Sacrosanct
Legend
But you asked for it directly upthread.....Here, look.
Apparently, saying something and then immediately denying you ever said it is pretty en vogue right now....
But you asked for it directly upthread.....Here, look.
Well since they have made it well known that this stuff is playtest material then I would expect to them branching out from the norm, sometimes even going a little crazy if need be.
I would love to see a bit more distinction between the Wizard, Sorcerer, and Warlock to be honest.
Meh. If you don't want anymore sub-classes, fine, stop paying attention to them, don't use 'em. I can see being disappointed at the lack of something you still want, but not angered at the surfeit of things others' want.
Ranger-as-scout has baggage: it's a nature-oriented caster. Fighter-as-scout has issues, too, it's a tough-DPR frontliner. Rogue-as-scout has the inverse issue as the fighter. Depending on what sort of 'scout' you want - magicky nature dude stalking about, badass stalking about, expert stalking about - yeah, several might be called for. Then there's feats and backgrounds.
Which is elegant, in a way. At least not many stacking bonuses. Sure. Not a very meaningful comparison. RPGs, by their very nature, aren't too terribly limited, 4e certainly not standing out for being particularly more so than usual, even less so, by D&D standards (D&D's traditions like class/level, Vancian magic, and the like /are/ somewhat limiting). 5e may be back to a more traditional presentation of classes and smaller numbers (when it comes to d20 modifiers), but it subverts that do a degree. Hps/damage scale rapidly, so there's room for advancement & modifiers in spite of BA. Classes are back to locking concepts down with mechanics, but there's lots of sub-classes and independently-chosen, customizeable backgrounds to round characters out. And there are 'modular' options the DM can opt into or out of. Every new option that comes out is just that, optional - bloat only happens if the DM bloats his campaign, if he picks and chooses options, no bloat.
And, most of all, 5e, like the classic game, is very open to being modded, making it, ultimately, completely unlimited, even when it hasn't got that much material out yet.
What I believe we are seeing here is someone going from one chocolate bar to the next without even finishing the first. I want to see some actually expansion on the current mechanics. We are getting bombarded with Subclasses like 3rd edition did with PrC's.
Good post, pming.
I don't understand all the clamor for more options, more rules, more classes, more crunch.
Something I've noticed with most of the Unearthed Arcana's is they seem to running out of design room.