Undead Origins

HR3 Celts Campaign Sourcebook (2e)
2e
Undead, Undead Creature: ?
Banshee, Groaning Spirit: In the Celtic world, the banshee is not the spirit of an evil female elf, but of a human woman—often one who has died in childbirth or before her time. They often haunt a single family or bloodline, keening when someone in that family is about to die or causing the deaths themselves. A family or individual may become haunted by a banshee as the result of a powerful curse or great misdeed.
Banshee, Spirit of an Evil Female Elf: ?
Banshee, Spirit of a Human Woman: ?
Baobhan Sith: ?
Baobhan Sith, Celtic Vampire, Vampiric Female Creature: ?
 

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Jakandor: Island of War (2e)
2e
Undead, Undead Monster, Undead Creature, Undead Being, Restless Dead, Dead, Restless Spirit: But it is only the truly undead, refusing to yield to death’s veil, who attempt to interfere with the living world.
The Knorr avoid even speaking the names of the dead, for it is believed that doing so may stir a spirit’s faded memories of life and waken its wrath.
Undead Minion: ?
Undead Slave: ?
Free-Willed Undead: ?
Corporeal Undead: ?
Undead Soldier: ?
Undead Warrior: ?
Undead Warrior, Guard: ?
Malign Being: ?
Abominable Flying Corpse: ?
Living Corpse: ?
Charonath, Undead Charonath: One of the most important aspects of Charonti life lies in the Charonath-former Charonti transformed into undead servants useful to the community.
Charonti, Undead Servant: ?
Crawling Claw: ?
Crypt Thing: ?
Ghast: ?
Ghost: ?
Ghost of an Ancestor: ?
Ghost of a Fallen Enemy: ?
Spiteful Ghost: ?
Vengeful Ghost: Those who die as the result of a dishonorable act often refuse to release their grasp on life and thus return to the world of the living as vengeful ghosts.
The Knorr believe that a man who dies in captivity will wander as a vengeful ghost.
Angry Ghost of a Human:
Angry Ghost of an Animal:
Ghost of an Honored Ancestor, Spirit: ?
Angry Ghost:
Vengeful Ghost of a Victim: ?
Ghost, Angry Ancestral Spirit, Ancestral Spirit:
Ghoul: ?
Haunt: ?
Heucuva: ?
Mummy:
Skeleton, Animated Skeleton, Serataar: ?
Skeleton, Charonath: ?
Animal Skeleton: ?
Monster Skeleton: ?
Spectre: ?
Spirit:
Spirit of the Vengeful Dead:
Vengeful Spirit:
Wraith: ?
Zombie, Serathi, Common Zombie: ?
Zombie, Charonath: ?
Ju-Ju Zombie: ?
 

King of the Giantdowns (2e)
2e
Undead, Undead Creature, Unquiet Dead: ?
Giant-King, Undead Cloud Giant, Shadowy Figure: The "undead" giant-king is not a ghost, but actually a product of the ancient magic of the Downs. The king's own image, powered by the magic of the barrow, guards his resting place against unwarranted intrusion, but does not slay intruders indiscriminately. He appears at the first sign of desecration (opening a chest or toying with the sarcophogus) and booms out a warning in the ancient giant language.
Undead Guardian: ?
Undead Giant, Undead Guardian: ?
Rurjik Undead: ?
Anuirean Undead: ?
Lesser Undead: ?
Banshee: ?
Ghast: ?
Ghost: ?
Lioch Dunnagh, Ghost: ?
Giant Ghost: ?
Ghoul: ?
Lich: ?
Demilich: ?
Archlich: ?
Shadow: ?
Skeleton: ?
Spectre: ?
Wight, Normal Wight: ?
Lesser Wight: ?
Lesser Wight, Nearly Skeletal Corpse, Minor Wight, Slave: ?
Master Wight: ?
Master Wight, Foul Creature, Undead Master: ?
Zombie: ?
 

Legends & Lore (2e)
2e
Ancestral Neglected Spirit, Neglected Spirit of an Ancestor, Neglected Spirit: As long as one's descendants make the proper sacrifices, ancestral spirits are neutral or beneficent beings. But if an ancestral spirit is ignored, it eventually goes mad and begins preying on humans.
Avatar of Lankhmar, Lich, Avatar: ?
Astral Wolf, Ghostly Spirit of a Wolf That Has Died Hungry on a Lonely Wasteland: Astral wolves are the ghostly spirits of wolves that have died hungry on any lonely wasteland. Their ghosts haunt the astral plane and constantly seek to fill their ever empty bellies.
Ancestral Spirit: ?
Ancestral Spirit, Neutral Being: ?
Ancestral Spirit, Benevolent Being: ?
Astral Wolf, Ghost, Beast: ?
Undead, Undead Creature: No priest of Osiris can ever take part in or condone the looting or violation of a grave, the removal of treasure from a fallen body (either friend or foe), or any similar action. Sacrilege of this type results in an instant loss of all powers and abilities. Priests who die while in such disgrace will become mummies (or some other form of undead, at the DM's discretion).
Rogue Undead Spirit: ?
Ghost, Terrible Thing of the Night: ?
Lich: ?
Mummy: No priest of Osiris can ever take part in or condone the looting or violation of a grave, the removal of treasure from a fallen body (either friend or foe), or any similar action. Sacrilege of this type results in an instant loss of all powers and abilities. Priests who die while in such disgrace will become mummies (or some other form of undead, at the DM's discretion).
Spectre: ?
Vampire, Typical Vampire: ?
 

