Klaus
First Post
Dungeons & Dragons Roleplaying Game Official Home Page - Article (Combat Velocity)
A quick read, with interesting insight into alternatives to speeding up combat. The article lists:
Roleplaying (monsters surrender/flee/cut deals)
Doubling PC damage
Doubling everyone's damage
Using average damage
Using fewer monsters
Keeping PC options simple
Making combat interesting (won't speed up combat, but no one will care
)
A quick read, with interesting insight into alternatives to speeding up combat. The article lists:
Roleplaying (monsters surrender/flee/cut deals)
Doubling PC damage
Doubling everyone's damage
Using average damage
Using fewer monsters
Keeping PC options simple
Making combat interesting (won't speed up combat, but no one will care
