I started a new campaign. One player after seeing the film "The last Unicorn" wants to play an unicorn as PC.
The other PCs of this group are a halfling sorcerer, human fighter and a human fighter/cleric (both at apprentice level) with attributes bought by 28 points.
An unicorn is according to the MM a CR 3 Monster, so because the party starts as first level PCs the Unicorn must be toned down and advance some levels to become a full MM unicorn.
I do not have the book savage species, so this is my try of toning down a unicorn to a 1st level PC. I reduced attacks, saves ( also reduced by reduced attributes) by 3 points (except Int) and all attributes by 6 points. The Hit Dice is reduced to 1D10+Con
This unicorn can advance 3 levels as class without any LA to become a full MM unicorn with one exception: the horn is not treated as +3 weapon. Each level the unicorn gains a +1 saves and bab, etc. but +2 to all attributes.
I´m thinking about leting the unicorn advance up to 8 levels to gain more hit die (at level 6 the horn becomes a +2 weapon and at level 8 the horn is treated as a +3 weapon).
I will list only abilities I changed.
Unicorn 1st level
Large Magical Beast
Hit Dice: D10+3
Initiative: +1
AC 15 ( -1 Size +0 Dex +6 Natural)
Attacks: Horn +3 ( +2 Str +1 Horn + O BAB), Hoves 2 Attacks at -2
Damage Horn D8+3, hoof D4+1
Saves Fort +3, Ref +2, Will+ 0
Abilities: Str 14, Dex 11, Con 15, Int 10 Wis 15, Cha 18
Skills: All skills are at (ranks -3) bassed on the new attributes above.
The horn is only a +1 Magic weapon
The player of the unicorn will start the campaign with one magic item, a ring worn on the horn. The property of the ring is to disguse the unicorn as normal white horse. The unicorn can take off the ring by uttering a command word and lowering the head (one standard action)
What do you think about my Unicorn. Is it to powerful as 1st level PC. Is this balanced ?
An Unicorn has some disadvantages:
it can not use any weapons except his natural ones
it does not have hands.
....
I need some suggestions about the motivations of the unicorn. Why does the unicorn stays in a or in this adventure group ?
I do not want this PC as part time PC. The PC should stay in all adventures with the group.
Do you see any problems I did not realize ?
Just my 2 cents
yennico
The other PCs of this group are a halfling sorcerer, human fighter and a human fighter/cleric (both at apprentice level) with attributes bought by 28 points.
An unicorn is according to the MM a CR 3 Monster, so because the party starts as first level PCs the Unicorn must be toned down and advance some levels to become a full MM unicorn.
I do not have the book savage species, so this is my try of toning down a unicorn to a 1st level PC. I reduced attacks, saves ( also reduced by reduced attributes) by 3 points (except Int) and all attributes by 6 points. The Hit Dice is reduced to 1D10+Con
This unicorn can advance 3 levels as class without any LA to become a full MM unicorn with one exception: the horn is not treated as +3 weapon. Each level the unicorn gains a +1 saves and bab, etc. but +2 to all attributes.
I´m thinking about leting the unicorn advance up to 8 levels to gain more hit die (at level 6 the horn becomes a +2 weapon and at level 8 the horn is treated as a +3 weapon).
I will list only abilities I changed.
Unicorn 1st level
Large Magical Beast
Hit Dice: D10+3
Initiative: +1
AC 15 ( -1 Size +0 Dex +6 Natural)
Attacks: Horn +3 ( +2 Str +1 Horn + O BAB), Hoves 2 Attacks at -2
Damage Horn D8+3, hoof D4+1
Saves Fort +3, Ref +2, Will+ 0
Abilities: Str 14, Dex 11, Con 15, Int 10 Wis 15, Cha 18
Skills: All skills are at (ranks -3) bassed on the new attributes above.
The horn is only a +1 Magic weapon
The player of the unicorn will start the campaign with one magic item, a ring worn on the horn. The property of the ring is to disguse the unicorn as normal white horse. The unicorn can take off the ring by uttering a command word and lowering the head (one standard action)
What do you think about my Unicorn. Is it to powerful as 1st level PC. Is this balanced ?
An Unicorn has some disadvantages:
it can not use any weapons except his natural ones
it does not have hands.
....
I need some suggestions about the motivations of the unicorn. Why does the unicorn stays in a or in this adventure group ?
I do not want this PC as part time PC. The PC should stay in all adventures with the group.
Do you see any problems I did not realize ?
Just my 2 cents
yennico
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