Dragonlance Unlocked on D&D Beyond: Dragonlance Shadow of the Dragon Queen!

A couple of weeks earlier than the December 6th street date for the hardcover, Dragonlance: Shadow of the Dragon Queen has been unlocked in digital format over on D&D Beyond for early access. If you have purchased a SotDQ bundle you can redeem your code at this link. If not, you can pre-order now:


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DISCLAIMER: THE DRAGON ARMIES CANNOT ENSURE THAT OWNERS OF THIS BOOK WILL NOT HAVE THEIR LIVES REPURPOSED IN THE SERVICE OF THE DRAGON QUEEN’S GLORIOUS WILL. PROMISES TO THE CONTRARY SHOULD BE CONSIDERED BEST-CASE SCENARIOS, NOT STATEMENTS OF CERTAINTY. THANK YOU FOR SUPPORTING THE DRAGON ARMIES AND A CATACLYSMICALLY BRIGHT FUTURE FOR ALL OF KRYNN.​
 
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Pentallion

Explorer
As long as you don't care about your players having meaningful choices, sure.
Define meaningful. If it advances the plot, it's a meaningful choice. Simply wandering about the sandbox, doing whatever the moment fancies them, is not making meaningful choices.
That's why sandboxes are illusions. The moment the characters abandon the sandbox feature and make the choice to engage in the story is the moment the sandbox ceases to exist and the choices become meaningful to the plot.
 

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overgeeked

B/X Known World
Define meaningful.
Choices that can actually change how play progresses in real, significant ways. So, if there's an ogre to the north, and the players go south, they avoid the ogre. Or, if the war is to the east and the players go west, they avoid the war. No referee forcing the players to go north or moving the ogre to the south. No referee forcing the players to go east or moving the war to the west. The players getting to decide who they attack in a combat the referee forces on them isn't a meaningful choice. If the referee has a story they're going to force onto the players regardless of the players' choices, then players lack any meaningful choices.
If it advances the plot, it's a meaningful choice.
Being able to opt out of the rails is a meaningful choice. Not being able to opt out of the rails is robbing players of agency.
Simply wandering about the sandbox, doing whatever the moment fancies them, is not making meaningful choices.

That's why sandboxes are illusions.
According to you and how you write them, yes. According to everyone else who plays and enjoys open-world sandboxes, no.
The moment the characters abandon the sandbox feature and make the choice to engage in the story is the moment the sandbox ceases to exist and the choices become meaningful to the plot.
You start from a false premise and it's all downhill from there. RPGs are not stories, they're games. You're wrongly assuming there's a story or plot waiting buried in the sand. That's not the case. You're also assuming that once picked up that story or plot cannot be put down and walked away from. You're also assuming that once the story or plot is completed they cannot go back to wandering. You're also assuming that the PCs cannot pick up more than one story or plot. You're looking for excuses to railroad your players, then cannot seem to comprehend that other people are not beholden to your way of doing things.

Yes, you clearly think of sandboxes as illusions and you write them as such. That doesn't mean that sandboxes actually are illusions. Your opinion about a thing doesn't make it a fact.
 



pukunui

Legend
Just redeemed my code a few minutes ago (thanks to posters above for explaining how to do it), so I can't comment on whether its a sandbox, but this thread has certainly gone off the rails.
There are a few sections that are sandboxy, like the Northern Wastes section, but otherwise it's fairly linear.
 



Correct. Pre-ordering one of the bundles came with early access to the DDB version. Since the bundles can only be purchased via WotC's D&D store website, they come with a key code to unlock the DDB version. Some people seem to have had some trouble finding their code.
They should have entered the code when they first bought it.
 



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