Unstoppable Undead


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Maybe he meant Fast Heal 5?
A lot of players confuse the two. Functionally the two, Fast Heal and Regenerate are almost the same.

The main difference is that someone (living) with fast heal is beyond -10 hp, they are dead. Someone with regenerate who is beyond -10 keeps healing unless that far negative with the type of damage that they cannot regenerate.

Undead with fast heal should be destroyed when they reach 0 hp.
 

A lot of players confuse the two. Functionally the two, Fast Heal and Regenerate are almost the same.

The main difference is that someone (living) with fast heal is beyond -10 hp, they are dead. Someone with regenerate who is beyond -10 keeps healing unless that far negative with the type of damage that they cannot regenerate.

Undead with fast heal should be destroyed when they reach 0 hp.

Vampires are the exception: they get a get-out-of-jail free card, gaseous form ability.
 



Vampires are the exception: they get a get-out-of-jail free card, gaseous form ability.

Yeah - precisely the critter that made me think he (player or DM, not sure) could have confused the two. If the party hasn't killed one yet, the players could maybe mistakenly think Fast Heal was Regeneration.

Of course, if the OP and his group have yet to kill one, it could very well go the way of a puff of smoke when they do : ) That happens, I'm going for either: cruel DM Syndrome or Spell Casting vamp that was layering on spells for some of the stuff it wasn't already immune to. :lol:

I still say Cure it to death, Heal etc. Not sure the level we are talking here.
 

Point out that you are playing 3.5 (If you are). Creatures in 3.5 lose Regeneration if have no Con score. Undead lack a Con score. Ergo, Undead can't have regeneation: boom, you just weakened this undead: it is no longer Unstoppablw.


But couldnt it have fast healing?
And even if it couldnt have regeneration-you can break rules in regards to templates and added abilities in improving monsters. The Dungeon Master has license to do so.

Violate Spell from Libris Mortis allows you to convert half the damage a spell does to Vile damage. You cannot heal Vile damage normally; you have to go to a Consecrated or Hallowed site in order to have it fixed.

Can you see where I am going with this?

Things that sucks about that is that it MUST be applied to one and only ONE spell. Nothing else. Violate SLA is more flexible if you've actually got them. There's also Vile Lance which creates a +2 Longspear that deals Vile Damage.

Oh, and he's right, evil and undead are not immune to vile damage. Its particularly nice evil power vs evil power because those kinds of enemies are unlikely to have the resources at their disposal. BUT BE AWARE-Vile Fire and Vile Acid are still fire and acid, and still subject to resistance or immunity.

But the funny thing is ANY suggestions people give you are subject to what books your Dungeon Master allows. Basically take a look at the "What Do You Ban" thread and you'll see how wildly different tables are. Some people dont even use Core as is.

OTOH, they can still be targets of spells that effectively give them Regen.



In addition, the same sourcebook also has Fell Animate...if you kill something with your magic, it rises as your undead zombie servant.

If you don't want to go that route, Dandu's suggestion jiggled my brain: in accord with my earlier queries about other elemental types: once you find out what they ARE damaged by, take Energy Substitution and you won't have to worry about learning new spells, metamagic level adjustments or selling your soul. AND it converts ALL of the damage to the kind that hurts them.

THING about that is the spell has to KILL something. You wanna pop that on a spell that only MIGHT kill something using up higher slots? It has to be damage dealing, so no Save/Die. Best way I can think to use it is to nuke a horde of terrified peasants, you KNOW they will die and you will get a small zombie horde. And even if the zombie horde of cruddy 2HD zombies (really, I'd prefer beefier monstrous skellys) exceeds your control limit, you can still let them run wild to cause chaos. Undead dont die, they get DESTROYED when they have 0 hp. You cant reanimate an undead except with specific spells.
 
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THING about that is the spell has to KILL something.

I had forgotten the killed/destroyed distinction.:(

OTOH, if you're going to do as Dandu suggested, your tactic with that feat would let you fight fire with fire!;)
 

In addition, the same sourcebook also has Fell Animate...if you kill something with your magic, it rises as your undead zombie servant.

you might want to re-read the rules on raising undead as it states that an undead can only be raised once (i believe libris mortis has a spell specifically for raising an undead that has already been killed but as always there is an exception to the rule)

also it seems very ilogical that a skeleton can be raised as a zombie in any case as it has no flesh that you need to raise it as a zombie so fell animate shouldnt work on it anyway


personally i would suggest finding a way to deal more damage to overcome damage reduction or if you have anyone that can make a knowledge (religion) check (preferably someone with ranks in the skill although anyone can attempt a knowledge check) to find a weakness the DC is 10 + the skeleton's HD as stated in libris mortis that way you would know how to overcome its damage reduction and if there is a specific way to kill it easily or not
 

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