Mantle of Inspiration is downright unnerving, and not in a good way. More of a stalker-ish vibe, or should I say stalk-ee?
Venomous Words: You're alone. For 10 minutes. Which means the rest of the party isn't doing anything (if you're taking the DMs attention) and then you've only removed 1 NPC (probably non-combat anyway if it was willing to talk with you for 10 mintues) for 1 hour.
Mantle of Whispers: The part that kills (pun intended) this ability for me is that the target has to die from your attack/spell within 5 feet of you. You have to be the one to kill it... while you could have the fighter do some non-lethal damage, it feels like you're doing a lot of work to set this ability up. I see it more likely getting used on 1/4CR NPCs.
That is exactly what I'm trying to say - mechanical benefits need to be explicit, or by-the-books groups will be putting players of characters with such features at a disadvantage.The language implies they shouldn't make the decision, which I think is precisely the intent.
the need to make it explicit, though. And maybe clarify what the benefits should be.
You let yourself be captured and put under guard, if it's two guards you might be in trouble, but if you can get it down to one, for 10 minutes, you can get him to flee and avoid everyone else. You are then free to escape.
They gave wizards the artificer tradition. But I guess that doesn't count.I hope they don't focus too much on Clerics and Wizards. Domains and Schools got more in the PHB than anyone else. The Bard and Barbarian got 2 in the PHB. Barbarian got one in SCAG. Bard got 2 in UA already. 3 new Barbs and 2 new Bards boosts both to 6.
Let yourself be captured just so you can get uncaptured?