Mach2.5 said:What I would like from those in the community who are willing to post, is a list of settings that you feel are certainly different than what would be considered generic or stereotypical, but also list why you feel that way about it; what elements in the setting make it unique and stand out amongst the crowd.
With all, a lot of options in an interesting and slick world that combines the fantastic with enough elements of the real world that players and GMs can relate to and run with.
Fantasy: I second the Warhammer Fantasy. Neat blend of atmosphere with enough real world elements to strike home for players and DMs.
Sci-fi (near future): Talismania Cyberpunk. Smooth writing, very cool set-up. Like living a William Gibson novel. Often copied, never reproduced.
Sci-Fi (future): Traveller 2300/2300 AD (same game, two names...go figure). A disunified Earth brings national infighting to the stars, and aliens.
Sci-fi (Far future): Alternity's Star Drive. Well developed setting with more campaign options than you could count.
Espionage (and Horror): Call of Cthulhu's Delta Green. A well researched (with dark conserital overtones), add otherworldly horrors and sneaky aliens. Discuss among yourselves.