Undersea Adventure Modules?

Liquidsabre

Explorer
Do they exist? What with all the talk of modules of late it got me to thinking. I'm running (as many others have done I'm sure ever since Pirates of the Carribean came out heh ;) , not to mention the few wondrous souls who ran such games before) a Swashbuckling campaign in the Sea of Fallen Stars (FR) and I've only chanced upon mini-adventures and plot hooks in rpg "sea" books but are there any particular, full-fledged modules for undersea action out there? As I said, the thought hadn't occured to me before to ask until now. Thanks to all for any leads aye!
 

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I, too, am running a segment of my campaign under the waves of the Sea of Fallen stars and could use any info on existing adventures that tackle this. So, uh, bump! ;)
 


In 1e, U3 The Final Enemy is set undersea.

There have also been several recent Dungeon Magazine modules that featured watery settings.
 

Although it has gotten mixed reviews here at EN World, I'd recommend The Deep by Mystic Eye Games, possibly coupled with Boundless Blue by Goodman Games.

There are many aquatic references in the WotC books to consider, such as:

Savage Species
RACES: merrow, triton, scrag, water elemental
EQUIPMENT: pincer staff, sharktooth staff, aboleth mucus, Fishgutter scimitar, Staff of the Whip, Wave Piercer trident, liquid vortex,
TEMPLATES: half-merrow, anthropomorphic squid/octopus/shark
PRESTIGE CLASSES: Waverider, scaled horror

Fiend Folio
MONSTERS: aquatic oozes (bloodbloater, flotsam reekmurk), bog giant, demon (myrmyxicus, skulvyn, wastrilith), kelp angler, kelpie, sea drake, octopus tree, terlen, vine horror, yurian,
TEMPLATES: half-scrag
GRAFT/SYMBIONT: aboleth grafts

Monster Manual II
RACES: sirene, ixitxachitl, morkoth
MONSTERS: topaz dragon, elemental weird (water), ocean giant, kopru, legendary shark, leviathan, megalodon, ocean strider, teratomorph,
TEMPLATE: tauric (squid, octopus, etc)

Monster Manual
RACES: aquatic elf, kuo-toa, locathah, merfolks, merrow, sahuagin, skum, water elemental, water mephit, triton
MONSTERS: aboleth, chuul, dire shark, dragon turtle, giant octopus, kraken, octopus, sea cat, sea hag, shark, squid, water naga, bronze dragon, black dragon, tojanida

BoVD
VARIANT RULES: hivemind (school?)
EQUIPMENT: agony (liquid pain)
DEITIES: Yeathan, Demogorgon

Masters of the Wild
PRESTIGE CLASSES: Marinelord, King/Queen of the Sea

Defenders of the Faith
DEITIES: Bliodoolpoolp, Deep Sahelas, Eadro, Panzuriel, Sekolah, Demogorgon, Ben-Hadar, Olhydra

Arms and Equipment Guide
Aquatic Exotic Troops (merfolk, sahuagin, triton), Guard Creatures (sea lion), Mounts (hippocampus, Zaratan), Vehicles (gnome submersible, Nautilus), Arms & Armor (coral, shell, chitin)

Tome & Blood
PRESTIGE CLASSES: Elemental Savant

Song and Silence
PRESTIGE CLASSES: Dread Pirate

Manual of the Planes
Elemental Plane of Water, River Oceanus, River Styx, Abysm (Abyss), Porphatys (Carceri), Stygia/Sheyruusk (Nine Hells), Silver Sea (Seven Heavens), Thalasia (Elysium), Aquallor (Arborea)
MONSTERS: marid
TEMPLATE: half-elemental (water)
 

Thanks for the wonderful sumamry Aeolius!

Currently I have and use the following in my Undersea campaign:

-Anything and Everything I can find in the core and FR books.
-Broadsides
-Seafarer's Handbook
-Seas of Blood
-Pirates of the Fallen Stars (2nd Ed.)
-Sea of Fallen Stars (2nd Ed.)

I haven't had a chance to check out skull and bones just yet and I'm sure there are 1 or 2 other seafaring books I haven't found yet. I have to admit though I find myself picking from a collage of rules for undersea stuffs and tweaking them to get a cohesive whole that works smoothly and to my satisfaction. I'll have to check out The Deap and Boundless Blue, thanks again!
 

A couple of Penumbra modules could help: Tide of Years has the players trying to save a dying underwater empire (I think it involves time travel or something), while Maiden Voyage is pretty much just that- a first trip out gone horribly wrong. Each one should have a write-up in the reviews section, they've been out a while.

That's about all I can think of specifically for sea stuff, however, you should take a look at what modules you already have. I bet a lot of them could be adapted to an undersea environment without too much trouble. Dungeons become cave complexes, elven villages become sea elven grottoes, etc. Come up with a generic "aquatic" template to throw on the regular beasties and you'll be set.
 

Byrons_Ghost said:
Come up with a generic "aquatic" template to throw on the regular beasties and you'll be set.

An aquatic template was cut from Savage Species, but is listed over on the WotC message boards, in the Savage Species FAQ.
 

Hmmm... I notice a lot of people (even Aeolius!) gave a lot of supplement suggestions, but very little modules.

There are no adventures that I know for 3e, but modules for previous editions include:

2e Murky Deep
2e Wyrmskull Throne adventure (FR)
2e Evil Tide
2e Night of the Shark
2e Sea of Blood
(these last three were a trilogy, relating to the Sahuagin Monstrous Arcana book)
1e U3 The Final Enemy

Also:
Dungeon Magazine (not much help without the issue numbers, I know - but there were some full-fledged undersea adventures in 'em).
 

arnwyn said:
Hmmm... I notice a lot of people (even Aeolius!) gave a lot of supplement suggestions, but very little modules.

You could try looking for Pinnacle Entertainment's "Hostile Climes: Depths of Despair", though it's discontinued. I'm working on an undersea mega-adventure (levels 1-9), but it'll be a few more months, yet. ;)
 

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