Primitive Screwhead
First Post
Sounds like more of a plot-driven timeline than anything else...
One potential is to offer 'cautious travel', half-speed and the Rogue gets to the equivilent of a Take 10, with a +2 or +4 courtesy of Aid Another actions... this allows for the group to search for traps while still moving relatively quickly.
Or if they are in a hurry, a Take 0 with the +2 for Aid Another while moving full speed. I tend to use these rules to speed play whenever I have a paranoid Rogue in the group.
Sounds like an interesting adventure, you do need to have a couple of vermin swarms in there if refuse is simply piled off to the side
One potential is to offer 'cautious travel', half-speed and the Rogue gets to the equivilent of a Take 10, with a +2 or +4 courtesy of Aid Another actions... this allows for the group to search for traps while still moving relatively quickly.
Or if they are in a hurry, a Take 0 with the +2 for Aid Another while moving full speed. I tend to use these rules to speed play whenever I have a paranoid Rogue in the group.
Sounds like an interesting adventure, you do need to have a couple of vermin swarms in there if refuse is simply piled off to the side
