pawsplay
Hero
Celebrim said:I Except that isn't what it says, and I think the orginal author rightly understood the medium and the audience. Massaged, the quoted material reads less honestly to me. Action heroes really can do anything. Many RPG players really want to be able to do anything, and don't want simply a meaningful chance of success unless by meaningful you mean 'fairly close to 100% but not so close that they are continually reminded that they aren't supposed to fail.' For them, jumping a 15' gap between swinging metal disks over lava really is more meaningful, exciting, and fun than jumping a 5' gap in the same situation. For them, they want to jump across after the bad guy even if they made the decision not to play a character whose thing was jumping. They want to pull the ace of spaces. They want to win and Baccarat and golf and video games. They want to hit the bad guy right between the eyes, even though they are playing the crusty doctor. They want to jump on a cello and slide all the way austria. They want to play the square jawed merc that beats the bad guy at chess, steals his women, and then beats him soundly in a fair fight in which the bad guy cheats and draws a weapon.
But are "they" playing D&D? There are plenty of genres where that's appropriate, but even Conan was not good at absolutely everything. This might, barely, describe LOTR (the movie), probably does not describe LOTR (the book), definitely does not describe Hour of the Dragon, and is about the farthest thing I can imagine from Cugel's Saga.
I thought Eberron with action points pretty much covered this. I don't see this as plus-fun. To me, omnicompetent dungeon delvers is genre breaking.