jgsugden
Legend
I'd like to collect some stories from DMs that have suffered 'DM fatigue' in 5E games about why they think they fatigued. For these purposes, DM fatigue would be losing interest, as a DM, in continuing a D&D campaign before a planned conclusion is reached.
Some situations where I have experienced fatigue as a DM in prior editions (as I have not experienced it in 5E):
* Players went off on a tangent and began to ignore the planned storyline and instead began to treasure hunt. The 'good' PCs decided that it was not their responsibility to protect others and went so far as to use a village as bait to trap a dragon.
* Players had interpersonal problems that required constant managing. I dreaded seeing the bickering exes every week.
* I failed to adapt the game and my expectations to the advancing power of the PCs. I'd place a murder mystery in front of them and not account for their magic that could solve it with a spell or two. I'd put a McGuffin into play that solved a problem for a village, but the PCs would just solve it with magic or diplomacy. I didn't have a true understanding, at the time, that I needed to start assuming the players would have perfect knowledge and alternate means of 'small' problem solving, so I became frustrated by my inability to challenge them. (In retrospect, I was failing to give them the right challenges was the problem - not that I couldn't challenge them).
With a focus on your 5E experiences - why have you experienced DM fatigue?
Some situations where I have experienced fatigue as a DM in prior editions (as I have not experienced it in 5E):
* Players went off on a tangent and began to ignore the planned storyline and instead began to treasure hunt. The 'good' PCs decided that it was not their responsibility to protect others and went so far as to use a village as bait to trap a dragon.
* Players had interpersonal problems that required constant managing. I dreaded seeing the bickering exes every week.
* I failed to adapt the game and my expectations to the advancing power of the PCs. I'd place a murder mystery in front of them and not account for their magic that could solve it with a spell or two. I'd put a McGuffin into play that solved a problem for a village, but the PCs would just solve it with magic or diplomacy. I didn't have a true understanding, at the time, that I needed to start assuming the players would have perfect knowledge and alternate means of 'small' problem solving, so I became frustrated by my inability to challenge them. (In retrospect, I was failing to give them the right challenges was the problem - not that I couldn't challenge them).
With a focus on your 5E experiences - why have you experienced DM fatigue?