really?MiB said:Me again![]()
No, that's not a balancing factor, because you still get to pick your two spell each level, without limitation (as a specialist has it).
So you're either going to wear armor and get the benefits, or go with your class-based defense. That does make sense for a swashbuckling campaign. Although it does have that multiclassing problem that others pointed out. I guess I was really hoping for it to be more of a dodge bonus that stacks with armor - basically representing that characters get better at avoiding blows as they gain experience - that way higher level characters wouldn't have to be so reliant on magic items for a good defense. Well, it's not like I need an official variant rule to use that kind of option in my campaign.Tarril Wolfeye said:Defense bonus is based only on armor proficiency as a class feature.
It doesn't stack with armor bonus, but with all other bonuses (even with shield and natural armor bonuses).
And yes, that means all 1st-level fighters get AC 16 by default.
A bit (to 3x/day)Douane said:As an afterthought (because I'm bound to get asked this by one of my players):
Does the Half-Dragon Paragon improve upon the breath weapon?
Thanks! (again)
Folkert
Tarril Wolfeye said:A bit (to 3x/day)
Half-dragon paragon: d12; good base attack; good fortitude and will save, class skills: see below; skill points 4+Int mod; no weapon or armor proficiency; 1st: paragon levels stack for Sorcerer caster level (not spells/day or spells known); 2nd: natural armor increases +1; 3rd: breath weapon 3x/day (only once every 1d4 rounds).
Class skills: concentration, diplomacy, intimidate, knowledge (all), listen, search, sense motive, spot
-black: hide, move silently, swim
-blue: bluff, hide, spellcraft
-brass: bluff, gather information, survival
-bronze: disguise, survival, swim
-copper: bluff, hide, jump
-gold: disguise, heal, swim
-green: bluff, hide, move silently
-red: appraise, bluff, jump
-silver: bluff, jump, perform
-white: hide, move silently, swim
Tarril Wolfeye said:Well, the monk will also get his class and Wisdom bonus to AC.
This system is obviously best used in swashbuckling, pirates, and armorless campaigns, so the traditionally heavy-armored classes don't miss their armor.
Gallo22 said:Please remember that the "defense system" was placed out there is various rpgs that don't have tons of armor and magic bonuses. I personally don't think it will work well with the D&d rules at all.
It takes away the benefit of fighter types to have high ACs and make all the classes about equal in this regard.
This new book is pretty lame in my opinion and has very few good uses.