arcady said:
The more I read about this book, the less the ideas in it seem to have been playtested.
I get that impression too, especially when I consider the great number of optional rules presented in the table of contents.
For example, I see there is an entry for "Armor as Damage Reduction" under Chapter 4: Adventuring. Now, I would
love to see a comprehensive, playtested, and balanced set of rules for armor damage reduction; especially so, with those rules being handed down from the game-designer gods of WotC (if only because those rules would reach a broader audience and be more generally accepted); but that alone would take an entire chapter if not more! Because, really, "armor as damage reduction" does not sync well with the D&D system, as is; which still, at its core -- even with the greatly improved 3.0/3.5 -- is totally built around the antiquidated and convoluted (if not nonsensical) "to hit" roll vs. AC concept.
But, alas, I'm thinking the new Unearthed Arcana is going to toss us but a few brief paragraphs addressing "Armor as Damage Reduction", thrown in with maybe a table or two. And all that is going to do is introduce a leaky, ill-fitting rules variant that will end up causing lots of headache for DMs and players. Eventually, most of them may come to the conclusion that "armor as damage reduction" just doesn't work with D&D, because not even WotC could make it work, and that will be the end of that.
But only because the concept did not get the attention and the space that it needed.