Unstoppable Undead


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1) How do they fare against Electricity, Cold, Force, Earth, and damage higher than 5?

2) Is there anything you know of that thwarts their Regen, such as how acid & fire does against Trolls?

2) Is there anything in the campaign to suggest undead have unusual vulnerabilities, such as to silver, salt, certain woods, sunlight, or certain kinds of spells, etc?
 

Are they land bound? If so, use Grease to immobilize them. Solid Fog works as well, but it is much more humiliating to do it with a first level spell.

Do they have poor will saves? If so, use Glitterdust and Slow to cripple their offensive abilities.

Are they intelligent? If not, use illusions such as fake walls. Heck, you can also use real walls to control them. Walls of Stone and Force are excellent for this. You could create a bottleneck so you don't have to face an entire horde at the same time.

This should make it easier to attack them, if they can't get a good shot off at your melee characters.
 
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Our DM has created Undead that are Immue to Turning, Fire, Acid and also have Regeneration 5. How do we kill them?

You kill the undead with cheese, since the DM is cheesing them up.

You kill the DM with a sword, like a real man.1





1 I hereby disclaim advocating actual violence toward the DM. But you did ask how to kill "them" and I just assumed that would include any DM that would pull something like that...
 

Seems odd - hard to say without being your DM. Is there some kind of "quest" to take out the undead or some plot hook you are missing, or is this just a typical encounter?

What level are the PCs? What classes are the PCs? (Might be a bit easier to answer if we had that info).

Maybe your DM is just being clever. Is it possible they only appeared immune because the undead were layered with protection spells? The same could be said of Turning as well if the Undead were in a spell area that made Turning difficult and they also had Feats that made them more difficult to turn.

Of course if he just said "yeah they are immune to Turning, Fire, Acid and have Regenerate 5" I suppose that drops the "clever" thought.

Aside from having the specifics, you could try "Curing" them to death, heh.
 

You kill the undead with cheese, since the DM is cheesing them up.

You kill the DM with a sword, like a real man.1


1 I hereby disclaim advocating actual violence toward the DM. But you did ask how to kill "them" and I just assumed that would include any DM that would pull something like that...

Thats not cheese. IIRC Demogorgan's Deathknights are immune to turning. There's also a breed of undead created from demons immune to turning in a suppliment writ by Erik Mona under Green Ronin Publishing. (Book of Fiends).

As for killing them as others have suggested, just try anything different. They're homebrew horrors anyway, so its not as though there's written lore on them. But frankly "If it has stats, we can kill it." -T.G. Jackson, intro to 3rd ed Hackmaster .
 

Our DM has created Undead that are Immue to Turning, Fire, Acid and also have Regeneration 5. How do we kill them?

Point out that you are playing 3.5 (If you are). Creatures in 3.5 lose Regeneration if have no Con score. Undead lack a Con score. Ergo, Undead can't have regeneation: boom, you just weakened this undead: it is no longer Unstoppablw.
 

Violate Spell from Libris Mortis allows you to convert half the damage a spell does to Vile damage. You cannot heal Vile damage normally; you have to go to a Consecrated or Hallowed site in order to have it fixed.

Can you see where I am going with this?
 

Point out that you are playing 3.5 (If you are). Creatures in 3.5 lose Regeneration if have no Con score. Undead lack a Con score. Ergo, Undead can't have regeneation: boom, you just weakened this undead: it is no longer Unstoppablw.

OTOH, they can still be targets of spells that effectively give them Regen.

Dandu Violate Spell from Libris Mortis allows you to convert half the damage a spell does to Vile damage. You cannot heal Vile damage normally; you have to go to a Consecrated or Hallowed site in order to have it fixed.

Can you see where I am going with this?

In addition, the same sourcebook also has Fell Animate...if you kill something with your magic, it rises as your undead zombie servant.

If you don't want to go that route, Dandu's suggestion jiggled my brain: in accord with my earlier queries about other elemental types: once you find out what they ARE damaged by, take Energy Substitution and you won't have to worry about learning new spells, metamagic level adjustments or selling your soul. AND it converts ALL of the damage to the kind that hurts them.
 
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Violate Spell from Libris Mortis allows you to convert half the damage a spell does to Vile damage. You cannot heal Vile damage normally; you have to go to a Consecrated or Hallowed site in order to have it fixed.

Can you see where I am going with this?

But this is evil. If the party isn't....



One thing that comes to mind: Disintegrate.

Also, flesh to stone if they are corporeal.

Otherwise, perhaps something else overcomes their regeneration. Otherwise they aren't meant to be killed directly--maybe they aren't truly immune but are being protected by something that the party needs to seize or destroy. Maybe they simply need to be lured someplace out of the way and then sealed in.

While I have never used something unstoppable like that it seems to be a reasonable plot device.
 

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