it whispered secrets to him. The voices that taught him how to use his powers and how to affect the world. In the meantime, he followed his mother around, watching her help other children, just like always. He watched her work harder, as if his death had been holding her back. He never recognized the grief inside her. He never saw her pain. Adam only saw his own.
Adam festered and recognized the strength of his misery. It let him do things and rewarded him greatly when he spread more of it around. His misery was like an entity all its own and it gave him the acceptance he felt lacking from his mother. To that end, he took the silver mask his mom gave him as his new face and started going after the children she cared for.
The Orphan Maker is driven by obsessive love and hatred for his mother and her attention.
Ms. Fortier lost her eight year old son, Adam, about a year ago when a burglar accidently shot him
She was put behind a desk following Adam’s murder. The offender was caught and imprisoned. (DC 16) She blames herself for her son’s murder. She should have been home on time, but an emergency case came up. (DC 18) Her son is haunting her. It began with the disappearance of a dearly loved, engraved silver mask that she bought for him in Italy.
Count Dracula, Vladimir Tepes III, Vlad the Impaler, Vladimir Draco, Vampire, Legendary Vampire, Vampire Lord, Legend, Adversary, Victim, Holy Blood, Holy Grail: History’s account of Vlad Tepes III stopped after he was killed near Bucharest in 1476. It was during the battle with the Turks, though whether it was them or his own men who did the deed is unknown. Vlad’s head was sent to the Sultan as proof of his demise before his headless body was laid to rest at Snagov, an island monastery near Bucharest.
Stories, however, soon began circulating how the grave of Vlad was empty; that he’d risen as a monster; an antithesis to Christ’s resurrection. Some people in the know whispered that followers of Vlad had found the Holy Grail and had poured its wine upon Vlad’s body, returning him to life. Others say the Grail Legend was merely allegory for soldiers that stole his head from the Sultan and returned it to his body, thus returning him to life.
Legati Vampire: The Legati are vampires, descended from the holiest of them all, Vladimir Draco.
Mindless Vampire: The Gamemaster can also play with the idea that Dracula is forward thinking enough to plan for such events. He may keep a blood virus ready for release that turns people into mindless vampires, hungry for blood and carriers of the virus (hence the private vaults where he’s kept clean blood for himself); he might have hostages. Dracula may be arrogant, but he isn’t foolish.
Sea Wraith: ?
Zombie: Attrition series are such that someone dies every handful of sessions, or the risk of infection (viral/impregnation/zombie/etc.) is high, or madness is a constant threat.
Whatever plague awoke the zombies hasn’t worked as planned.
[B ]ite causes infection.
This gives rise to the scientific and pseudo-science horrors first given expression with authors such as H.G. Wells and War of the Worlds. It continues through to Hollywood’s drive-in movie horror phase and into today’s media where zombies are “infected,” ghosts manifest through digital media, monsters are alien creatures or mutants, and creatures that defy explanation are extra dimensional. You name it, 28 Days, Aliens, Pitch Black, The Mist, they are all preternatural, but not supernatural.
Take the zombie apocalypse idea. Is it allegorical with an “us vs. them” approach (entailing more action), a sociological commentary (thereby focusing more on the collapse of society) or a psychological one (anyone can be infected, including you)? After that, is it supernatural, scientific or natural in nature, meaning the reaction to and handling of it will differ.
They did stop Himmler’s ritual, although the fight was a nasty zombie-infested mess. Most of his unit died, then rose as undead, and had to be put down again.
Zombie, Risen: ?
Flesh-Eating Zombie: ?
Intelligent Zombie: Sure, vampires or intelligent zombies can infect the world like a rampant virus, but what happens when the power plants fail?
 


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