Frostmarrow
First Post
Pity. I was looking forward to this class but I simply can't convince myself to power-game. Thanks for the info, though.
MiB said:No, it's neither of the two. Wizard domains and cleric domains are not the same and they are not-self made either. It's just a list of 9 (or was it 10?) spells themed around a topic such as "Warding" or "Travel".
The domain spells itself are not what I consider powerful (although it's nifty to get a free spell for your spellbook every other level), its especially the additional spell slot per level that you essentially get for free....
MiB said:This guy gains: A list of domains spells (1 of each level, themed around a topic) and casts them at +1 levels, plus gets a bonus spell slot in each spell level that is usable only for domain spells. He also automatically aquires the domain spell when he gets the respective spell level).
Now guess what he pays for it: zip!
People please tell me that I missed a line of text somewhere. Or is this the death of the regular wizard?
Li Shenron said:On the overall it looks still better. The banned school were a huge disadvantage. I think there is still a reason to be an old specialist, but on the other hand there would be NO more reasons left to be a generalist!
Felon said:Personally, I think I'll tie the wizard domains into familiars, so that they will actually serve some significant purpose now.
Tarril Wolfeye said:btw, if you need more information about the domains, just ask.
Felon said:Oh, the horror! The broken horror!![]()
By the way, what does a cleric cough up for his domains? Pretty much zip, huh? Still gets to cast every clerical spell in existence. So what's the big deal with wizards receiving a similar beneift?
As far as I can tell, the notion that wizards should have to pay through the nose for extra spells per day is just something that's been pre-conditioned into folks from time immemorial. Wizards were the big gun back in the day, but now divine and warriors are beefed-up far more than in previous editions, and likewise wizard spells have been reigned in. We can let up a little on the pointy-hats now, I think.
Fact is, for the ability to cast arcane spells, they already pay with the inability to wear armor, a wretched hit die, and a feeble base attack bonus. The pay big-time. And to cast a lousy extra spell per level, they should have to undermine their singular strength? Talk about broken.![]()
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For me, the whole concept of rule being broken or not refers to it being balanced or not. Obviously, the game desingners and a couple of players think that both the standard wizard and the standard cleric are balanced character classes. The cleric took a bit of downsizing in 3.5 IMHO, reacting to the overcompensation he got from 2nd to 3E. The wizard didn't change much, and I personally like to play wizards and most of the time prefer them to sorcerers. It's a tough choice between generalist and
specialist, which shows that they are close to being balanced as well.
The domain wizard, however, is just better then the generalist, so it's hardly balanced.
If you feel that the standard wizard is unbalanced, then a domain wizard would be the solution. I would even tend to agree, because I think that 3.5 tipped the scales to the warrior classes favor. (esp. because of the new Power Attack ruling).
But still, allowing domain wizards makes generalists obsolete. That's all I meant by calling them broken.
Pax