Underrated RPGs

I may be mixing up games, but I believe SMS owns that property.
He was the primary author on the original book, but had nothing to do with the supplement AFAIK (which was by Tynes, Heinsoo and Law). If Sechi does hold the rights, the question just becomes why isn't he doing something with it, even if it's just lobbying for Atlas to post the pdfs? Or is he, and I've just missed it all these years?
 

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I think I just wanted “point buy” and even tried to hack one in but decided it wasn’t worth it.
It really isn't, at least IMO. The amount of work you'd have to put in to break apart all the bundling at different stages is so extensive you might as well deconstruct the whole system and reassemble it from scratch - or just hack Cortex Prime. A second edition where there was - well, maybe not a true point buy option, but a big set of more open menus to choose from would be nice, but at this point I'll be surprised if the KS even finishes fulfillment, making a new or revised edition pretty unlikely.

You can almost put together a "design your own ability" system, but you'll keep running into unique exceptions that are clearly outside the expected parameters.
 

He was the primary author on the original book, but had nothing to do with the supplement AFAIK (which was by Tynes, Heinsoo and Law). If Sechi does hold the rights, the question just becomes why isn't he doing something with it, even if it's just lobbying for Atlas to post the pdfs? Or is he, and I've just missed it all these years?
From Wikipedia
“In the summer of 1996, Atlas Games publicly admitted that Pandemonium had "not found a solid market niche", and reduced its overstock by giving away copies of both products (Varney 1996).”
It sounds like it massively undersold. (A tragedy for certain.)
 

From Wikipedia
“In the summer of 1996, Atlas Games publicly admitted that Pandemonium had "not found a solid market niche", and reduced its overstock by giving away copies of both products (Varney 1996).”
It sounds like it massively undersold. (A tragedy for certain.)
Dang, that's a shame. I can recall playing so many games of Pandemonium with friends. Hmm, do I still have my old copy...
 


I absolutely adore #Paranoia. In fact it may be my favorite setting of all time. But this sort of thing is exactly why I can't run it, let alone discuss it online. People literally default to insipid autopilot in ways worse than #MontyPython fans. And it's especially frustrating given the scope of themes and situations which can be creatively addressed with its premise. It's got #DiscoElysium levels of depth, if only players were willing to explore it.
That's just silly pattering. When I play there's way more to it. The group I'm running doesn't just spout of quotes that are akin to the feel of the game. We put in a lot of effort to avoid cliche.
 

I agree, Paranoia is great and gets very little love these days.
The people I know who have played it say it's a lot of fun. The problem is that not many people have played it. I have a game set up for Saturday afternoons and so far it's gone well. I'm stoked for the 8th to play some more.
 

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