Unexpected Moments You Pulled On Your DM

I was part of a Star Wars Troops game. (You know, like the show Cops, you've probably seen the short film.) We were mostly Storm Troopers currently investigating a drug ring. We've got this lead to a pet shop, and they aren't doing drugs. But they are smuggling exotic animals. So, I've marched into the back of the shop, and informed them that they're all under arrest, hands up, come with me, etc...

At that point, the baddies start chuckling, and one of them reaches behind his back. Stormtrooper reflexes kick in, we don't take crap from nobody, I told them not to move, he's probably going for a weapon. So, I blast him through the stomach. Well, it turns out I was right, he was going for a weapon.

A thermal detonator. The DM was planning on using the detonator to threaten us all, we bargain it out, etc...

Instead, the guy died, dropped the bomb, and everyone panicked. Only through making my reflex save, and the DR from my armor did I survive, but the shop was blown to tinder, all the badguys and animals didn't make it.

Which just goes to show, you don't try to threaten Imperial Storm Troopers.
 

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Played a tongue and cheek M&M game with a character named Captain Obvious with the Self-Narration flaw (has to speak actions and thoughts aloud in a continuous heroic monologue during dramatic scenes and during combat).

Made the GM laugh and curse while running the adventure for us as he suddenly realized the villanous henchman that had touched and copied my character's powers (including flaws) had to self-narrate himself during the ensuing combat and chase while trying to fly away, giving away the secret plans of their whole villainous operation...

Henchman: "I will now run away and try to make my escape so I can go back to the secret lair and *gives away secret plans*! Nothing can stop us now! Er...did I just say all that out loud? &$#%! *Head Villain* is going to kill me....crap. I better shut up now and make my escape before I give away *divulges ultimate secret plans*. NOOOoooo!"

:p
 

Henry said:
My players have pulled some occasional fast ones on me...

In our last Eberron game,...... artifact... 2 airships... boom..

So thats what happened : ) I always wondered. This was from a building thread on Enworld right?
 

It wasnt exactly a suprise but in a highlevel game we got tired of (endless hack and slash) encounters so using a combination of passwall, stoneshapes, ropetricks, summoned dire badgers, a wildshaped druid (badger) and my chars +11 profession mineing we tunneled under at least 4 encounters before the enemies jumped us on our way out. It wasnt a suprise exactly because it took us about an hour to work out the details (where to put the rubble, what about air etc.)
DM said it was more fun then actually running the fights.

In the worst ever suprise, I was playing a 3.0 Gencon tournement game the year the rules came out, and a party of 8th? lvl characters had to save a town from 300 ogres. We came up with several plans for tricking them, but couldnt agree on one. So we decided to KILL THEM ALL . 32 charges from a wand of FB and 30ch from a wand of cone of cold. (before DMG) we had killed all 300, with the fighters moping up a dozen straglers.

In a homebrew game I was designing from the bottom up, I had a well developed city with lots of adventures planned. There were also rumors about what powerful people in other parts of the world were doing. The PCs hear about some actors getting their heads cut off in a distant city, and abandon thier homes, and head out to deal with the 17TH! level Bard who is killing people. It turned into a great campaign though, prolly the best poltical game I have run.
 

Playing a 1e anti-paladin. The party had been sent to Hell to retrieve hellstones from one of Asmodeus' storehouses. After slogging and fighting our way across the infernal realm, we find the storehouse. Asleep across the doorway is a huge ancient blue dragon. We begin discussing strategies to over come the dragon, but it's obvious we wouldn't stand a snowball's chance in... well, you know.. were we to attempt that.

1st Edition anti-paladins had an innate charm ability if they had a 17 or higher Charisma. Growing tired of the party essentially planning a mass suicide, I turned and strode down the slope, walked up to the dragon, and smacked it on the nose to awaken it. Roaring its displeasure, the air began to crackle with electricity as it prepared to blast me with lightning. Dropping to one knee and lowering my head, my character called out "Oh Lord of Sky and Thunder, I and my companions seek audience with you, despite our obvious lack of worth and significance!"...or something to that effect.

