drnuncheon said:
OK. Two points here:
1) You get exactly as much use as the drow does. He can't use it if he goes aboveground either.
But he doesn't go aboveground. PC's usually do, after a short excursion into the underdark
2) Who cares if someone else gets more use out of it? What does that have to do with anything? A centaur would get more use out of horseshoes of speed than a human. A merman would find a trident of fish control more useful than an elf would. And don't get me started on fire giants and their giant-size flaming greatswords...
There's a reason for all this. It's anatomical/genetical. Plus I can take it back with me on the surface and try to sell it. If I did that with a drow sword, I'd be quick to sell - and quicker to get away, when the cheated merchant lets the mercs and assassins loose.
But what about it is 'cheating and restricting' players? That's what I don't get.
Let's say you have two creatures. Both have identical hit dice, BAB, etc.
One is a drow, and has +1 speshul Drow weapons and armor.
The other is a monster with natural armor and weapons and the bonus feat: weapon focus.
So what you're saying is this: the characters are being 'cheated' because instead of fighting a monster with built-in weapons and abilities, they fight a monster that gives them a limited-use treasure? They're being cheated because they're getting more treasure?
Huh? How does that work?
Let's compare a drow NPC and an elf NPC and do the math from there.
What does this have to do with drow weaponry? At all?
It was another example of "enemy only" stuff.
The PCs are able to use drow weaponry in the same places the drow are. The drow don't get anything the PCs don't get. It's not like the drow can come into the overworld and have their weapons not decay. It's not like the drow have special weapons that are only magical in drow hands.
So the sun weapons of surface dwellers go to waste in the Underdark?
But hey, lets talk about a dwarven thrower hammer - I guess it's unfair to have that in a game without a dwarven PC? Or an unholy ravager in a party without a blackguard? And that druid antagonist can't use a druid wand unless the party has someone with that spell on their list, right?
I guess giving someone a helm of underwater action in the middle of an undersea adventure is bad, too. How lame! They can't use any of the powers once they go back onto dry land! Unfair to the players!
I can go take that dwarven thrower, that unholy ravager and that helm of underwater back and at least sell it. I can take the drow sword, too, and give it to the next wizard I meet - they seem to like powders of all kind.
The strangest thing to my mind is that you seem like you'd be OK with all drow getting Greater Weapon Focus & Weapon Specialization for free, because then it's a racial ability and not limited-use equipment
No. I wasn't talking about GWF/GWS, and I wasn't taling about drow only. I was responding to your "NPC'S are too weak, but they get to much treasure already, so give them treasure you can't sell to make them stronger without rewarding the PC's more - but do it only to drow" I say if it has to be GWF & GWS, its there for every NPC, to make them more on par with monsters. But GWF & GWS is a bad Idea, that's something for Fighters.
If it is necessary to buff those poor weak NPC's up a little, lower the Challenge Rating so they're on Par with monsters of the same CR. Your average CR 10 human fighter is Ftr 10 with 16000 - and you claim he's too weak for that CR, a CR 10 monster is more powerful, while giving away only 5800. So we could try making your average CR 10 human fighter a Ftr 11 or 12. This may take care of the problem that that CR 10 Fighter sucks compared to a CR 10 Monster.
My second suggestion was giving them a better array of ability scores. Maybe a combo of both.
If balanced properly, the problem of too-weak NPC's will go away - without the need to give them items that buff them up but can't be sold by the PC's - at least under normal circumstances (they could make an adventure out of finding a underdark merchant, but they might be short on time or unwilling to brave the Underdark....)
- even though it produces basically the same effect, and it arguably 'hoses' the players more, because they don't even get to use the magic stuff while they're in the Underdark.
My method would make more sense. It wouldn't be limited to drow - drowcraft weapons don't help your average human fighter a bit, he's still weak compared to a monster of his CR (at least, that's what you claim) - and would make more sense. If my DM would tell us "guys, I think NPC's suck while being overloaded with treasure. They have to catch up with Monsters. We can do this two ways: I'm giving (some) NPC's even more treasure, but you won't get to sell this treasure, for it is James-Bons-Style stuff with self-destruct machanisms, OR I decrease the CR of NPC's since it's obviously not right." I'm going with Plan B no doubt. It doesn't smell liked some jury-rigged tinkering to me.