Legends of the Hero Kings (2e)
2e
Shadow Creature: The shadow creature appears to be a normal shadow and exhibits many shadow characteristics. However, it has greater strength and intelligence than the average shadow, and a unique possession ability that Cerilia's Heroes have never before encountered in shadows. The Dread's favor bestowed these additional powers on the creature.
Undead Kraken: Earlier in the adventure, the PCs either killed or escaped a kraken. The kraken had been summoned by some evil power (perhaps the same power that started the plague), but it failed to end the Heroes' quest there and then.
It has been punished.
The kraken the party encountered before is back . . . from the dead. It doesn't matter whether the Heroes killed it before or not—if they did, it has been reanimated; if they didn't, something else killed it and brought it back.
Whatever force or god punished the kraken did a good job . . . and the kraken will in turn do its best to punish the PCs.
Shadow Creature, Shadowy Creature, Wandering Spirit of the Dead: ?
Undead Kraken, Tortured Horrific Creature: ?
Undead, Undead Creature: It [The Dread] can summon undead or create them, but that power could be useless if the PCs time their attack well.
Wandering Undead: ?
Undead Aquatic Creature: ?
Restless Undead: ?
Ghost, Spirit: ?
Mummy: ?
Shadow, Normal Shadow: Characters reduced to 0 Strength [by a shadow creature] become shadows (see the MONSTROUS MANUAL™ tome).
Skeleton: ?
Skeleton, Wandering Spirit of the Dead, Restless Undead: ?
Giant Skeleton: ?
Wraith: ?
Zombie: ?
Zombie, Wandering Spirit of the Dead: ?
Plague Zombie, Restless Undead: ?
 

Monstrous Arcana: The Illithiad (2e)
2e
Allhoon, Illithid Lich, Illithilich: Without fail, mind flayers that prove magically adept seek to learn the arcane formu lae necessary to extend th eir lives beyond their normal span. Illithids successful in this quest become undead creatures known as alhoons, illithid lichs, or illithilichs.
Strangely enough, mind flayers denied the possibility of later communion with the elder brain usually end up worshiping Ilsensine-probably in hopes of finding an eventual home for their outcast spirits. However, it is equally likely that illithids in such straits will seek out the secret of immortality first through magic alone, but finally through magical preservation of their bodies. These creatures become blasphemous monsters, completely at odds with all that normal illithid culture holds as true and right. Illithids call these foul creatures illithilichs or alhoons.
Illithid Vampire, Vampiric Mind Flayer: Nothing short of twisted, obscene obsession could account for the existence of a vampiric mind flayer. As profane to the natural world as either are alone, an illithid vampire seems like the product of deranged imagination.
Second, the process that created these creatures is purely artificial; in the wild, vampiric mind flayers are unable to pass on their curse to their victims.
Alhoon, Illithid Variant, Blasphemous Monster, Foul Creature: ?
Illithid Vampire, Evil Creature, Predator, Terrible Threat, Illithid Variant, Abomination: ?
Undead, Undead Creature: Undead-those creatures whose spirits have fled for higher (or lower) realms-are "mindless" and do not impinge at all upon the mental plane. However, the foul power of necromancy allow s their bodies to act with dark purpose, echoing failed endeavors and cheating death by substituting animation for vitality.
Undead Mindflayer: ?
Lesser Undead: ?
Greater Undead: ?
Abomination: ?
Animate Creature: ?
Animate Creature That Does Not Possess a True Mind: ?
Damnable Creature: ?
Ghast: ?
Ghost, Ethereal Creature: ?
Ghoul: ?
Lich: ?
Foul Lich Queen: ?
Mummy: ?
Shadow: ?
Skeleton: ?
Specter: ?
Vampire: ?
Wight: ?
Wraith: ?
Zombie: ?
 

