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First Post
OK, say a player in your campaign wanted to take the feat Life Leech from Unearthed Arcana. This feat allows you to gain temporary hit points from dying characters/creatures around you, and makes those dying characters/creatures lose an additional hit point each round as they bleed out. The temporary hit points last for 10 minutes. It is a passive ability that you can't turn off.
If you were to approve of this feat, how (if at all) would you limit its power?
A) a cap on the temporary hit points the character can receive at any given time
B) the character can only receive temporary hit points from humanoids/monstrous humanoids
C) you'd require the character also to select a flaw from Unearthed Arcana
D) you'd let it go as is
E) you wouldn't allow it at all
F) something else (please explain)
Is there something else I'm missing about this feat? It seems to allow for an unlimited amount of temporary hit points to be gained.
For the sake of argument and clarification, I'm trying to help a friend come up with a suitable limit to this feat for a player who's chosen it in his campaign without completely gutting the ability.
Thanks.
If you were to approve of this feat, how (if at all) would you limit its power?
A) a cap on the temporary hit points the character can receive at any given time
B) the character can only receive temporary hit points from humanoids/monstrous humanoids
C) you'd require the character also to select a flaw from Unearthed Arcana
D) you'd let it go as is
E) you wouldn't allow it at all
F) something else (please explain)
Is there something else I'm missing about this feat? It seems to allow for an unlimited amount of temporary hit points to be gained.
For the sake of argument and clarification, I'm trying to help a friend come up with a suitable limit to this feat for a player who's chosen it in his campaign without completely gutting the ability.
Thanks.