My DM began to cackle in glee and grabbed a d20 to roll the dragon's save. According to the table, the dragon only needed a 3 to make it's save. He rolled the die, and it came up "2". He was so shocked and surprised he tossed the "high impact" die across the room and shattered it, but roleplayed it out. The dragon fell for it, we got in, took the hellstones in exchange for a shield we'd taken from a paladin we found crusading across the Hells, and went on our merry way.
 

2e. DM threw a dragon at the party which we had just about no chance to beat, so I palmed a small object I had and taunted it into swallowing my PC. What was the object? Daern's Instant Fortress :D
 

shilsen said:
2e. DM threw a dragon at the party which we had just about no chance to beat, so I palmed a small object I had and taunted it into swallowing my PC. What was the object? Daern's Instant Fortress :D
Heh, that reminds me of how my PCs managed to assassinate a majour NPC by killing a giant dragon, Polymorphing (Any Object) the corpse into a mushroom, and then slipping it into a cooked dish that was fed to the NPC, timing the spell so that it would wear off while the mushroom had just exited his esophagus, and while the PCs were far away, and thus free of suspicion when the NPC spontaneously exploded, leaving splattered gore and a chewed-up dragon corpse.
 

Hi-

Yes Joe, gloat over you very, very minor victory over the forces of Nyarlathotep, Come tuesday night, all hell will be breaking loose, oh your playing an Inquisitor right? I think I have a side mission for you........... :D


Scott

JoeGKushner said:
In a diplomatic situation where subtility would've won the day, one of my comrades mentioned that we had some great item of power on us and at that point, we were told to surrender our items and prepare for jail time.

I charged and used a smite on the main guy who was using some alignment preventing item from allowing me to sense evil on him.

Big risk for me being a paladin and all, especially as everyone else thought that we should simply surrender and hash it out latter.

Of course the smite evil worked on the guy and we were involved in a huge melee afterwards but...
 

The only thing that springs immediately to mind....

I was playing a gnome illusionist character, and for some reason had come a bit late to the game -- the group was just about finished getting their behinds handed to them by a half-dragon chimera. They were still doing quite a bit of damage, though, and the chimera decided to call it a draw and escape up the (relatively) narrow shaft in the cavern ceiling.

(Caveat: this DM had a well known tendency to playing fast and loose with the rules, especially for dramatic purposes. So, yes, I took a gamble he'd let the spell work how I wanted, and he did.)

I'd had trouble pinning the chimera down earlier, but the narrow shaft was perfect. The chimera (big hit points, little Will save) rolled a 2 vs my phantasmal force, and was grappled, slapped around, and tossed to the ground by the Evardian tentacles that sprouted from the shaft walls -- or thought he was.

In any case, he stopped flying, and falling damage finished what the other PCs had started.

As a DM, I think the PC's mouths dropped the furthest when they met the beholder with several eyestalks amputated and capped with iron, and a great big ring in its headm hooked to a chain "leash". They were terrified to meet whatever was bad enough to multilate and enslave a beholder....

Cheers
Nell.
 

So my fighter-mage is in a campaign that pits us against an evil necromancer who serves Orcus, Demon-Prince of the Undead. And at around 10th-level or so, we wind up doing battle with an advanced dragon skeleton that smacks around our party like nobody's business.

It seems clear to me that we're going to fight Undead on a regular basis, so I start looking through the splatbooks and come across Control Undead. It works like a charm spell against intelligent undead (with a save), and like a dominate spell vs. non-intelligent undead (no save). The DM gives it a look and okays it.

For at least five sessions, I never use the spell, but I always have it prepared. We fight undead, undead, and more undead. I bide my time.

Finally, we located the fortress of the evil necromancer, where he was keeping an artifact to help him in his plans with Orcus. We head up to the fortress and--sure enough--right outside is another massively advanced dragon skeleton, along with some other baddies.

My PC turns to the others and grins. "Leave the dragon, he's mine."

The look on my DM's face when I took control of his mega-skeleton and wiped the floor with the rest of the door guards was priceless. I wound up having the thing claw a hole in the wall of the fortress too, so we didn't have to worry about traps on the front door. :p
 

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