Yes but where is the fun of finding a treasure with the +1 longsword, when the wizard in the party creates magic weapons all the time?
I like more being not able to answer the question "where is this magic item from", than being ripped of the fun of finding rare precious and "old encrusted but still usable (+1) longsword, with a small ruby on the top of his hilt".
It is a game, it must be fun, not rational.
I agree with this. And some of my past players (and maybe some of the current ones are getting there) did too.
Starts out great. Wizard item crafter is a fantastic concept. Then when he crafts a +1 sword, he doesn't craft one, he crafts everybody one. When he makes Goggles of Darkvision for one person, everyone who needs them gets a set. Magical items become equipment, much like my backpack, 210 rounds of ammunition, and my e-tool.
Fairly soon people are "disenchanted" with the idea (get it? disenchanted...lol).
I know the way to limit this is by limiting the amount of gold they have. But now you are taking away from the characters feats they spent. and just because the wizard will spend the gold on rings of protection for everyone shouldn't mean the rogue who wants to buy a pirate ship shouldn't get his share. And if you put in "interesting" magical gear, they will sell it. And use the gold for equiping everyone with boots of striding and springing.
And by the way, lets craft a Lyre of Building and raise a castle.
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Now having said that, there are several arguments FOR letting them do it. Its the character concept and its legal. All the players like being Batman with a tool belt of magical gear. And the campaign is fun.
I not opposed to it, but like [MENTION=6775160]wwanno[/MENTION] said, I don't think its as much fun.
But if my players like it?...Have at it!
I just notice that eventually...they don't. IMHE.