Raven Crowking said:I maintain that this statement is untrue.
It is easy to run low magic at high levels in 3.X with a one simple houserule: Spellcasters gain normal level benefits at every second level. Thus, a houseruled 4th level wizard is equivalent to a 2nd level wizard. Don't like it? Don't play a spellcaster. After all, reducing the number of spellcasters is one of the necessary things to create a lower-magic game.
Because the higher level PCs are more vulnerable, lower-CR mooks are still a credible threat, and can be used as antagonists. Because the PCs are fighting lower-CR mooks, if you use the normal XP table, as they gain levels their rate of level gain with decline. This doesn't require a rules change from the DM; just some common sense.
RC
At mid-high levels, even low level mooks won't cut it: for example, a 20th level fighter without magic items would probably have a hard time against a CR 9 opponent. This means 0 xp for the encounter.
OTOH, even a 20th level "house ruled" spellcaster ( 10 CL ) can craft magic items.
Thus, you're unbalancing the game and you're not stopping the christmas tree effect, you're just replacing the "+5 items" with "+2 items".
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