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Unearthed Arcana Variant Rules - Previews and Questions

Answers, next round:

You may freely multiclass paragon and standard/prestige classes.

Gestalt with standard and prestige: absolutely no problem as you may choose each level which two classes to combine.

As the Defense bonus doesn't stack with an armor bonus, combining it with armor as DR seems to be a bumpy ride. Armor in armor as DR still has a (reduced) armor bonus, but it also has a DR rating, so the armor bonus probably would be insignificant compared to the defense bonus, but it would work.

Stalker0: you got the defense bonus right.

TwoSix: your gestalt variant sounds a LOT like 2nd Edition multiclassing. And if you don't count combining a class with itself, you only get 55 or 153 combinations. When adding prestige classes, you get even higher numbers.
 

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TwoSix said:
More thoughts....how many core classes are there? With just the 11 core classes, there are 66 gestalt combinations. If you throw in the 4 core classes from MiniHB, and 3 from CW, that makes 18 core classes, or 171 gestalt combinations. The mind boggles...

Just 55, actually, with the 11 core classes, and 153 from the 18 --though many won't be any good.
 

Douane/Folkert: Hey, auch noch wach?


Drow Paragon: d6; med. base attack; good reflex save; class skills: climb, craft, hide, intimidate, jump, knowledge (all), listen move silently, profession, spellcraft, spot, survival, swim; skill points: 4+Int mod; spells/day: +1 level of cleric or wizard at lvl1+3; simple weapons, rapiers, longswords, hand crossbows, light armor; 1st: one additional daily use of each innate spell-like ability; 2nd: improved darkvision (+30 ft.), light blindness lessened to light sensitivity; 3rd: Dex+2

Tiefling Paragon: d8, med. base attack, all good saves; class skills: bluff, craft, disguise, hide, knowledge (the planes), listen, move silently, profession, sleight of hand, spot; skill points: 4+Int mod; simple weapons, light armor; 1st: one natural resistance to energy (fire, cold, electricity) increases to 10; 2nd: darkness 3x/day, racial bonus on bluff and hide improves to +4; 3rd: dex+2
 

Tarril Wolfeye said:
Gestalt:
Level progressions for Defense Bonus:
defense bonus is based on CHARACTER level (not class level), multiclass characters take the better one
classes with no armor proficiency : level/3 +2
classes with light armor proficiency : level/3 +3
classes with light/medium armor proficiency : level/3 +4
classes with light/med. and heavy armor prof. : level/3 +6

Contrary to Star Wars and D20 Modern you don't add the defense bonus when multiclassing.

Wow. If this is the sum total of what the defense bonus is about, then I'm extremely disappointed. That's a pretty crude system. One level of multi-classing is all it takes to get the best possible defense, not to mention the monk gets ye old shaft. :(
 
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Felon said:
Wow. If this is the sum total of what the defense bonus is about, then I'm extremely disappointed. That's a pretty crude system. One level of multi-classing is all it takes to get the best possible defense, not to mention the monk gets ye old shaft. :(
Well, the monk will also get his class and Wisdom bonus to AC.
This system is obviously best used in swashbuckling, pirates, and armorless campaigns, so the traditionally heavy-armored classes don't miss their armor.
 
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paragon races

Tarril Wolfeye said:
Answers, next round:

You may freely multiclass paragon and standard/prestige classes.


Thank you for the response. One more question for clarification.

Does the racial paragons override the standard way monsters are handled as playable races (as in Savage Species), or does it assume that you are automatically starting at higher levels than 1st. example drow by monster manual rules is equivalent to a 3rd level standard race.

Here is an example

Say a player wanted to play a drow elf. He just takes 1 level of drow paragon. Would he still be a 1st level equivalent or 3rd level equivalent.

3rd level from 1 level of drow paragon and +2 level adjustment.
 

Tarril Wolfeye said:
Douane/Folkert: Hey, auch noch wach?

Yep, die Uni (und mehr noch mein Examen) treibt einen ja förmlich dazu, Nachtmensch zu werden. :)


Drow Paragon: d6; med. base attack; good reflex save; class skills: climb, craft, hide, intimidate, jump, knowledge (all), listen move silently, profession, spellcraft, spot, survival, swim; skill points: 4+Int mod; spells/day: +1 level of cleric or wizard at lvl1+3; simple weapons, rapiers, longswords, hand crossbows, light armor; 1st: one additional daily use of each innate spell-like ability; 2nd: improved darkvision (+30 ft.), light blindness lessened to light sensitivity; 3rd: Dex+2

Hmm, interesting, though not really good (or worth it) for the poor male drow fighters. :D


Thanks!

Folkert
 
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yipwyg said:
Does the racial paragons override the standard way monsters are handled as playable races (as in Savage Species), or does it assume that you are automatically starting at higher levels than 1st. example drow by monster manual rules is equivalent to a 3rd level standard race.
You still need to be of the standard race, paragons are some kind of prestige races as classes.
Douane said:
Hmm, rather interesting, though not really good (or worth it) for my poor male drow fighter. :D
I'm also not so thrilled about the tiefling paragon for my (quite rich actually ;) ) tiefling arcane trickster.
 
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Tarril Wolfeye said:
I'm also not so thrilled about the tiefling paragon for my (quite rich actually ;) ) tiefling arcane trickster.

Well, he gets good saves and ..., and ... good saves. Oh, and a better energy resistance! ;) :p


It seems that you are in luck if the direction of your PC meshes with the somewhat narrow course of a racial paragon, otherwise ...


Folkert
 

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