The model they were playing with was having an effect, like Telekinesis, being held through Concentration, with spell Slots being fed into the Effect to enhance it and do extra tricks.
Yeah I wish they’d do that for the BM Ranger tbh. Let me spend a spell slot to just make my wolf into a mega-spirit-wolf of vengeance for a minute, or grow large and grow wings, or whatever.
Then, instead of “land, water, air” as the whole distinction, make it a sub distinction like the Moods for Summon Fey, and make the main distinction more like “pack Hunter”, and “ambush predator”, and “herd charger”.
Much as I enjoy 5e, this is definitely part of its inherent limitations.
Yeah. I’m hoping that more e petite ration with feats will open things up a little, but they are also more free with pb/lr abilities and also with “burn spell slot for not-spell” stuff.
The full caster classes have a great deal of power and versatility, but it's all in their Spellcasting feature so they have a very limited budget for getting their subclass packages to be distinctive or transformative.
Yeah I think the wizard especially suffers from this, but the Druid is close behind. Tbh I wish they’d limit the casting of the bard
more and expand on bardic inspiration more.
The non-caster classes have a lot of room for subclasses to be distinctive, but without the versatility of spells they're limited to "distinctive ways to hit people".
I think we have seen some very good exceptions to this, both magical and non-magical. Mostly in the rogue and monk, IMO.
The half-casters have the most transformative subclass options because they have the least investment in the base class package, but the base class has the least distinctive identity and they can struggle with power as their spell levels fall behind.
This I strongly disagree with. The half-casters have
a lot of base class flavor. The Paladin so much so that thier subclasses struggle to create significant mechanical distinction until later levels.
It's a vicious tug of war where no one is entirely happy, and it would take some significant redesign to fix it.
I think you could hew pretty close to stock 5e and fix it, but it would require new versions of the classes, and replacement optional features as a baseline concept.