Trainz
Explorer
No no, it's OK. My warning wasn't made to make anyone feel bad.JPL said:Aw, I'm just makin' the funny. Ignore me.
Sorry.
Ignore me too.
No no, it's OK. My warning wasn't made to make anyone feel bad.JPL said:Aw, I'm just makin' the funny. Ignore me.
Tarril Wolfeye said:Human Paragon: 3 level-class, med base attack, good will save, d8 hp, any ten class skills, skill points: 4+Int mod, simple weapons, one martial weapon, light armor, spells/day +1 in lvl 2+3, lvl1:Adaptive Learning - choose one skill to be permanent class skill, lvl2:bonus feat, lvl3:Boost one ability by 2 points.
I started up a thread on something pretty much like that >Here<. I feel the same way about defensive abilities vis a vis D&D. I think it's more of an issue in 3e because the d20 system is open ended so there's more of a call for boosting items. But eventually it gets to the point that most characters have to have a Ring of Protection, a Cloak of Resistance, an Amulet of Natural Armor and one or two items that boost their abilities, just to stay competitive.Count Arioch the 28t said:I like that defense bonus thing, kinda. But not really.
I'm thinking I might incorporate it into my game, except drop the first bonus (+6 for fighters, for example), and allow the level based bonus to stack with armor. I'll call it a dodge bonus, or something, as I have always fealt that D&D needs more defensive abilities.
My question is, is there *finally* a paladin class for which "true good" characters (NG) are eligible?Being one of those prime profession..is pretty daunting for some people to do, all that was done now, instead of just saying I am paladin, the next question would be, do you want to be one?
jsaving said:My question is, is there *finally* a paladin class for which "true good" characters (NG) are eligible?
jsaving said:My question is, is there *finally* a paladin class for which "true good" characters (NG) are eligible?
Ashrem Bayle said:Yes. It's been the subject of quiet a bit of discussion in this very thread. Not sure how you missed it.
In short, classes get a bonus to Defense based on the type of armor proficiencies their class starts out with. It's not exaclty like Starwars, but similar.
At least, that's how it came across to me. I haven't got the book yet.
As I understand it, it does not stack with armor but does stack with shields and other bonuses. In which case, it's a small bonus but not a huge one. At first level it's a +1 bonus, but on the other hand AC tends to increase really fast for the first few levels. Full plate armor is pretty standard at 3rd level for fighter-types, and that's +8.Ace said:I don't know about a +6 defence bonus at 1st level-- It seems high to me unless of course armor doesn't stack in which case it is predicated on Scale + Large Shield as standard starting gear
Treebore said:I am sorry, but this thread has convinced me not to buy this book. To me it is a bunch of tweaks that just add complicated rules to an already complicated game. This doesn't add anything fresh and new that betters the game for me. A lot of you seem to think it does, but i'm not one of them.
This appears to me as a release of the 2e Optional Rulebooks in the 3.0/3.5 world. I didn't like it then and i don't like them now.