Unearthed Arcana *hugs her copy*

It's considered optional for monsters, too...you could use damage conversion, or just keep that a unique feature of constructed armor that natural armor can't benefit from.

And yes, critters with a high natural armor + damage conversion = unconcious things. You just coup de grace them, so no biggie, but some campaigns and character types may be iffy with it.

They recommend not using it for creatures that don't take subdual damage, since that basically gives them an obscene DR (they negate damage = to their natural armor), and just use regular AC for 'em.

Which is why when I implement damage conversion IMC, it's not going to apply to natural armor, it's just a feature of manufactured armor. Also going to use that for Armor as DR.

Basically, I want there to be a reason other than expedience for a guy to traipse around in full plate, or even a monster to do it. Armor, IMO, has kind of gotten the shaft, and I want to help it along a bit. Wearing full plate with DR and Damage Conversion means that you ignore 4 points of damage, and 4 is only subdual, so that if you're in full plate, an average goblin can't hurt you without getting really lucky (rolling a crit). But someone with Mage Armor wouldn't have that benefit, despite being able to add +4 to someone's AC. And monsters with tough skin also wouldn't have that benefit. It means there's finally an *edge* with armor, and that I like.

As far as I can tell, rules like Domain Wizards (where you don't give up anything in exchange for some power, thus applying power creep) are not in the common, and usually happen only when trying drastic overhauls of the system. For instance, the Spell Points system by 'default' issues power creep by having wizards prepare their list of spells for the day (instead of, when they're preparign spells, dictating how much SP to devote to any one spell). This adds versatility to them, and, in compensation it is suggested to give Sorcerers and Bards slightly more power (one extra spell per day of every spell level except their highest). This means that the PC's will be better prepared, and can last slightly longer. It's not likely to have a GIANT effect, but it's enough that it'll play havoc with adding something sorcerer-esque to the system. If you use the Dragonlance spontaneous divine caster, for isntance, they're now weaker than other spellcasters in your campaign.

A way to solve that is pretty simple -- instead of preparing their spell list for the day, make prepared spellcasters assign specific SP to specific spells when they're prepping. This works like preparing in slots, except the slots are measured in points (which still makes them slightly more flexible in general terms, since they could cast two of their highest instead of one highest and half a dozen others, but all classes benefit from that). Unfortunately, that's prolly not going to make the Wiz or Cleric happy, but it does preserve the original balance without tempting y ou to add more spells/day to the Sorcerer. Though, again, it might not be worth the anger and frustration just to save you from one extra Magic Missile at fourth level...that's not really very powerful, y'know? :)
 

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Kamikaze Midget said:
But someone with Mage Armor wouldn't have that benefit, despite being able to add +4 to someone's AC.

Except that Mage Armour IS an armour bonus just like worn armour :) Were you thinking of barkskin, since that gives a natural armour bonus?
 

Here's what I'm going to be using from Unearthed Arcana. Not all at once on any given character, but within a campaign should I ever start one.

Vitality/Wound Points
Bloodlines
Racial Paragon Classes
Monk Fighting Styles
Paladin Variants
Ranger Variants
Domain Wizard
Spelltouched Feats
Craft Points
Class Defense Bonus
Action Points
Legendary Weapons
Item Familiars
Reputation
Sanity

I'm still considering the following..

Armor as DR
Enviromental & Elemental Racial Variants
Class Variants
(those that weren't listed above)
 

Wulf Ratbane said:
The ugly downside (pointed out in the accompanying sidebar) is that many PCs will be left with the grisly task of "finishing off" fallen and unconscious opponents.

Wow... I've already got the book on order (should be here on Monday), but you have just so sold me on Armor as DR.

I love the fact that the fights won't always end with all of the enemies dead or dying. Sure they will just finish off some enemies, but I can see some instances where character concepts or alignment won't allow it. I love the idea that the characters might be forced to role play through those situations.

Oh, I want my book NOW.
 


I love the book. There's just so much to use though not in every campaign. Racial Paragon classes are great. I'm already thinking of doing one for a Half Orc using both Half Orc and Orc. Also I love the various variant classes. Not everything is a winner, but then again, it's all optional, so it's all good.
 

barsoomcore said:
I'm sure this has been mentioned in other threads on the subject, but how much of the book is OGC?

Almost all.
There are a few mentions of Product Identity names in the text blurbs, but the mechanics are almost all OGC. Say 95% ?
 

That's awesome. Makes me want to buy it just to support that sort of thing.

Honestly, I don't think we've seen what the Open Gaming License can REALLY accomplish. I think there's another wave of OGC-driven market innovation coming. Don't know what it is, exactly, but I get this funny feeling whenever I think about it....
 

Plane Sailing said:
One of the things I find quite bizarre is that the 3e books, for the first time, actively encouraged you to house rule stuff... and yet message boards are full of people worried about departing from the One True Way on the printed page.

I'm curious that you didn't feel the PHB & DMG gave you explicit permission to use house rules!

I think initially part of the hype was that the 3e core rules were more playtested than any other rulebook ever. I didn't dare disturb the universe with a house rule. But now, I've been in campaigns with houserules, the world did not end, and 3.5 showed that 3.0 could be improved. So with UA, my psychological block was finally fully broken. I am free! :)
 

In the "Armor as DR" department, I think Damage Conversion is the best and simplest to implement-- you don't have to change anything major.

Armor converts lethal damage equal to its armor bonus to non-lethal damage, and negates non-lethal damage equal to its armor bonus.

So a fighter in plate (+8) converts 8 points of lethal damage from every hit to non-lethal damage.

The result is more "unconscious" characters, as opposed to dead characters.

I love this!!! I have always thought using historical battles as example that high death rates in D&D fantasy battle was unrealistic. There's a great scene in Gone With the Wind with the camera scanning over hundreds of injured and dead soldiers, and you see the full impact of battle. Worrying about the injured, both your own as well as the injured prisoners is a major aspect of battle that can now be more properly presented.
 

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