Anabstercorian
First Post
Ceroptera, Fear of Snakes
Large Outsider (Evil)
Hit Dice: 27d8+135 (257)
Initiative: +13
Speed: 60 feet
AC: 32 (+9 Dex, +10 Insight, +4 Natural, -1 Size)
Attacks: 2 armsnakes, 2 slams, bite
Damage: 2 armsnakes 1d2 plus poison, bite 1d8+11 plus poison, slam 1d8+11
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Despoil flesh, poison, spell-like abilities
Special Qualities: Natural Force, Cowards Blessing, Snake in the Grass, Defensive Roll, Improved Evasion
Saves: Fort +20, Ref +24, Will +21
Abilities: Str 32, Dex 28, Con 20, Int 20, Wis 22, Cha 24
Skills: 338-
Animal Empathy 15 ranks, Balance 30 ranks, Bluff 30 ranks, Climb 30 ranks, Craft (Agony Core) 15 ranks, Diplomacy 30 ranks, Hide 30 ranks, Intimidate 30 ranks, Jump 30 ranks, Move Silently 30 ranks, Profession (Baker) 10 ranks Profession (Torturer) 30 ranks, Tumble 30 ranks
Feats: Improved Initiative, Boost Spell Like Ability, Boost Spell Resistance, Quicken Spell-Like Ability, Dodge, Mobility, Epic Dodge
Ceroptera is an enigma and an adventurers nightmare. He exists to cause pain, to torment and destroy the weak. He is evil in a very pure and very horrible way, and worst of all, he is a coward. He does not fight foes, but flees them to continue his horrible works elsewhere.
He is a humanoid snake, massive in size, easily over ten feet tall. His head is that of a giant cobra, his eyes large and slitted, his face somewhat human, but only in the barest sense. A great hood descends from the back of his head down his long neck.
The ophidian possesses four arms, the upper two being humanoid from the shoulder down, but at the elbow they transform into the winding bodies of
two giant snakes. These arms become cobras themselves, complete with large hooded heads where hands should be found. His lower two arms are more human, although scaled as the rest of his body, and
tipped with short, sharp claws.
Hidden by folds of skin on his back are six long snake-tentacles, found just below his ribcage. These snakes can emerge, extend, wrap around his
prey, and lick and bite and taste. Their range is quite long, and each is as a large serpent, thick and strong. Two strong tails wind from his hips,
each long and prehensile, and he seems skilled in controlling their movements.
The snake-creature's legs are mostly human, but longer, more powerful. A runner, a climber, a leaper, his body is designed for speed and athletics.
What cannot be caught cannot be stopped.
CR:
Treasure:
Alignment: Neutral Evil
Despoil Flesh (Sp): At will, Ceroptera can transform himself or anyone else in to any form with a touch as a spell-like ability. This functions as the Polymorph Other spell, except the range is touch and any shape Ceroptera can imagine can be bestowed, whether a creature actually exists in that form on not. If a form is bestowed that is unwieldy or untenable, or that was created without careful forethought and design, the creature simply dies. The target gets a Fortitude save to resist this ability. (DC 21)
A creature who is killed by this ability and is raised or resurrected returns in their natural form.
Poison: 2d4 Dex damage, DC 28 for Armsnakes, 2d6 wisdom, DC 28 for bite
Spell-Like Abilities: At Will - Dominate Construct (As Dominate Monster, but only affects constructs), Polymorph Other, Telekinesis. Caster level 7th, save DC 17 + spell level
Natural Force: Ceroptera is immune to non-natural damage. Only damage inflicted by natural forces, magical spells, or weapons powered by the strength of the wielder can affect him. For example, fire, a landslide, a Fireball spell, a sword, or a bow would all hurt him. A laser, a ballista, a crossbow, a cannon, and a nuclear explosion would all have no effect on his hit point total. However, he is still vulnerable to unnatural non-damaging effects - The flash of an a-bomb could blind him, and the sound could deafen him, or a cannonshot could knock him over, but he would never take actual damage.
Cowards Blessing (Ex): Ceroptera has a +10 Insight bonus to AC, born of years of experience and innate danger sense.
Snake in the Grass (Ex): Ceroptera has an innate +10 competency bonus to Hide checks. Additionally, all bonuses to Hide checks from Cover are doubled for Ceroptera.
Defensive Roll (Ex): Once per day, when Ceroptera would be reduced to 0 hit points or less by damage in combat (from a weapon or other blow, not a spell or special ability), Ceroptera can attempt to roll with the damage. If he makes a Reflex save (DC = damage dealt), he takes only half damage from the blow. He must be aware of the attack and able to react (i.e., not denied his dexterity bonus to AC) in order to execute a defensive roll.
Improved Evasion (Ex): Ceroptera takes no damage from any effect that allows half damage on a Reflex save on a successful save. If he fails the save, he still takes only half damage.
