We have a new UA release with two subclasses. The College of Spirits Bard is a fortune teller or spirit medium type character with a big random effect table. Meanwhile the Undeath Pact Warlock is a a do-over of the Undying Pact Warlock.
I do like the idea of a Hollow One Shadar-Kai.Imagine this character as a Shadar-Kai or Hollow One.
I have no problem allow players to swap Force damage to something else for flavor reasons.I don't know, Force damage is better than Necrotic. Changing the Eldritch Blast damage type seems like a nerf
And the Arcana Clerics is good. It seems like the only well-rounded subclass from the SCAG (that wasn't reprinted in XGtE. Clarifying, because the Mastermind Rogue was good, and Storm Sorcerers are okay). Everything else kind of sucks, especially the Undying Warlock.Just the other day, I totally forgot the Arcana Cleric came from there!
Elaborate.It's like they are intentionally ignoring the design strongpoints of this game, and simply going for chaff.
Now-days everybody's gotta talk like they got something to say...Yeah. Most people seem to forget about the SCAG.
Quote from the UA:
This suggests that the book this will be published in is far off. An early playtest. That means more is coming.
Remember when WotC mentioned that they're going to put Vistani in 2 upcoming books. With the Spirits Bards, whatever book this goes in will definitely be one of the Vistani featuring books.
Maybe these UA will not make their way into Xanathar's 2.0? They could be playtests for a Ravenloft or Innistrad setting. It could explain why there are only 2 subclasses in this UA, as Setting books typically only have 2-3 subclasses in them. Both M:tG settings only had two subclasses. To me, this points to Innistrad.
Anyone else had similar thoughts?
Sorry, I'm having a hard time understanding what you mean here, please do explain.Now-days everybody's gotta talk like they got something to say...
The Warlock, woof. I love it but that is some power.
At 6th level you can gain 1d10+6 temp hp, one of your attacks every round carry a rider for fear, and you can turn each bolt of Eldritch blast into 2d10 necrotic damage. That is a lot, even with a limited number per long rest (up to 6 times)
Mortal Husk is amazing, but I'd just make it 1 long rest, 1d4 is too long for a revival ability you won't be using that often anyways. And since it hits every creature and gives exhaustion it already has too many negatives on it. I mean, if you are dropping and you aren't a bladelock, you are likely to be in the back row with other squishies who can't take 2d10+10 damage.
Then a 1 per day ghost form that gives you resistance, etherealness, and if you transform, you get to recover HP from dealing that massive necrotic damage.
It is concentration, and you do have to leave your body behind, but since you can choose to teleport to your body, or teleport your body to you, that really limits the downsides.
Potentially, just a little too powerful, but I love it.
I just looked back through recent UA. It seems like the most recent UA they put the "early" marker on was the Subclasses Revisited UA.The "early playtest" language is the same boilerplate as every other Subclass UA, so that doesn't really speak to when this might see the light of day, if at all, either way.
IDK, I'm not Romani.They said they were working with a Romani consultant, it could be the tropes they put here passed muster as cool rather than offensive...?