Unseelie
First Post
KenM said:Its a good book. But the ideas in it are far from orginal. I can see where they took stuff from other RPG's.
I should hope so, considering that they give credit for many of the items they borrowed.
KenM said:Its a good book. But the ideas in it are far from orginal. I can see where they took stuff from other RPG's.
Joshua Dyal said:I'd vote for Draconomicon, myself. I also just picked up GR's Book of Fiends today, and so far, I think it's better than the lot of them, though. We've got your Vile Darkness right here, indeed!![]()
Check out the other thread I mentioned above!Breakdaddy said:Havent picked up that one yet, maybe Ill give it a try though. Heard lots of good things about it.
Breakdaddy said:Whats the other one? Complete Warrior? If so I wholeheartedly agree.
Oh, so you're calling me a druggie, are you?!Piratecat said:I'm not sure that's fair, Joshua. Not the glue-sniffing;
Actually I was making a gross generalization in the absence of anything but a quick flip-through of UA at the store. I should've said something like, "taking flaws to balance out EXTRA feats" - not necessarily UBER feats.I refer to claiming that UA "uber-feats" are balanced by flaws. Taking a flaw grants a bonus feat allowable in the game, not a feat from some special list. And which feats in UA seemed "uber" to you?
Weirdly, despite my repeated pimping of the awesomeness of BoED to my players, no-one wants to use anything from it. It's like they're scared to be that Good! But I digress...No argument about the BoED feats, though. None at all.![]()
Psion said:I guess we are destined not to wholeheartedly agree.
For my money, it's Draconomicon.
(I take it you missed "how much I rue the CW Samurai" discussion.)
Joshua Randall said:it seems like now the attitude is, "Screw it - we'll balance this (feat / PrC / new core class) out with role-playing considerations or something else." As long as people keep buying books, it'll work... but do they risk a Skillz'n'Powerz-style backlash?
I wouldn't use the adjective, "excellent." While they may be balanced but honestly calling a two-weapon fighting specialist a Samurai only shows they did not thoroughly do their homework. That's what I call "misleading the haoles."MerricB said:The MHb and the CW seem nicely balanced, IMO. Certainly there are one or two places where they may have missed something, but on the whole they seem excellent additions to the D&D line.
That assumes they are taking our criticism seriously.MerricB said:We'll have even more of a handle on it when Complete Divine comes out, of course.
I don't think it is ludicrous at all. By playtesting it, they can recommend what work best so we customers don't have to go through the hassle of fitting the new mechanics into D&D game ourselves. It is like driving a big, square peg through a tiny hole. Eventually, we're going to have to modify the peg before it can make a perfect fit.MerricB said:The thought of thoroughly playtesting UA is, in my opinion, ludicrous. The number of options and, more importantly, combinations of options makes such an effort nigh impossible. UA is not for the baseline D&D campaign - it's to give you ideas that can move you away from the baseline, and even more importantly, to present rules in a form that other publishers can take advantage of.
Either they don't playtest it enough -- which is about to become as worse as their constant editing performance -- or they changed their process of playtesting to a lower standard.MerricB said:Of course new products aren't as thorougly playtested as the core 3E rules were! However, it's not like WotC don't playtest their products. Indeed, their process involves a design team, a developer team and playtesters.
Ranger REG said:I wouldn't use the adjective, "excellent." While they may be balanced but honestly calling a two-weapon fighting specialist a Samurai only shows they did not thoroughly do their homework.
That assumes they are taking our criticism seriously.
I don't think it is ludicrous at all. By playtesting it...
MerricB said:The MHb and the CW seem nicely balanced, IMO. Certainly there are one or two places where they may have missed something, but on the whole they seem excellent additions to the D&D line.