Garthanos
Arcadian Knight
And the way hitpoints worked before did they feel like they had a damage component "I mean really"?I didn't claim it was less realistic. I claimed there was no longer a damage component to hit points which I personally find problematic. If one has to assign a phrase to that, I would not say "less realistic", I would say "less plausible". It just feels totally gamist without a damage component.
The supposed versimilitude of hp taking longer to heal by time.. was for me deprived by silliness of people with more hp taking longer to heal by time. ... and if hp included fatigue like they claimed before... why were they so slow to recover.. getting unfatigued IRL is well usually a few minutes. "Nobody remembers these questions?"
And healing by time was in actual play almost never used... did you ever play without a cleric? really how odd?
I think scratches and bumps ie cosmetics can still be seen as a part of hitpoint loss now but its cosmetic, not "real" damage (see the link for an idea for real damage). If you look at that wound house rule you see that...it effectively gives the player the option of accepting an impairing wound in place of spending the hp to minimalize an attack.
When you fight to first blood in a duel.. for heros first blood ie bloodied is often just a scratch, ever seen it in the zoro movie? and similar when they first touch the enemy..
The scratches and minor stuff that "might" be washed away by a heal spell (or not), is a visual difference a clue nothing more unfortunately a lucky hero has less scratches a tough hero has more they could have become just bloodied, frodo gets a little but obvious cut when he hits bloodied, Borromir has a whole bunch more cuts and not necessarily because B has more hit points but rather because luck and skill and toughness have different special effects for minimizing damage...
Speaking of which here is
http://www.enworld.org/forum/4e-fan-creations-house-rules/256183-hit-points.html#post4794091 as a power ...
And I agree with you. Changing healing to a percentage heal should have been done 3 releases ago. That is a good feature of 4E.
A wound which impairs ability a small amount (maybe only in the next battle ) that is taken from one battle in to the next battle was never ever simulated in D&D. no matter how long the hp took to recover.
Now if you give long term injury rule it should be only amenable to long term form of healing like a ritual... clerics are good at those too I hear.
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