Unearthed Arcana expanded XP chart

die_kluge said:
Let me first caveat this by stating that I do not own UA, but would like to do so.

But, IIRC, UA was not going to be 100% OGC, but a big chunk of it is. That said, did you, in fact, verify that this particular part of UA is open content?

The OGL specifically prohibits XP advancement tables.
Made my first WotC purchase in nearly two years this weekend with the advent of UA. The OGC declaration is something to the following effect (not verbatim, but this is pretty close):

Product Identity: All trademarks, logos, proper names (of characters, places, etc.), and the terms beholder, gauth, githyanki/githzerai... (insert "special PI D&D monsters pulled/culled from the SRD but that do appear in the MM here")... and illustrations/artwork/graphic and desing elements are designated as product identity.

Open Game Content: Except for the beholder, gauth, githyanki/githzerai bloodlines which appear in Chapter One and that called out as PI above, the entire contents of this work are Open Game Content.

A very well-worded and pretty darn clear OGC statement, and one that puts the entire text of the book except for the stuff relating to "iconic monsters" into the OGC canon.

Because of that OGC statement, I did something I haven't done in years... bought a WotC book. :)

--The Sigil
 

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die_kluge said:
Let me first caveat this by stating that I do not own UA, but would like to do so.

But, IIRC, UA was not going to be 100% OGC, but a big chunk of it is. That said, did you, in fact, verify that this particular part of UA is open content?

The OGL specifically prohibits XP advancement tables.
Made my first WotC purchase in nearly two years this weekend with the advent of UA. The OGC declaration is something to the following effect (not verbatim, but this is pretty close):

Product Identity: All trademarks, logos, proper names (of characters, places, etc.), and the terms beholder, gauth, githyanki/githzerai... (insert "special PI D&D monsters pulled/culled from the SRD but that do appear in the MM here")... and illustrations/artwork/graphic and desing elements are designated as product identity.

Open Game Content: Except for the beholder, gauth, githyanki/githzerai bloodlines which appear in Chapter One and that called out as PI above, the entire contents of this work are Open Game Content.

A very well-worded and pretty darn clear OGC statement, and one that puts the entire text of the book except for the stuff relating to "iconic monsters" into the OGC canon.

Because of that OGC statement, I did something I haven't done in years... bought a WotC book. :)

--The Sigil
 


SpuneDagr said:
So, is there a mathematical difference in doing the XP this way vs the CR system? Does it even out in the end?
It's exactly the same thing. There are pros and cons to this system:

Pros: You don't need to cross reference a table to find the award, and this is especially useful in mixed-CR encounters. Just add all the XP values, divide by the number of players, and distribute.

Cons: If you play above 30th level, the numbers become less managable, but what I did for my epic campaign is remove the last six digits of the numbers and round the numbers i.e. a CR 48 critter that's worth 5,079,040,000 XP gives 5,000 xp (of course, I adjust the PC's xp accordingly, at 49th level he normally needs 85,196,800,000 xp to level up, I round it to 85,197).

HTH
 

Plane Sailing said:
Just out of curiousity, what IS the algorithm for character level xp?
You take the difference between the two previous levels XP ammounts, multiply by two, and add it to the minimum xp ammount of your current level.

Clear ??!

OK, let's try this instead...

If X is you current level's minimum XP ammount and Y is your next level minimum XP ammount and W is the previous level minimum XP ammount and V is the level before W minimum XP ammount ...

Y=((W-V)*2)+X

And the following Basic "algorythm" will give you the numbers from level 2 to 100:

V=1000
W=3000
X=6000
Print 2;V
Print 3;W
Print 4;X
For A=5 to 100
Y=((W-V)*2)+X
Print A;Y
V=W
W=X
X=Y
Next A


Clear now ??!

Oh, well, just buy the damn thing ! ;)
 
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Trainz said:
Cons: If you play above 30th level, the numbers become less managable, but what I did for my epic campaign is remove the last six digits of the numbers and round the numbers i.e. a CR 48 critter that's worth 5,079,040,000 XP gives 5,000 xp (of course, I adjust the PC's xp accordingly, at 49th level he normally needs 85,196,800,000 xp to level up, I round it to 85,197).
man, i'd love to be able to say i killed a monster worth over FIVE BILLION experience points! :D

and i still didn't level up. ;)
 

d4 said:
man, i'd love to be able to say i killed a monster worth over FIVE BILLION experience points! :D
Well, it happens IMC.

What's interesting, is that this way, if the DM wants, he can give XP from monster kills of any CR to a given character. Under core 3.5 rules, if you kill a critter CR 10 lower than your level, it gives nothing. With this system, it can give something (but it's extremely insignificant compared to your XP requirements).

Reversely, if you DO manage to kill a critter with a CR 15 above your level, you also receive XP. Enough XP to give you a huge level bump (but most people use the Max 2 levels -1 XP per game session).

"MUNCHKIN ! MUNCHKIN ! ! !"

Oh shut up.
 
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Trainz said:
... CR 48 critter that's worth 5,079,040,000 XP gives 5,000 xp (of course, I adjust the PC's xp accordingly, at 49th level he normally needs 85,196,800,000 xp to level up, I round it to 85,197).

HTH

"we want 85 BILL_E_YON experience points - Bwah ha ha ha ha ha ha haaaa".

:D
 

die_kluge said:
Let me first caveat this by stating that I do not own UA, but would like to do so.

But, IIRC, UA was not going to be 100% OGC, but a big chunk of it is. That said, did you, in fact, verify that this particular part of UA is open content?

The OGL specifically prohibits XP advancement tables.

Not at all. The D20STL prohibits explaining how to level a character, but not the tools to do so (such as XP charts and skill points per level). In fact, at least one iteration of the FAQ on WotC's site explicitly said that you could put an XP/level chart into your product, you just couldn't tell anybody what to do with it. And products released using the WotC OGL but not the D20STL aren't restricted in that way at all.

Oh, and as someone else said, it's damn-near 100% OGC: everything except for a few bits that were too closely tied to PI to extract meaningfully (some bloodlines, basically).
 

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