Night of the Shark (2e)
2e
Apodalypse, Full-Fledged Apodalypse, Ravening Apodalypse, Undead Apodalypse, Ever-Hungry Flesh-Cannibalizing Apodalypse, Voracious Apodalypse: The apodalypse is the fruit of a misguided experiment gone horribly wrong. The combination of necromantically animated shark tissue implanted in still living humane birthed an aquatic monstrosity that requires the flesh of living creatures to retain its form and "life."
If [an apodalypse progeny's] subsumption is successful, the victim is irrevocably lost, and the progeny takes possession of the still-living husk. If allowed the time to slowly incorporate the recently acquired flesh, it transforms itself (over a month's time) into an apodalypse with minimum hit points.
The unholy tome titled The Nekton Fragments bears the formulae and recipes responsible for creating this creature with an undead “core” that is sheathed in a husk of still-living flesh.
This was the chamber where Sharone and Dr. Bondwood created the apodalypse from a recipe pieced together from The Nekton Fragments.
Sharone believes that the creation of the apodalypse was a freak chance that occurred only through the misapplication of knowledge found in The Nekton Fragments; the odds of another such disaster are so low as to be absolutely nil. (This is a wildly false belief!)
The Nekton Fragments contain a process, not unlike those which are recorded in manuals of golem construction, that describes the method in which a living humanoid can be transformed through careful surgery into a being capable of existing below the waves without the need to breathe the air. The process can only be conducted by a wizard of at least 10th level and requires a living humanoid body and a volume of tissue from a recently deceased shark. The text describes the procedure, which requires the necrotic tissue to be enchanted by a special spell (provided by The Nekton Fragments) immediately before implantation into the living being. Any wizard who possesses the 5th-level animate dead spell instantly detects the similarity between that spell and the 5th-level spell named in the text as enliven (enliven creates a link between the necrotic tissue and the Negative Energy planes this spell is only effective if used in conjunction with the other procedures described in the text).
The procedure requires a full 12 hours of surgery mixed with spell casting. Following the procedure, the patient has a straight 75% chance of dying and moldering away in a single turn. If the procedure is successful, an immature apodalypse is born with the outward form of the humanoid subject, but with the mindless, insatiable hunger of a beast that requires the living flesh of others to survive.
The Fortunate Son contains no living beings, yet it is inhabited by the spawn of the creature initially engendered by Sharone’s misguided experhents, as well as the unquiet spirits of all those slain by that unholy creation.
Undead Tail Section: A goliath creature some call a mottled worm (a cousin to the land-based purple worm) is responsible for the passages that still exist within the seamount. By a calamity not recorded in these pages, it perished in the tunnels of its making, perhaps due to a rockfall of tremendous proportions which even now covers almost all of its remains, save for its tails spine.
Life has long since fled from this hulk, but with the coming of the apodalypse, its progeny, and an unhealthy influence from the Negative Energy material plane, the tail section has reanim ated.
Apodalypse, Nightmare Creature, Beast, Strange Creature, Horror, Nightmare: ?
Undead: ?
Ghast: ?
Captain Sharone, Ghost, Dead Captain: The ghost resides in the hold and cannot physically leave the site of her death, nor can she protect the PCs from the various threats that reside upon the ship.
Her eventual death occurred under such extreme emotional pain and self-recrimination that a ghost was born of her tormented spirit. Because the captain perished alone and mourned in this chamber, her ghost is unable to leave the secret cabin.
“You've seen the devastation wrought on this ship that was once mine to command. Know you that it was by my unwitting hand that the horror of the apodalypse was created. My crew was slaughtered while I hid here in my secret sanctuary, weak and lacking my spells that might otherwise have turned the tide of death. It is my curse to linger here in the ship of evil omen so long as the apodalypse also lingers on the edge of life, bringing death to all that it encounters. . . .”
Ghoul: The purser was one of the first to die after seaman Tim was transformed into the ravening apodalypse; it seems the purser was in the habit of shorting Tim on payday and keeping the balance for himself. The fury of the apodalypse's initial attack killed the purser straight off, and in the fullness of time the remains reanimated (due to the strong Negative Energy influence infesting the ship).
Ghoul, Famished Beastie: ?
Skeleton: ?
Dr. Bondwood, Skeleton: ?
Unquiet Spirit: The Fortunate Son contains no living beings, yet it is inhabited by the spawn of the creature initially engendered by Sharone’s misguided experhents, as well as the unquiet spirits of all those slain by that unholy creation.
Wight, Undead Wight: Unfortunately, any such exploration of the muck draws the attention of the two undead wights that were birthed here from the bones of two humanoids who died in this pool seeking sanctuary. The pronounced effect of various Negative Energy links soon proved sufficient to animate these two.
Zombie, Animate Zombie: Due to the proximity of the progeny throughout the ship (and the Subtle Negative Energy influence exerted by these creatures), the remains became animate zombie.
 

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