Old Gumphrey
First Post
Not sure what the big deal is...even moderately optimized PCs are virtually indestructible nowadays. Dying isn't fun, so it was mostly removed from the game AFAICT.
I really don't like them. They make no sense. How do you, for instance, "spend" a healing surge on something, like the healing sash?
Fundamental roleplaying error... this is.Saying it's "luck" doesn't work either. Characters know exactly how much they have. Do you know how much luck you have? Does anyone? Nope.
Not sure what the big deal is...even moderately optimized PCs are virtually indestructible nowadays. Dying isn't fun, so it was mostly removed from the game AFAICT.
There's plenty of examples in literature of items which draw on their wielder to function, and leave their wielder feeling drained.I really don't like them. They make no sense. How do you, for instance, "spend" a healing surge on something, like the healing sash?
So.... why didn't you spend those surges to get better? Because you were trying to prove that the system was silly?If you're "bloodied" and rest for 5 minutes but then fall off a cliff, you die, but had you "spent" a couple healing surges, you have enough HPs to live. Weird. So "luck" didn't save you from dying from the cliff, but had you spent the surges and had less "luck" left, you'd have lived. Weird.
What does someone who's on 1hp in 3e look like?What does someone with no healing surges left look like compared to someone with full? I dunno. 4E didn't even try to describe it, like they didn't try to describe what it looks like to use healing surge. Because, well, they can't really.
I really don't like them. They make no sense. How do you, for instance, "spend" a healing surge on something, like the healing sash? Theres no parallel for this in any fantasy movie I've ever seen, or in reality. You can't have "Joe from Wisconsin thrown into a fantasy world, picks up a sword and starts fighting" because DnD characters just don't work the way you and I and even movie and fantasy people and characters do.
Saying it's "luck" doesn't work either. Characters know exactly how much they have. Do you know how much luck you have? Does anyone? Nope. And again, how do you "spend" your luck activating a magic item or to heal someone else completely? I certainly can't spend my luck that way, maybe it's not a surprise I can't picture it and no film-maker I know of has tried.
If you're "bloodied" and rest for 5 minutes but then fall off a cliff, you die, but had you "spent" a couple healing surges, you have enough HPs to live. Weird. So "luck" didn't save you from dying from the cliff, but had you spent the surges and had less "luck" left, you'd have lived. Weird.
What does someone with no healing surges left look like compared to someone with full? I dunno. 4E didn't even try to describe it, like they didn't try to describe what it looks like to use healing surge. Because, well, they can't really.
If my party were every inclined to spend 2 hours between each encounter blowing powers to hyper heal, I'd roll my eyes, allow it when it suited me, and attack them mid rest with all their healing powers expended when I wanted to show them the folly of making such an activity an every day occurance.
That's the way I think of it too.Two words on Healing Surges: Bruce Willis
Okay...that actually needs three more words: Die Hard series.
Um? If you have 10 surges, you can chug 10 healing potions and they work, 10 more and they do nothing. Alternatly you can spend 10 surges on powers and then the very first potion you try won't even work... even if you wait 3 days without taking an extended rest. So "influence of a potion" makes no sense what so ever. It's a really ugly shortcut they took to try to force characters to rest frequently.