Large Outsider (Evil)
Hit Dice: 27d8+135 (257)
Initiative: +13
Speed: 60 feet
AC: 32 (+9 Dex, +10 Insight, +4 Natural, -1 Size)
Attacks: 2 armsnakes, 2 slams, bite
Damage: 2 armsnakes 1d2 plus poison, bite 1d8+11 plus poison, slam 1d8+11
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Despoil flesh, poison, spell-like abilities
Special Qualities: Natural Force, Cowards Blessing, Snake in the Grass, Defensive Roll, Improved Evasion
Saves: Fort +20, Ref +24, Will +21
Abilities: Str 32, Dex 28, Con 20, Int 20, Wis 22, Cha 24
Skills: 338-
Animal Empathy 15 ranks, Balance 30 ranks, Bluff 30 ranks, Climb 30 ranks, Craft (Agony Core) 15 ranks, Diplomacy 30 ranks, Hide 30 ranks, Intimidate 30 ranks, Jump 30 ranks, Move Silently 30 ranks, Profession (Baker) 10 ranks Profession (Torturer) 30 ranks, Tumble 30 ranks
Feats: Improved Initiative, Boost Spell Like Ability, Boost Spell Resistance, Quicken Spell-Like Ability, Dodge, Mobility, Epic Dodge
Ceroptera is an enigma and an adventurers nightmare. He exists to cause pain, to torment and destroy the weak. He is evil in a very pure and very horrible way, and worst of all, he is a coward. He does not fight foes, but flees them to continue his horrible works elsewhere.
He is a humanoid snake, massive in size, easily over ten feet tall. His head is that of a giant cobra, his eyes large and slitted, his face somewhat human, but only in the barest sense. A great hood descends from the back of his head down his long neck.
The ophidian possesses four arms, the upper two being humanoid from the shoulder down, but at the elbow they transform into the winding bodies of
two giant snakes. These arms become cobras themselves, complete with large hooded heads where hands should be found. His lower two arms are more human, although scaled as the rest of his body, and
tipped with short, sharp claws.
Hidden by folds of skin on his back are six long snake-tentacles, found just below his ribcage. These snakes can emerge, extend, wrap around his
prey, and lick and bite and taste. Their range is quite long, and each is as a large serpent, thick and strong. Two strong tails wind from his hips,
each long and prehensile, and he seems skilled in controlling their movements.
The snake-creature's legs are mostly human, but longer, more powerful. A runner, a climber, a leaper, his body is designed for speed and athletics.
What cannot be caught cannot be stopped.
CR:
Treasure:
Alignment: Neutral Evil
Despoil Flesh (Sp): At will, Ceroptera can transform himself or anyone else in to any form with a touch as a spell-like ability. This functions as the Polymorph Other spell, except the range is touch and any shape Ceroptera can imagine can be bestowed, whether a creature actually exists in that form on not. If a form is bestowed that is unwieldy or untenable, or that was created without careful forethought and design, the creature simply dies. The target gets a Fortitude save to resist this ability. (DC 21)
A creature who is killed by this ability and is raised or resurrected returns in their natural form.
Poison: 2d4 Dex damage, DC 28 for Armsnakes, 2d6 wisdom, DC 28 for bite
Spell-Like Abilities: At Will - Dominate Construct (As Dominate Monster, but only affects constructs), Polymorph Other, Telekinesis. Caster level 7th, save DC 17 + spell level
Natural Force: Ceroptera is immune to non-natural damage. Only damage inflicted by natural forces, magical spells, or weapons powered by the strength of the wielder can affect him. For example, fire, a landslide, a Fireball spell, a sword, or a bow would all hurt him. A laser, a ballista, a crossbow, a cannon, and a nuclear explosion would all have no effect on his hit point total. However, he is still vulnerable to unnatural non-damaging effects - The flash of an a-bomb could blind him, and the sound could deafen him, or a cannonshot could knock him over, but he would never take actual damage.
Cowards Blessing (Ex): Ceroptera has a +10 Insight bonus to AC, born of years of experience and innate danger sense.
Snake in the Grass (Ex): Ceroptera has an innate +10 competency bonus to Hide checks. Additionally, all bonuses to Hide checks from Cover are doubled for Ceroptera.
Defensive Roll (Ex): Once per day, when Ceroptera would be reduced to 0 hit points or less by damage in combat (from a weapon or other blow, not a spell or special ability), Ceroptera can attempt to roll with the damage. If he makes a Reflex save (DC = damage dealt), he takes only half damage from the blow. He must be aware of the attack and able to react (i.e., not denied his dexterity bonus to AC) in order to execute a defensive roll.
Improved Evasion (Ex): Ceroptera takes no damage from any effect that allows half damage on a Reflex save on a successful save. If he fails the save, he still takes only half damage.