Derulbaskul said:Another angle here, and a personal hope of mine, is that those companies that really struggle to "get the rules right" will borrow and build on ideas out of UA so that there is least some semblance of balance vis a vis the core rules.
I don't see that. First of all, WotC supplements haven't, historically, been perfectly balanced--i've heard as many or more complaints about their splatbooks than about, say, Mongoose's, WRT balance issues. Second, a fair number of the variants in Unearthed Arcana are explicitly unbalanced (they say so), and a few more are less balanced than they claim. You can't tell me that using gestalt classes, vitality/wounds, recharge magic, and armor as DR wouldn't change the balance of the game significantly. So i don't see how using these versions is gonna improve balance--if a game writer was getting things balanced before, she doesn't need these, and may have to alter them significantly if she's trying to create a game that balances at the same points as D&D3[.5]E; and if a game writer wasn't doing a good job of balance before, using these variants instead of creating her own is far from a guarantee of good balance.