jasin
Explorer
"The castle is collapsing, everybody out! Run, across that narrow walkway!"Celebrim said:The problem with this is that it is very very hard to enforce this. Combat naturally creates a 'everyone pitch in' sort of situation. But skill challenges tend not to be like that, except in very narrow situations where if they came up frequently you'd be rightfully accused of railroading. Sure, you can have a wall where everyone can participate in the climb, but even in the real world mostly a person free scaling a wall does so alone and you send your best climber up first. How would you force the rest of the party to not send the rogue to do it? Crafting non-combat challenges where everyone needs to participate and which are natural seeming is hard.
"We need to get inside that camp without alerting those guards... keep quiet, everybody."
"Watch out, folks. They say there's bandits in these hills, so let's not get caught of guard."
"The magistrate is bound to question every one of us, so we better stick to the story, right?"
To me it seems quite the opposite, that social challenges are rather awkward under the current rules, and would be less so with Saga-like skills.It's particularly problimatic with social challenges. I'm uncomfortable with resolving challenges that resolve around roleplay with primarily with dice rolls anyway, but how do you force a party to not present a single charismatic face man as thier leader? Will every noble always insist on hearing the 'henchman's' position on the matter? How thematically does the noble know who the PC's are on every occassion? How would you feel if the NPC hired hand had as much influence over the touchy diplomatic negotiation as the ambassador (the PC)? I just don't see how you force this collective skill use situation as a DM without it being totally clumsy.
We recently finished an published adventure (in Age of Worms) where the central event was a party thrown by the ruler of the city. My character had about +35 to diplomacy. The next highest score was about +5.
This meant that the intelligent course of action was for everyone to pretend they were indeed my henchmen or servants, with absolutely no relevant opinion of their own, and just shut it while I talked. Because if my +35 check could result in anything other than a stellar success (and it could, since the DCs were set with the assumption of a good diplomat), their +5 ran a serious risk of creating an serious enemy.
It seems to me it would have been both more fun and more realistic if the scores were more like +15 and +5 like they might have been in Saga, with appropriately scaled DCs. Even if we might have still decided that the face-man does all the talking, the DM could have NPCs engage the others in conversation on their own so that it is a challenge, rather than an auto-fail situation.