Davelozzi
Explorer
Trainz said:Stuff we already used...Players Roll All the Dice
Trainz, how did you like this variant? Did it slow things down at all? Did your players seem to like it?
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Trainz said:Stuff we already used...Players Roll All the Dice
Derulbaskul said:Another angle here, and a personal hope of mine, is that those companies that really struggle to "get the rules right" will borrow and build on ideas out of UA so that there is least some semblance of balance vis a vis the core rules.
Wombat said:I already had this info, between multiple on-line sites and a friend's copy of Star Wars, so that seems like paying for the cow I already bought.
Particle_Man said:I love and want to use the injury rules and the generics (despite my rant in the Rules forum on the expert getting la shaft, which I will fix by adding 2 skill points/lvl and allowing all skills as class skills for it). The battle sorceror is cool too. But right away, I can't use that and just have the generics. So much to use! The racial paragons are interesting, but maybe more for NPC's. I dunno. Although a half-orc paragon that then takes orc paragon is going to get plenty strong, plenty quick!
I have to admit, this is the variant that has the biggest positive impact on our game. From a gaming point of view, it changes nothing, because the numbers remain proportionally the same.Davelozzi said:Trainz, how did you like this variant? Did it slow things down at all? Did your players seem to like it?
Wulf Ratbane said:Armor converts lethal damage equal to its armor bonus to non-lethal damage, and negates non-lethal damage equal to its armor bonus.
So a fighter in plate (+8) converts 8 points of lethal damage from every hit to non-lethal damage.
The result is more "unconscious" characters, as opposed to dead characters.