Unholy Avenger?

quaidbrown

First Post
Is there an Unholy avenger out there officially? Ive just been using the Holy Avenger and adding Un- to the start, and changing all the evils to good and goods to evil. Are there actual stats for one out there somewhere?
 

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I believe it is generally reffered to as an Unholy Reaver. It certainly existed for 2E, not sure about 3E/3.5E...

Here's how I would stat it, if one doesn't exist:

Unholy Reaver: This +2 cold iron longsword becomes a +5 unholy cold iron longsword in the hands of a blackguard, paladin of slaughter or paladin of tyranny.

It provides spell resistance of 5 + the user's level to the wielder and anyone adjacent to her. It also enables the wielder to use greater dispel magic (once per round as a standard action) at the class level of the user. (Only the area dispel is possible, not the targeted dispel or counterspell versions of greater dispel magic.)

Strong abjuration; CL 18th; Craft Magic Arms and Armor, unholy aura, creator must be evil; Price 120,630 gp; Cost 60,630 gp + 4,800 XP.
 
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Multiple Bane Enchantments?

Could you make a sword with multiple bane enhancements? Say, a human, elf, dwarfbane longsword +1, for a total enhancement bonus of +4? I know you can't stack effects like flaming on top of itself, but if you did different types, wouldn't this work?
 


the unholy reaver would not offer spell resistance to adjacents, thats not evil, evil is those adjacents of good alignments suffer an additional -2 to AC + -2 on all rolls and cks. This would stack with the Paladin of Tyranny's or Slaughter aura effects.

Malum
 


Thurbane said:
Really? Evil creatures can buff their allies too, yanno... :]
They can, but helping alies is not in the theme of Evil.

Evil Sacrifices helpers, a reverse friend shield, where the alies take damage for you is much more in theme for an unholy weapon. Far too strong, but in theme. Maybe Psudo SR that reflect hostile spell cast at the Antipaladin onto his alies.
 

frankthedm said:
They can, but helping alies is not in the theme of Evil.

Only if the evil is significantly stupid. Good helps allies, neutral helps allies, evil helps allies. Because allies tend to help them and keep them alive. Where they differ is in what they and the allies do.
 

What shilsen says is true. Another difference between good and evil where allies are concerned is that evil is not afraid to sacrifice allies when opportunity comes knocking. Of course, you can always add another small ability to the Unholy Reaver to replace the SR field ability, and it wouldn't hurt the flavour much at all.
 

Just a minor nit.

Folks talking about good vs. evil here have it slightly wrong. The discusion is LG vs. CE. That makesa big difference.

A CE character cares for littel besides him/herself and personal power. Other people are only tools - useful so long as they are, well... useful.

Still, giving his allies SR makes sense = keep them alive while they are useful to him.

Very often a CE and LG may exhibit the same behavior but for VERY different reasons. A LG character boosts his allies and protects them because it the right thing to do and it may be required by some code he follows. A CE character boosts his allies and protects them because it serves his own interests and helps keep him alive.
 

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