Unstoppable Undead

I like the idea of disintegrations.

Wondering if they can't be turned, would that mean there is no way at all to control them?

There's also a lot of other elements it sounds like they are still vulnerable too.
 

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Holy water :P

Only does 2d4 dmg, but that might be a start. People almost never use holy water, and they never have it when you really need it. I recall theres a disorder in FCI you can get thats only curable if you down 10 bottles of thes stuff. Now...if you had some kind of holy water font or pool.

:hmm:

"This is what we call "solving the problem" kids."
[ame="http://www.youtube.com/watch?v=MJ__HvLJUjg"]YouTube - robot chicken mr rogers kills peter while i play the song[/ame]
 

Only does 2d4 dmg, but that might be a start. Now...if you had some kind of holy water font or pool.

:hmm:

"This is what we call "solving the problem" kids."
YouTube - robot chicken mr rogers kills peter while i play the song
Well you can always hire hordes of mercenaries to trow flasks of holy water with 2 hands :P Even if they miss, if the undead are close to each other, it will get most of them...

Basically, my logic was that if they didn't have a custom made weakness, they would have taken over the world long ago...and what is the most common way for the peasants to fight undead? Holy water! So thats why not everyone isn't zombie already!
 

Well, lots of good options already listed, but all the [Force] spells, from lowly magic missile on up to Orb of Force (SpC) and beyond ... sure come to my mind. There aren't a lot of creatures with immunity to force damage.

How about you do some untyped spell damage to them? There are a small number of spells that don't have a damage "type", or at least do partial damage that's just physical damage. But physical damage from a spell bypasses DR ... (Cometfall and Earth Reaver are two off the top of my head.)

Are they immune to holy damage? (That'd be quite something.) Shouldn't a solidly placed cure critical wounds or paladin's lay on hands do some pretty god-awful things to one of these undead?

Good luck ... hope you came back and read this thread again, cause your party just gained about 20 options.
 


Try a knowledge:Religion check.

Roll high enough and find out what they are and maybe what they can be hurt by (if you have not already done this).
If given the chance at research, research.

Otherwise it is just weapon and muscle time (with buffs) or magical nukes.
 

Holy Cow. You guys are awesome. Thanks to everyone for all of your replies and I should have given you guys more information.

The party consists of my 8th level Lupin ranger, an 8th level half-elf cleric, a level 7 dwarf fighter, a level 6 half-orc fighter, a 6th level dwarf fighter, a 6th level feral half-dragon fighter, a 6th level high elf fighter, and a 6th level human fighter.

We are playing 3.5 but we were playing with 2e rules for about a year. When we switched the DM converted the Revenants with his own homebrew format. They do have Regeneration and not Fast Healing, because in 2e they had Regeneration and the DM said he doesn't care that Undead aren't allowed to have Regeneration in 3.5. The problem isn't reducing them to 0 hitpoints, it is turning off their regeneration.

He introduced them in our 2e campaign because they were immune to turning and there was an undead encounter where our cleric destroyed a bunch of skeletons. He didn't like that so he found undead that the cleric couldn't destroy.

We tried acid and fire but they didn't work so we just hacked at them until we felt a sufficient amount of damage and hightailed it.
 

It might also be important to note that all materials for 3.5 are allowed for use during the campaign.

The Cleric(who is also my best friend) and I are only using the books we have on-hand which include DMG, PHB, Spell Compendium, Expanded Psionics Handbook, MM, and Dragon Magazine issue 325.

Everyone else in the party will be using all 3.5 material they can find via the interwebs.

Thanks again.
 

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