Sir Brennen
Legend
Per W&M (pg 50):
I think DreamChaser's list has it right. Trying to break things down into every combination of body/soul/animus I think is making things more complex than they need to be, and is a good example of what the designer's have been referring to as unnecessary symmetry.
Another observation: "negative" energy no longer seems to have a place in 4E metaphysical terminology, tho it's cropping up in this thread. W&M uses "necrotic" energy which I think helps clarify it as an power source related to death.
It does make one wonder if the designers explored the concepts behind animated objects, though. Are they being filled with "borrowed" animus from the world, or tapping into their elemental essence? Can a pile of bones be animated as an object, and how would that differ from them being animated through necromancy?
I'm not seeing any implication that there's such a thing as undead without animus. It is explicitly stated that necro magic and Shadow simply boost the power of the animus to create an undead creature, but do not replace the animus, as suggested earlier in this thread.If given enough power, the animus can rouse the body in the absence of a soul. It might even be able to function without the body. Such power can come from necromantic magic, another corrupting supernatural influence at the place of death or interment, or the connection of the Shadowfell to a locale. Strong desires, beliefs, or emotions on the part of the deceased can also tap the magic of the world to give the animus power.
I think DreamChaser's list has it right. Trying to break things down into every combination of body/soul/animus I think is making things more complex than they need to be, and is a good example of what the designer's have been referring to as unnecessary symmetry.
Another observation: "negative" energy no longer seems to have a place in 4E metaphysical terminology, tho it's cropping up in this thread. W&M uses "necrotic" energy which I think helps clarify it as an power source related to death.
It does make one wonder if the designers explored the concepts behind animated objects, though. Are they being filled with "borrowed" animus from the world, or tapping into their elemental essence? Can a pile of bones be animated as an object, and how would that differ from them being animated through necromancy?