My gaming store shrink wraps their books (even the used ones) so I couldn't get a good look at the contents. I guess I should have looked on the WotC website. However, I don't know if those previews would have given a good feel of the book. The individual sections aren't bad; I just don't think there is enough "glue" holding those sections together.
My first warning should have been its presence in the Used Bin within a week of its release (it had been there for $14 for a couple of weeks before I bought it).
I don't mean to be a jerk about this or insulting to the writers of the NWCS. (I know that Ari and some of the other writers do come by here and read these posts.)
My main issue is that for $40 retail, the book should offer something more substantial to the DM than plot ideas and inspiration. Even if it's 200 pages of plot ideas and inspiration, that's not enough considering that I am going to have to build a campaign from the ground up. Here are some other $40 D&D 4E products to compare: Dark Sun Campaign Setting, Forgotten Realms Campaign Setting, Eberron Campaign Setting. There is no way that this book has a fraction of the utility that any of the three above had.
There are no maps of numerous locations including Thay, Helm's Hold, Castle Never, etc. And that's time intensive work to draw out maps, particularly those that the authors know are going to be combat areas by their own description.
The closest thing we have to an encounter is a single skill challenge that is detailed.
I've read someone above comparing this to Hammerfast. That's what I think when I see this. It should have been a $15 paperback.
My first warning should have been its presence in the Used Bin within a week of its release (it had been there for $14 for a couple of weeks before I bought it).
I don't mean to be a jerk about this or insulting to the writers of the NWCS. (I know that Ari and some of the other writers do come by here and read these posts.)
My main issue is that for $40 retail, the book should offer something more substantial to the DM than plot ideas and inspiration. Even if it's 200 pages of plot ideas and inspiration, that's not enough considering that I am going to have to build a campaign from the ground up. Here are some other $40 D&D 4E products to compare: Dark Sun Campaign Setting, Forgotten Realms Campaign Setting, Eberron Campaign Setting. There is no way that this book has a fraction of the utility that any of the three above had.
There are no maps of numerous locations including Thay, Helm's Hold, Castle Never, etc. And that's time intensive work to draw out maps, particularly those that the authors know are going to be combat areas by their own description.
The closest thing we have to an encounter is a single skill challenge that is detailed.
I've read someone above comparing this to Hammerfast. That's what I think when I see this. It should have been a $15 paperback.