Undead Origins

HR3 Celts Campaign Sourcebook (2e)
2e
Undead, Undead Creature: ?
Banshee, Groaning Spirit: In the Celtic world, the banshee is not the spirit of an evil female elf, but of a human woman—often one who has died in childbirth or before her time. They often haunt a single family or bloodline, keening when someone in that family is about to die or causing the deaths themselves. A family or individual may become haunted by a banshee as the result of a powerful curse or great misdeed.
Banshee, Spirit of an Evil Female Elf: ?
Banshee, Spirit of a Human Woman: ?
Baobhan Sith: ?
Baobhan Sith, Celtic Vampire, Vampiric Female Creature: ?
 

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Jakandor: Island of War (2e)
2e
Undead, Undead Monster, Undead Creature, Undead Being, Restless Dead, Dead, Restless Spirit: But it is only the truly undead, refusing to yield to death’s veil, who attempt to interfere with the living world.
The Knorr avoid even speaking the names of the dead, for it is believed that doing so may stir a spirit’s faded memories of life and waken its wrath.
Undead Minion: ?
Undead Slave: ?
Free-Willed Undead: ?
Corporeal Undead: ?
Undead Soldier: ?
Undead Warrior: ?
Undead Warrior, Guard: ?
Malign Being: ?
Abominable Flying Corpse: ?
Living Corpse: ?
Charonath, Undead Charonath: One of the most important aspects of Charonti life lies in the Charonath-former Charonti transformed into undead servants useful to the community.
Charonti, Undead Servant: ?
Crawling Claw: ?
Crypt Thing: ?
Ghast: ?
Ghost: ?
Ghost of an Ancestor: ?
Ghost of a Fallen Enemy: ?
Spiteful Ghost: ?
Vengeful Ghost: Those who die as the result of a dishonorable act often refuse to release their grasp on life and thus return to the world of the living as vengeful ghosts.
The Knorr believe that a man who dies in captivity will wander as a vengeful ghost.
Angry Ghost of a Human:
Angry Ghost of an Animal:
Ghost of an Honored Ancestor, Spirit: ?
Angry Ghost:
Vengeful Ghost of a Victim: ?
Ghost, Angry Ancestral Spirit, Ancestral Spirit:
Ghoul: ?
Haunt: ?
Heucuva: ?
Mummy:
Skeleton, Animated Skeleton, Serataar: ?
Skeleton, Charonath: ?
Animal Skeleton: ?
Monster Skeleton: ?
Spectre: ?
Spirit:
Spirit of the Vengeful Dead:
Vengeful Spirit:
Wraith: ?
Zombie, Serathi, Common Zombie: ?
Zombie, Charonath: ?
Ju-Ju Zombie: ?
 

King of the Giantdowns (2e)
2e
Undead, Undead Creature, Unquiet Dead: ?
Giant-King, Undead Cloud Giant, Shadowy Figure: The "undead" giant-king is not a ghost, but actually a product of the ancient magic of the Downs. The king's own image, powered by the magic of the barrow, guards his resting place against unwarranted intrusion, but does not slay intruders indiscriminately. He appears at the first sign of desecration (opening a chest or toying with the sarcophogus) and booms out a warning in the ancient giant language.
Undead Guardian: ?
Undead Giant, Undead Guardian: ?
Rurjik Undead: ?
Anuirean Undead: ?
Lesser Undead: ?
Banshee: ?
Ghast: ?
Ghost: ?
Lioch Dunnagh, Ghost: ?
Giant Ghost: ?
Ghoul: ?
Lich: ?
Demilich: ?
Archlich: ?
Shadow: ?
Skeleton: ?
Spectre: ?
Wight, Normal Wight: ?
Lesser Wight: ?
Lesser Wight, Nearly Skeletal Corpse, Minor Wight, Slave: ?
Master Wight: ?
Master Wight, Foul Creature, Undead Master: ?
Zombie: ?
 

Legends & Lore (2e)
2e
Ancestral Neglected Spirit, Neglected Spirit of an Ancestor, Neglected Spirit: As long as one's descendants make the proper sacrifices, ancestral spirits are neutral or beneficent beings. But if an ancestral spirit is ignored, it eventually goes mad and begins preying on humans.
Avatar of Lankhmar, Lich, Avatar: ?
Astral Wolf, Ghostly Spirit of a Wolf That Has Died Hungry on a Lonely Wasteland: Astral wolves are the ghostly spirits of wolves that have died hungry on any lonely wasteland. Their ghosts haunt the astral plane and constantly seek to fill their ever empty bellies.
Ancestral Spirit: ?
Ancestral Spirit, Neutral Being: ?
Ancestral Spirit, Benevolent Being: ?
Astral Wolf, Ghost, Beast: ?
Undead, Undead Creature: No priest of Osiris can ever take part in or condone the looting or violation of a grave, the removal of treasure from a fallen body (either friend or foe), or any similar action. Sacrilege of this type results in an instant loss of all powers and abilities. Priests who die while in such disgrace will become mummies (or some other form of undead, at the DM's discretion).
Rogue Undead Spirit: ?
Ghost, Terrible Thing of the Night: ?
Lich: ?
Mummy: No priest of Osiris can ever take part in or condone the looting or violation of a grave, the removal of treasure from a fallen body (either friend or foe), or any similar action. Sacrilege of this type results in an instant loss of all powers and abilities. Priests who die while in such disgrace will become mummies (or some other form of undead, at the DM's discretion).
Spectre: ?
Vampire, Typical Vampire: ?
 

Legends of the Hero Kings (2e)
2e
Shadow Creature: The shadow creature appears to be a normal shadow and exhibits many shadow characteristics. However, it has greater strength and intelligence than the average shadow, and a unique possession ability that Cerilia's Heroes have never before encountered in shadows. The Dread's favor bestowed these additional powers on the creature.
Undead Kraken: Earlier in the adventure, the PCs either killed or escaped a kraken. The kraken had been summoned by some evil power (perhaps the same power that started the plague), but it failed to end the Heroes' quest there and then.
It has been punished.
The kraken the party encountered before is back . . . from the dead. It doesn't matter whether the Heroes killed it before or not—if they did, it has been reanimated; if they didn't, something else killed it and brought it back.
Whatever force or god punished the kraken did a good job . . . and the kraken will in turn do its best to punish the PCs.
Shadow Creature, Shadowy Creature, Wandering Spirit of the Dead: ?
Undead Kraken, Tortured Horrific Creature: ?
Undead, Undead Creature: It [The Dread] can summon undead or create them, but that power could be useless if the PCs time their attack well.
Wandering Undead: ?
Undead Aquatic Creature: ?
Restless Undead: ?
Ghost, Spirit: ?
Mummy: ?
Shadow, Normal Shadow: Characters reduced to 0 Strength [by a shadow creature] become shadows (see the MONSTROUS MANUAL™ tome).
Skeleton: ?
Skeleton, Wandering Spirit of the Dead, Restless Undead: ?
Giant Skeleton: ?
Wraith: ?
Zombie: ?
Zombie, Wandering Spirit of the Dead: ?
Plague Zombie, Restless Undead: ?
 

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